RPGM Completed Henteria Chronicles Ch. 2 : The Law of the Tribe [Update 16] [N_taii]

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ktez

Active Member
Feb 15, 2020
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Btw, here are some sneak peeks of the new maps I made for HC3, which I already posted on my Patreon:

The sprite is the MC's adopted sister, I'm just using it as a placeholder for now. Windows still need to be added.
I feel like the floors need better quality, the houses looks 10/10 but the floors makes it look 7/10
 

sfoMMA85

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May 23, 2019
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I feel like the floors need better quality, the houses looks 10/10 but the floors makes it look 7/10
sure a little more detail wouldn't hurt. But I like how he made it so that the grass-pavement edge looks more natural (it grows over the pavement slightly)
 

N_taii

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This is my first post, so I'm going to just go ahead and spoiler most of this because I'm not sure what the rules are in that regard or how to format individual parts of the text to be spoilers without it looking very weird and with giant breaks in the middle.
Thank you for the feedback : ) To answer it concisely, I plan on having choices throughout HC3, Witcher 3 style (if you have played it). They won't branch into different path, but will do a better job at cementing the MC's personality. As a result, some of his actions during the game, that might or might not lead to one or another ending, will make more sense and probably feel more satisfying.
Random example: will you, 1)harm this guy that wronged you?, 2)send him to prison?, or 3)let him go?
Depending on the choice, the MC will appear more vindictive, level-headed, or merciful, and when it is time for him to make a certain decision (not chosen by the player) that could lead to a certain ending, it would feel more natural. This might not solve every issue you had with HC2, but this should be a step in the right direction.
 

N_taii

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Also, maybe I'm just missing something, but what happens to Vaeri in the true and happy endings? I definitely remember her in revenge and am pretty sure I remember her showing up in the bad ending, so I was a little surprised she's never mentioned, unless I'm just dumb and completely missed it. Espicially since her last scene, that I recall anyway, had her struggling with the fact that she knows she's gone off the deep end and her regrets toward Noah and her family, which I thought could/would have been an interesting thing to explore in the endings where everyone else who made mistakes essentially grew from it. I'd be a little surprised if the revenge ending gives her the most character growth/conclusion, with her vowing to do whatever it takes to atone for her past sins by serving Noah when almost every other character just kind of accepts the situation with "I guess this is how it is now".
I decided to kind of leave her out, simply because she was too much of a controversial character for the happy ending, and not relevant enough for the true one. I already had a lot of trouble to make Celis and Aywin's redemption believable enough in the Happy Ending, without adding Vaeri as well. Seeing her being forgiven too might be a bit too much to accept for players, so I conveniently left her out of the equation.

I still have to ask why doesn't the saves of 15 and beyond show in the game when you put them in the save folder any idea? So far they all just don't show up.
and is there any way to fix it.
Right now would have to go through the entire story again to access happy ending but not really up to fully playing through it again.
This might be a bug. None of the saves after 15 show up when loading them? Did you try making a new "save" folder and dumping every save along with the config.rpgsave and global.rpgsave as well? There are instructions on top of the PDF file on how to do it.

I feel like the floors need better quality, the houses looks 10/10 but the floors makes it look 7/10
By floors, which do you mean? The ones inside the houses, or the ground outside?
 

Command

Newbie
Mar 24, 2018
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I decided to kind of leave her out, simply because she was too much of a controversial character for the happy ending, and not relevant enough for the true one. I already had a lot of trouble to make Celis and Aywin's redemption believable enough in the Happy Ending, without adding Vaeri as well. Seeing her being forgiven too might be a bit too much to accept for players, so I conveniently left her out of the equation.


This might be a bug. None of the saves after 15 show up when loading them? Did you try making a new "save" folder and dumping every save along with the config.rpgsave and global.rpgsave as well? There are instructions on top of the PDF file on how to do it.


By floors, which do you mean? The ones inside the houses, or the ground outside?
I did the full copy the contense and pasted it into the save folder. it only goes up to save 14 from the stuff in that file and I look in the folder it has the full set of saves in the folder I put it to. Saves 15 and onward don't show up but you can save other save files in those places I think something is wrong somehow.
 

N_taii

The world needs a little bit more Pixel Porn
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I did the full copy the contense and pasted it into the save folder. it only goes up to save 14 from the stuff in that file and I look in the folder it has the full set of saves in the folder I put it to. Saves 15 and onward don't show up but you can save other save files in those places I think something is wrong somehow.
I did a double-check, and there are no saves between 15 and 50 actually, so it's normal. Here's what's written in the PDF file if you want to get right before the endings:
You don't have permission to view the spoiler content. Log in or register now.
If save 15 doesn't show up, however, that's a bug. It works perfectly for me, and nobody else reported them not working, so it might be an issue on your end? Re-downloading everything then doing it as the PDF file says in the save file folder might be worth a try.
 

Command

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Mar 24, 2018
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I did a double-check, and there are no saves between 15 and 50 actually, so it's normal. Here's what's written in the PDF file if you want to get right before the endings:
You don't have permission to view the spoiler content. Log in or register now.
If save 15 doesn't show up, however, that's a bug. It works perfectly for me, and nobody else reported them not working, so it might be an issue on your end? Re-downloading everything then doing it as the PDF file says in the save file folder might be worth a try.
OK I'll try I'll let you know if it works
 

ktez

Active Member
Feb 15, 2020
995
1,258
I decided to kind of leave her out, simply because she was too much of a controversial character for the happy ending, and not relevant enough for the true one. I already had a lot of trouble to make Celis and Aywin's redemption believable enough in the Happy Ending, without adding Vaeri as well. Seeing her being forgiven too might be a bit too much to accept for players, so I conveniently left her out of the equation.


This might be a bug. None of the saves after 15 show up when loading them? Did you try making a new "save" folder and dumping every save along with the config.rpgsave and global.rpgsave as well? There are instructions on top of the PDF file on how to do it.


By floors, which do you mean? The ones inside the houses, or the ground outside?
Outside, the grey ones, see the ones on curse of kubel for example, those look high quality
 
Last edited:

KatThatSmiles

New Member
Mar 15, 2022
10
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Thank you for the feedback : ) To answer it concisely, I plan on having choices throughout HC3, Witcher 3 style (if you have played it). They won't branch into different path, but will do a better job at cementing the MC's personality. As a result, some of his actions during the game, that might or might not lead to one or another ending, will make more sense and probably feel more satisfying.
Random example: will you, 1)harm this guy that wronged you?, 2)send him to prison?, or 3)let him go?
Depending on the choice, the MC will appear more vindictive, level-headed, or merciful, and when it is time for him to make a certain decision (not chosen by the player) that could lead to a certain ending, it would feel more natural. This might not solve every issue you had with HC2, but this should be a step in the right direction.
Yeah, this is almost exactly what I meant, though I think it would probably depend on the frequency/magnitude of choices to really say how close this would be. Again, this may just be my personal experience and expectations, but I think the player agency in earlier parts of the story help sell the different endings rather than tonal whiplash between how they act up to this point versus the ending they choose to pursue. Also, choices to try and help out the girls earlier on is always nice.

I decided to kind of leave her out, simply because she was too much of a controversial character for the happy ending, and not relevant enough for the true one. I already had a lot of trouble to make Celis and Aywin's redemption believable enough in the Happy Ending, without adding Vaeri as well. Seeing her being forgiven too might be a bit too much to accept for players, so I conveniently left her out of the equation.
I definitely understand this. I think the most reasonable thing would have had her being exiled in the happy ending and/or performing community service (like actual service, not the kind she enjoys...) for the town and/or Aywin in the happy or true endings as well as supporting Noah and Celis's relationship, though that might be letting her off too easily for some people.

That being said, it was sort of odd that she ends up with more character development one of the bad endings than either of the two good endings (while it's the other way around for almost every other character). Since the last time we see her (that I remember) in the main story is her admitting to herself that she's a terrible person who's pretty messed up and she wishes she wasn't like this and her regretting being such a failure to her family and Noah.

I think her character overall is kind of weak without some ending since she has the most cliche corruption, wherein it seems to be primarily a physical thing of "Ooh, this is too good to go against what I know I should do" while also having the least reason to actually go along with the events, especially as time goes on and Edwyr doesn't really have anything to force her hand like he does for Celis and it's very obvious this isn't going to end up like she was originally promised, nor would she ever get her own happy ending if things continued along the path that they were set on.

Even if she was entirely malicious and with no empathy for Noah or Celis (which her monologues seem to imply otherwise, both in the main game and the Revenge Ending), one would still expect her to try and take actions to protect her own interests, no? Even if those attempts may not work.
 
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N_taii

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Just a quick question - any types of scenes/content not present in the previous two games that you plan for the third one?
I can't say for sure. I'm not much of a planner, and I usually thing of possible scenes as I'm developing an update. So, for the moment, I can't give you a clear answer about the future content or scenes planned.
What I can say, though, is that I am currently developing a double PoV system, where the player can either choose to be omniscient (see everything and every sex scenes, same as HC1 and HC2), or a Partial MC PoV, where emphasis will be put on hidden NTR, meaning scenes the MC doesn't see will be skipped, and other scenes will be slightly modified to fit this PoV(no monologues, if something is whispered away from the MC, it won't be displayed, etc...). Some people prefer to not see the scenes and imagine them as they are happening, and enjoy the "mystery" aspect of the NTR, so this will be the perfect fit for them : )
 

N_taii

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Game Developer
Dec 4, 2017
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To add a visual example to what I explained above, I might as well put the picture I uploaded on my last Proof of Life post over on Patreon:

PoL-122.png
Above: Omniscient POV
Below: Partial MC POV
 
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