- Aug 28, 2021
- 11
- 11
Did you help her son with homework or took him for a walk?I don't have access to edit the wiki or post on the Discord, but it seems that all guides and the wiki entry for Sayoko (neighbor questline) are missing a step: Between deciding to blackmail her and meeting her at the lake, you must meet her in the computer room a few times after 18:00 with a spycam set up. There is a cooldown of ~2 days between these events. Maybe someone with edit permission for the wiki can change that?
Even if not, hopefully the next person searching "sayoko quest" or "neighbor" or "claire fuzushi corruption" (because that ties in to this quest) will find this post.
I was surprised to find out, too. "Location/School/Computer Room/NeighborComputerRoom". I never bothered backtracking to see what links to it (if anything - could be a to-do thing not even enabled in the game yet, for all I know), though; I am on vanilla 1.10.5.7, and the file is definitely there.Are you sure that you are looking at base game event and not some mod?
It is in the "Abruptly and simply demand obedience" path. Since game tends to punish bad cops and reward good ones, normally people don't take that path.I was surprised to find out, too. "Location/School/Computer Room/NeighborComputerRoom". I never bothered backtracking to see what links to it (if anything - could be a to-do thing not even enabled in the game yet, for all I know), though; I am on vanilla 1.10.5.7, and the file is definitely there.
Yeah, travel time reduction is planned as part of the NPC scheduling overhaul anyways. I want to make decimal places for travel times possible, so you can have locations that take less than a full minute to cross. The game time should still only have precision up to the minute mark, but the decimal places should still accumulate and cause events to be checked when passing time.If you do make it more realistic, do try to reduce the time of some events or, at the very least, the travel time inside the school (possibly also around town)
I think I requested it a long time ago, but if there was a way to know where NPCs are going (to follow them) would be great. If it's easier, maybe only for the NPCs that are tagged (favorite?). It sucks when you call them and ask where they are and even if they are in the next street, they'll disappear by the time you get thereYeah, travel time reduction is planned as part of the NPC scheduling overhaul anyways. I want to make decimal places for travel times possible, so you can have locations that take less than a full minute to cross. The game time should still only have precision up to the minute mark, but the decimal places should still accumulate and cause events to be checked when passing time.
tbh half of those subjects can be thrown out of the water without hampering the stats for students.Base game has 19 subjects and 10 teachers. 10 classes with 20 training slots. Specialized classrooms can teach only one or two different subjects. You can teach every subject and even have free time in library or cafeteria (not in computer lab) once per week.
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It says it was vetoed by "Karin Hardman".can someone explain me this more vote for favor i have then disslike
Idk, as I haven't played that much of the game yet. You probably have to somehow convince the person who vetoed it to not do that next time, probably through charisma checks or something. Your original reply only said you were confused about why it didn't pass when the majority voted in favor, and I answered that the best I could.i mean man how to get it work sexy clothes to be avaible
Vendovah