For an RPGM game this game looks far better than the average RPGM game so far. It's a demo so there isn't that much content. What hooked me, was that I've never seen a battle system like this before.
I hope in future development there'll be more abilities for each team mate. It would also be nice if they could get the know how points as well. They also currently don't level.
One question I have is will the health committee content be less grindy? I've already did a few trainings and the score hasn't improved. I think it might be a bug? Another question I have is, will there be more ability to travel and perhaps fight rival delinquents across the city? Will there be more female enemies I can hentai punch (rubs hands in evil manner)? One last question. Will there ever be any equipables? The head of the discipline committee has what I think is an ornate wooden katana. Yet I think with the martial arts theme spec into nunchucks or perhaps things like ringed sabres?
A suggestion for future combat is either make abilities gain multiple points to gather the weird combat points that stack upon attacks or specials. Alternatively I see the potential to achieve the same thing, by adding a way to increase the ability to counter and block.
I appreciate your efforts and I think this game has great potential. Haven't enjoyed rpg combat this much since Star Ocean TLH.
No, teammates will adjust their level to yours. My first priorities are story/interactions and of course sex. Nice combat is just icing on the cake to supplement the story, but who knows, the more time I'll put into my game the more stuff will be added and more in-depth it becomes including the combat
I've changed some things, combat is more exciting now, easier to generate marks and an overall much better experience. Enemies are less passive because they gain marks faster.
Here's a short snippet from my hotfix log
Small changes but significant.
I'll be changing how the training works including the narrative (more harem style).
I'm removing sexual skills because there's no purpose having so much and I'll make one or two experience indicators which by leveling unlocks new scenes and events. It's basically the same thing
And the UI will be improved, it'll show skill gain by displaying the experience bar.
Don't worry about the grind. All the interactions are unique events, right? You supposed to do multiple things during your day, but there's just no content after 3-4 hours and all that's left unfortunately is to train/skip the day at some point. That'll change once more content is added.
The first girl supposed to be the slowest one, the more lewdier school becomes, the more girls become open to your training. You did unlocked sexual training, right? The fun starts there, she won't be so shy anymore
Opposite to that. And the sexual training is just a small part of your duty as disciplinary member
There'll be other hot babes to screw around.
I thought about making "gang wars" something, but it's not a priority right now. And yes, I'll be adding more female combatants into patrol activity, as well as special encounters, etc.
About equipment, no. As I said I want to keep it simple. I see no need for such items in my game. The biggest progress will be through new active/passive skills/unlocking new skill slots and skill types.