CobraPL sfoMMA85
Thank you both for the suggestions. However, I want to point out the fact that
1) Fighting mechanics will be completely and entirely optional. There will be an option to get overpowered gear from the get-go as well as turning random encounters off. With both those options, players who aren't interested in fighting will be able to completely bypass that aspect of the game. Moreover, I want to hire someone to take care of it, which means I won't be dedicating much time to it myself. I was planning to give the MC some kind of military background, so it goes well with his backstory.
2) The card mini-game already exists as a ready-to-use plugin, so it doesn't require much time to implement. It won't be added besides other mini-games, but will intead replace them. Once again, it will remain optional, and won't be forced upon players. Besides, the FF8 Triple Triad card game is a game I used to play a lot as a kid, both in-game and with family members irl, so I'd love to have it in game, and I hope I'm not the only one^^
I don't wish to impose gameplay mechanics by tying them with the story progression. All new gameplay mechanics will remain exterior to the story, and thus optional.