woody

Member
Jan 31, 2017
283
118
what format do you input into the debug command console to get money tried caps lowercase, no joy
 

carcav

New Member
Jul 1, 2017
13
5
i don't know if any1 has mentiontaed it, but that torrent it's for another game, prision queen
 
Oct 14, 2017
43
29
Ok, so what is there actually to do in this game? I mean, I've tried playing it for a while and I struggle to even get off the ground, let alone get to any of the sexy content... for the list of available kinks, it seems like the actual content is scarce.... or am I doing something wrong?
There's a lot of grinding to raise your stats and lower the inhibitions of your students. There's quest lines to corrupt PTA members, but from what I recall it's not always clear how to start or continue them and considering you're simultaneously trying to do your daily schedule to grind stats too...

Plus once you do get the sexy content, it's not much. Some stolen hentai images and limited dialog. It's not bad, but a bit disappointing considering how much grind there is for some of it. There's a lot more work on the framework itself than there is on making the game actually fun. I still sunk a lot of hours into it so there's something there, but it needs some major re-work and when i looked into what it'd take to do that...

The game is built around this custom event engine that uses a visual scripting language they created. I've dealt with visual scripting languages like this before, where it's a bunch of nodes you connect to perform operations and honestly it's just a pain in the ass. All this zooming in and out and scrolling around. They've been improving the tools and it's honestly better than most I've seen, and you can open up the xml files behind them. However it's still painful to read when a function that would normally be like 15 lines long is instead 10-20 interconnected nodes, making use of confusing bitflags because if you had to actually wire up 10 useful variables it'd be a nightmare, so easier to use bitflags, and try to stick in annotations describing what the flags are.

I hope to be proven wrong and have the game end up becoming something really good, but right now I don't see that happening. It's still fun to poke around in every now and then but it takes a lot of forum reading, and honestly much of the events I figured out was largely from using the event editors in the game to look through how it worked. Finding out to actually see some of the events you'd have to some actions in the lab at the right time of day potentially hundreds of times was kind of frustrating.

If they could manage to add animations to their paperdoll system or something to bring life to the characters, and if the project brought on people who could write more and better dialog, that'd help a lot. However, most of those people run for the hills once they see the scripting system.
 
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CodeMonkey

Member
May 31, 2017
392
142
I hope to be proven wrong and have the game end up becoming something really good, but right now I don't see that happening. It's still fun to poke around in every now and then but it takes a lot of forum reading, and honestly much of the events I figured out was largely from using the event editors in the game to look through how it worked. Finding out to actually see some of the events you'd have to some actions in the lab at the right time of day potentially hundreds of times was kind of frustrating.

If they could manage to add animations to their paperdoll system or something to bring life to the characters, and if the project brought on people who could write more and better dialog, that'd help a lot. However, most of those people run for the hills once they see the scripting system.
I wouldn't expect much the current Lead dev is so egotistical he fails to see fundamental flaws with the game itself I.E. It's far to easy to throw the game off it's pacing and cause a shitstorm of events to happen. the truly sad part is I've been going through this game & I think about 96% of it can be recreated in Unity with half the effort and tenth of the confusion.
my favorite thing to pick on is the BS lock picking mini game that neither functions as a lock or actually requires skill as it's mostly luck based and I'm pretty sure yet another "acquired" asset as it's very familiar to something you'd see in a flash game.

ultimately the coding limits what can be done with the paper doll system, for as soon as you'd try to incorporate say different colored dolls (tan, black, etc...) one would need to create such a rats nest of coding with their system to avoid a black head on a white body etc.. that it wouldn't be worth it. also Visual Coders are Garbage. oh also the original devs dropped the project shortly after the visual system.
 

Wayne

Life's pretty Straight without twisties
Donor
Nov 16, 2016
447
311
The Original Dev didn't Drop The Project He Literally Handed The Rains To a Better Coder But Bare in MInd Everybody On the HHS+ team ARE Volunteers
 

Glaoui

Member
Donor
Apr 8, 2017
136
193
So... Is the game became better and bigger or they removed too much "illegal" content wich hard to restore?
Both, the grind can be slow but there is an undeniable pleasure to have your institution getting more and more perverted.

There is some unfinished content, since long, and it often feels than there are more engine coders than there are people developing content. It is nevertheless quite addicting if you are in this genre of game.
 
Oct 14, 2017
43
29
also Visual Coders are Garbage.
Absolutely, I thought about volunteering until after I had seen all the hoops you had to go through to write something simple. Unity would probably be best, but really anything that used a more sane scripting language would be better. When you have to do several clicks to understand something that normally would be clear at a glance at normal scripts... you know something is wrong. They do seem to be improving it, but so much effort sunk into replicating the features plain script text would provide. Not to mention, anyone who wants to join the project now has to learn their completely unique visual scripting system. If it was something more commonly known like javascript or C# like Unity supports, it'd be easier for new people to join in.

Visual editors have been useful in some places. However, they should be kept to high level interactions with low-level operations done with scripting. A chain of events could be defined out in the visual style, but then each of those events could be script. Making it much easier at a glance to see what is happening or make tweaks. Instead having to add individual nodes to add or multiply values... or having to inspect all of those to figure out what's going on, no thanks.
 

harmi

New Member
Aug 2, 2017
8
5
Negative critasism is understandable but as :

The Original Dev didn't Drop The Project He Literally Handed The Rains To a Better Coder But Bare in MInd Everybody On the HHS+ team ARE Volunteers
These are volunteers... They are still updating the game and doing a proper job. It is all community volunteered based. No paid stuff or what so ever.

There are always better ways to do someting. But these peepz still dont earn a dime and just spending their free time on it. They are doing a great job. And no game is perfect but they are still getting the job done and keep on going. Thing is ppl come and go codeing wise + the rest and they are still depending on the skill off other ppl who do good / screw up.
Id say they do a awsome job ( since i dont know jack off codeing ;) ) so yea.

The ppl who work on it are still volunteers... be nice ;)
 
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Cirelc

Uploader Fossil
Uploader
May 2, 2017
1,269
5,916
@TCMS @ace_boogie
Please add tags:

male protagonist, female protagonist, 2dcg, management, exhibitionism, cosplay, vaginal sex, anal sex, voyeurism

Thanks!
i tried, but it seems i cant add more than 20 tags, asked the staff about it and ty for the info, much appreciated.
 

Regardie

Well-Known Member
Jul 27, 2017
1,455
1,138
I spent some time on the game forum in the past year. There are several good programmers there. Spinner seems to have taken over most of the VEE stuff and has been cleaning up and extending a lot of events, and writing a bunch of documentation about the VEE that you can find in the editor when you launch it. Some events are open ended, the original developer of the event has not finished the chain and there seems to be a hands off policy among the others with regards to finishing someone else's work.

For over a year there has been talk of a new paperdoll system that will allow for more variety in the characters but that has not made it to the release thread.

I will say that @Shilo has been doing all the back end work on the engine. The updated version numbering system came from him and it has led to a more frequent release schedule. Unfortunately, that usually means a new download and restarting the game.

The game intro leads you to believe there is a two year period to the game for you to accomplish all your goals, most usually corrupting the school and then the town however you see fit but AFAIK there is no end game. With the constant changes that require a new game to work correctly, it is hard to get that far into the game anyway if you want to stay current.

I have stopped playing for a bit because of this. I am waiting for the paperdoll system to change which will be a big player facing change to the game before starting again, unless an actual end game gets coded before then.
 

AnyaRycaz

Newbie
Sep 25, 2017
27
7
I have stopped playing for a bit because of this. I am waiting for the paperdoll system to change which will be a big player facing change to the game before starting again, unless an actual end game gets coded before then.
I am never a huge fan of endgames personally i (personally) hope that the game is left open so you can play as long as you'd like while taking your time. My major gripe is that there are so few mods for this game. I'm curious if someone smarter than me could potentially make a sub program or a customization launcher for individuals that gave you a little more freedom to build bad egg students. (i know that you can still do that with the debugger but it is a little clunky for me) IDK just my two cents
 
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CodeMonkey

Member
May 31, 2017
392
142
Absolutely, I thought about volunteering until after I had seen all the hoops you had to go through to write something simple. Unity would probably be best, but really anything that used a more sane scripting language would be better. When you have to do several clicks to understand something that normally would be clear at a glance at normal scripts... you know something is wrong. They do seem to be improving it, but so much effort sunk into replicating the features plain script text would provide. Not to mention, anyone who wants to join the project now has to learn their completely unique visual scripting system. If it was something more commonly known like javascript or C# like Unity supports, it'd be easier for new people to join in.

Visual editors have been useful in some places. However, they should be kept to high level interactions with low-level operations done with scripting. A chain of events could be defined out in the visual style, but then each of those events could be script. Making it much easier at a glance to see what is happening or make tweaks. Instead having to add individual nodes to add or multiply values... or having to inspect all of those to figure out what's going on, no thanks.
to make one small change you are stuck basically changing anywhere from 2-10 things. I've dealt with quite a few visual coders one thing they always try to strive for is ease of use. this is not one of them, it's not straightforward, I sincerely doubt it has helped with progressing things. the only thing I could think of was they went this route as to more easily incorporate mods without the need for a secondary API, which I'm not sure is an actual benefit.

I am never a huge fan of endgames personally i (personally) hope that the game is left open so you can play as long as you'd like while taking your time. My major gripe is that there are so few mods for this game. I'm curious if someone smarter than me could potentially make a sub program or a customization launcher for individuals that gave you a little more freedom to build bad egg students. (i know that you can still do that with the debugger but it is a little clunky for me) IDK just my two cents
there's a "clone" mod in their forum that allows for a bit more Student modification, in the fact you can create your own and even use Adult dolls rather then the student ones if you want.
 

jpsimon

Overachiever
Donor
Apr 3, 2017
571
1,963
this is not one of them
It's not that bad. Granted, I've never used another visual coder, but I really enjoyed being able to work outside of Notepad++ for a change. It was really a lot of fun. This was back in 2016, so I don't know if it's changed much, but I remember enjoying myself quite a bit.

I still overall prefer text for any project where I'd have to do more than simple edits, though. Especially when it comes to finding strings of text. Can't search 300 visual editor files for a single word in a visual editor, and I pretty much never have that find/replace dialogue closed in Notepad++ (where you can). This is a feature that would be a godsend in HHS because a lot of file names don't match their contents.

Well, I guess you can search them for a string of text if you opened them in Notepad+, but the files can't be fluidly read. You can't find an event chain and follow it quickly without being in the visual editor.

I'm surprised they're still working on this game, to be honest. I kind'a feel like it's very dated. In a lot of ways.
 

CodeMonkey

Member
May 31, 2017
392
142
I'm surprised they're still working on this game, to be honest. I kind'a feel like it's very dated. In a lot of ways.
I don't generally have issues of games of this type, I feel that the game itself has been lost in the visual editor and a good portion of it's problems fall back to the visual editor being a primary focus rather then gameplay and story.
I enjoy games similar to this where there is an objective and plot is suppose to be a focal point but the game doesn't progress any. atleast with Porn Empire smaller team, different engine but you can consistently track changes even if this site doesn't always update to the latest version (serious it's at 0.7 and the thread is still slumming it back in 6.1 not even 6.1B with the bug fixes.) and I can only assume that was due to developer's request.
 
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