- Aug 3, 2021
- 34
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Two futas are quest characters. You have to change them using game mechanics. Others can be removed by adjusting population generation.is there a way to remove all futa entirely? or do i just have to deal with and ignore it
This game is very finicky, and doesn't like to run through software like WINE or Crossover. If you look back through the thread you'll see people even have trouble running it in Windows in VMs. Your best bet is either an up-to-date Windows 10 VM (7 and 11 work with some versions, but seem to have problems with the current one) or, god forbid, actually putting Windows on a computer.new here, tried running this on crossover, got this error the moment i opened the exe file
Two futas are quest characters. You have to change them using game mechanics. Others can be removed by adjusting population generation.
is one, but who is the other one?You don't have permission to view the spoiler content. Log in or register now.
That discord link links to nothing for me. BTW Shilo, was it barteke that was working on the paperdoll system? I know HHS uses it's own thing, but another game that uses paper dolls and has a similar concept of generating random populations (it completely lacks any story characters though) is Influencing. Since I am pretty sure Influencing uses renpy I am not sure how much help it would be, but it couldn't hurt to see if there is anything there that might help with the HHS paperdolls?There is a Discord channel where we post experimental builds of the game:
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Okay, nevermind then. Didn't realize that channel was only available to devs and dedicated "testers".That discord link links to nothing for me.
Yeah, barteke is on it. I don't really have an overview about what's possible with the system. They are doing things with it to make it more modular and allow colorization of individual parts. The next release will have a built-in editor with preview functionality for shader effects. The paperdolls are still just several pieces of images layered on top of each other, with no mobility for any of them. There is no bone structure for limbs or anything that would allow animation.BTW Shilo, was it barteke that was working on the paperdoll system? I know HHS uses it's own thing, but another game that uses paper dolls and has a similar concept of generating random populations (it completely lacks any story characters though) is Influencing. Since I am pretty sure Influencing uses renpy I am not sure how much help it would be, but it couldn't hurt to see if there is anything there that might help with the HHS paperdolls?
I have absolutely zero idea how any of that works so this suggestion might be completely useless
Open file in plain text editor instead of getting opened it with Edge by default. Edit file without messing up xml syntax. Save. Start new game.So ive been seeing how to edit the DefaultGameConfig.xml but i cant seem to edit mine or if i do i cant save over the existing one. Im no coder by any means and im quite confused. Im just trying to edit some values around.
Outdated opinion, so it might not work.it is here a way to create new "universal" class room ?
i found that once you are later in game and have a lot of classes, it is imposible for all of them to have specialized teaching, like e.q. chemistry even if once per week.
i simply try to each every subject to every class, even if it means it is teached once per week.
but once you are over certain number of classes, it is imposible.
Base game has 19 subjects and 10 teachers. 10 classes with 20 training slots. Specialized classrooms can teach only one or two different subjects. You can teach every subject and even have free time in library or cafeteria (not in computer lab) once per week.it is here a way to create new "universal" class room ?
i found that once you are later in game and have a lot of classes, it is imposible for all of them to have specialized teaching, like e.q. chemistry even if once per week.
i simply try to each every subject to every class, even if it means it is teached once per week.
but once you are over certain number of classes, it is imposible.
From a realism perspective, true. From a game-play perspective, most of the events already take 5-15 minutes, sometimes almost an hour.If I get to the overhaul of the education system in the future, I will probably take another look at that in general.
Maybe make certain specialized classsrooms not a strict requirement for certain subjects but provide a big reduction to the learning progress when using a non-specialized classroom (i.e. you can teach physics from school books in a regular classroom, but you can't do any experiments there, so the result will be worse).
And there is always the option of splitting the current lesson slots into two. They are already basically double-slots that last 90 minutes each, while in reality a class period would be between 30 and 60 minutes (I only know it as 45 minutes myself). I did that in order to reduce the amount of micromanagement in the timetable and to make it easier for the player to catch a specific lesson while walking around the school, since it might otherwise be over too quickly. But it's not really set in stone. Currently the students have basically an 8-period day each school, followed by club activities. They are getting worked to the bone here.
Did you help her son with homework or took him for a walk?I don't have access to edit the wiki or post on the Discord, but it seems that all guides and the wiki entry for Sayoko (neighbor questline) are missing a step: Between deciding to blackmail her and meeting her at the lake, you must meet her in the computer room a few times after 18:00 with a spycam set up. There is a cooldown of ~2 days between these events. Maybe someone with edit permission for the wiki can change that?
Even if not, hopefully the next person searching "sayoko quest" or "neighbor" or "claire fuzushi corruption" (because that ties in to this quest) will find this post.
I was surprised to find out, too. "Location/School/Computer Room/NeighborComputerRoom". I never bothered backtracking to see what links to it (if anything - could be a to-do thing not even enabled in the game yet, for all I know), though; I am on vanilla 1.10.5.7, and the file is definitely there.Are you sure that you are looking at base game event and not some mod?