RPGM Completed Henteria Chronicles Ch. 2 : The Law of the Tribe [Update 16] [N_taii]

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sfoMMA85

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May 23, 2019
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if there where routes instead of just linear path
of course it would be interesting to have routes. But remember that this takes far more work then creating a linear route/path. Everybody would have to wait for three updates or so to get content for the path one is interested in.

And actually I like the way N_Taii creates his stories and gives alternative endings but actually sticks to the story he is telling. I never liked choose-your-own-adventure-novels like pictured in bandersnatch, where you jump from page 1 to page 233 because your decision brought you there and then again jump to page 45 and so on.

Still it's understandable that sometimes you wish for something else in the story or your experctations are not met. I myself for example did not like the whole magical potion thing in HC1. Still I find it is an awesome game and story because the rest was so good.
 
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RogueEagle

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of course it would be interesting to have routes. But remember that this takes far more work then creating a linear route/path. Everybody would have to wait for three updates or so to get content for the path one is interested in.

And actually I like the way N_Taii creates his stories and gives alternative endings but actually sticks to the story he is telling. I never liked choose-your-own-adventure-novels like pictured in bandersnatch, where you jump from page 1 to page 233 because your decision brought you there and then again jump to page 45 and so on.

Still it's understandable that sometimes you wish for something else in the story or your experctations are not met. I myself for example did not like the whole magical potion thing in HC1. Still I find it is an awesome game and story because the rest was so good.
I mean, i agree that the game is very good, but my problem is that putting different endings without different routes makes the story less organic, the endings are there but the lack of replayability stays, if there where routes even if minor the game would be 10 times better but i get what you mean, creative choice and all.
 
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joeblack21

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I mean, i agree that the game is very good, but my problem is that putting different endings without different routes makes the story less organic, the endings are there but the lack of replayability stays, if there where routes even if minor the game would be 10 times better but i get what you mean, creative choice and all.
And without offending anyone, it's true that it takes time to make routes and maybe more effort, but sometimes to do cool things time is the least of it, one of my favorite games has been in place for 5 years and they keep putting updates on it, and it keeps raising on patreon. But I just hope that at some point n tail put for example the continuation of cassius but here it is a papucho that catches it all hahaha.
 

RogueEagle

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And without offending anyone, it's true that it takes time to make routes and maybe more effort, but sometimes to do cool things time is the least of it, one of my favorite games has been in place for 5 years and they keep putting updates on it, and it keeps raising on patreon. But I just hope that at some point n tail put for example the continuation of cassius but here it is a papucho that catches it all hahaha.
Agreed, some of my favorite games of all times are still in development after years with constant updates, linear games might be easier to make but are far less appreciated due to the fact that you play once and that's it, ctrl+alt+delete because there is no difference besides that last save before the last choice in the end.
 
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sfoMMA85

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May 23, 2019
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my favorite games has been in place for 5 years and they keep putting updates on it
my favorite games of all times are still in development
well then here our tastes go in different directions I believe. I like games that do not go on forever but rather have an end and are maybe (like the Henteria Chronicles) embedded in a bigger saga but are standalones stories. I think there a good games out there that follow other concepts and its okay that they take their time - while still most of them are just to milk patreons or because they are too ambitious and out of reality and the games get abandoned because the workload is too big and the great ideas vanish and whats left behind feels incomplete (also I dont want to wait half a year on the next update like with AWAM). That's exactly why I like N_Taiis games so much - the format of his stories leaves you feeling satisfied and complete after finishing the game. Like a good book or movie. And thats enough. I dont need more or an ever ongoing game/story/whatever, most of the times such games just feel like butter scraped over too much bread ;) and thats why there is content and why N_Taii already finished a whole game. Because he stays within a realistic realm of what he can do, while still being ambitious.
 

RogueEagle

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Jul 28, 2017
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well then here our tastes go in different directions I believe. I like games that do not go on forever but rather have an end and are maybe (like the Henteria Chronicles) embedded in a bigger saga but are standalones stories. I think there a good games out there that follow other concepts and its okay that they take their time - while still most of them are just to milk patreons or because they are too ambitious and out of reality and the games get abandoned because the workload is too big and the great ideas vanish and whats left behind feels incomplete (also I dont want to wait half a year on the next update like with AWAM). That's exactly why I like N_Taiis games so much - the format of his stories leaves you feeling satisfied and complete after finishing the game. Like a good book or movie. And thats enough. I dont need more or an ever ongoing game/story/whatever, most of the times such games just feel like butter scraped over too much bread ;) and thats why there is content and why N_Taii already finished a whole game. Because he stays within a realistic realm of what he can do, while still being ambitious.
I get what you mean, i don't like games that go forever also, but i like games that you actually have a reason to invest yourself into, example is Adorevia or LoQO that their development time is very long but when you go from start to end the game is not that long but has a lot of replay value due to you being able to choose your own path within reason, i can understand staying reasonable, but i also understand that a more complex game receives more praise when it hits the landing.
 
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joeblack21

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Jun 19, 2017
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well then here our tastes go in different directions I believe. I like games that do not go on forever but rather have an end and are maybe (like the Henteria Chronicles) embedded in a bigger saga but are standalones stories. I think there a good games out there that follow other concepts and its okay that they take their time - while still most of them are just to milk patreons or because they are too ambitious and out of reality and the games get abandoned because the workload is too big and the great ideas vanish and whats left behind feels incomplete (also I dont want to wait half a year on the next update like with AWAM). That's exactly why I like N_Taiis games so much - the format of his stories leaves you feeling satisfied and complete after finishing the game. Like a good book or movie. And thats enough. I dont need more or an ever ongoing game/story/whatever, most of the times such games just feel like butter scraped over too much bread ;) and thats why there is content and why N_Taii already finished a whole game. Because he stays within a realistic realm of what he can do, while still being ambitious.
in a sense I don't criticize, it's more I love his style in the pixel thing, because he does in a way that comes to me quite a bit, it's just that he doesn't take it as he criticizes, there are many things like movies or games that everyone would like that it ends up otherwise, but that doesn't happen, that doesn't mean I don't like it, his style is unique and I know that up to this point of law he's not going to make routes , will only focus on the respective endings. My perspective is to see how he manages to polish in the third game if he includes fights, because for there to be fights the player will like to win and when he wins to want to be rewarded, and believe me to give him a netorare as a reward does not check.
 
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RogueEagle

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in a sense I don't criticize, it's more I love his style in the pixel thing, because he does in a way that comes to me quite a bit, it's just that he doesn't take it as he criticizes, there are many things like movies or games that everyone would like that it ends up otherwise, but that doesn't happen, that doesn't mean I don't like it, his style is unique and I know that up to this point of law he's not going to make routes , will only focus on the respective endings. My perspective is to see how he manages to polish in the third game if he includes fights, because for there to be fights the player will like to win and when he wins to want to be rewarded, and believe me to give him a netorare as a reward does not check.
exactly, for him to include combat it would need to be something like Nymphomania Priestess where if you lose the girl gets abused and if you win you manage to protect the girl, and as long as you win the corruption is holded back, something like that, don't really know if that is on his plans tho.
 
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D-us

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Nov 12, 2019
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Absolutely would love such an ending! Maybe also with a wedding where Celis and Edwyr have H while Noah is waiting at the altar and Celis then comes very late only to get married while edwyrs cum drips down her legs...^^

Hands up!
I love that idea, I had not contemplated it but it would be great if they added something similar :D
 
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joeblack21

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Jun 19, 2017
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Hello everyone!

I have written a on my Patreon concerning HC3. You might want to read it : )
Well, I think it's okay to at least not put the fight in the game, because if your essence is still the netorare a full, putting fights was going to complicate a little, because as I came to say, people when they win will want a prize or something else, that it serves to win if you are going to give equal way a netorare hahaha , you know play ntrpg games and nothing to do with yours, the first one seems stupid, does not seem netorare, practically is the protagonist begging love for someone who is with everyone, and the second although it has more history, goes the same way the truth.
 

sfoMMA85

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May 23, 2019
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Just one thing, N_taii, concerning the following:

3. More H content from the get-go

Count on it! It will probably be in the form of freeroam events and short scenes with random extra-characters for the beginning of the game, but I want more to implement more lewd^^
What do you mean with "random extra-characters"? In point 2 you say:

The plan for now is to have 2 main characters and 2 side-characters, and try to let the story revolve around them as much as possible.
Those two statements are contradictory.

I get that you are going to make more H content from the get go, just not with the main-characters but random characters instead? Doesn't really make sense for me.

In the beginning of HC2 for example I would have rather liked to see more "voyeuristic or groping scenes, in which Zeno accidentally gropes Aywin or spies on her through the window while shes dressing. Or edwyr who trains with Celis and then accidentally gropes her. Thats something I would rather like to see - first steps of corruption and the fact that Zeno/edwyr already had their eyes on them from the beginning and were just waiting for the right moment..." (like somebody wrote underneath your PoL).

What I mean is, more H action is great, just not with random characters, but with the main characters. Or did I just understand you wrong?
 

N_taii

The world needs a little bit more Pixel Porn
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Dec 4, 2017
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Well, I think it's okay to at least not put the fight in the game, because if your essence is still the netorare a full, putting fights was going to complicate a little, because as I came to say, people when they win will want a prize or something else, that it serves to win if you are going to give equal way a netorare hahaha , you know play ntrpg games and nothing to do with yours, the first one seems stupid, does not seem netorare, practically is the protagonist begging love for someone who is with everyone, and the second although it has more history, goes the same way the truth.
Yeah, I haven't completely given up on combat system, but no for HC3 at the very least. Emphasis on the visuals comes first : )
Just one thing, N_taii, concerning the following:

What do you mean with "random extra-characters"? In point 2 you say:

Those two statements are contradictory.

I get that you are going to make more H content from the get go, just not with the main-characters but random characters instead? Doesn't really make sense for me.

In the beginning of HC2 for example I would have rather liked to see more "voyeuristic or groping scenes, in which Zeno accidentally gropes Aywin or spies on her through the window while shes dressing. Or edwyr who trains with Celis and then accidentally gropes her. Thats something I would rather like to see - first steps of corruption and the fact that Zeno/edwyr already had their eyes on them from the beginning and were just waiting for the right moment..." (like somebody wrote underneath your PoL).

What I mean is, more H action is great, just not with random characters, but with the main characters. Or did I just understand you wrong?
They do not contradict each other I think^^ While groping scenes etc are fine, and I want to add them as well, filling the beginning of the game with nothing but grope and voyeur scenes might feel repetitive. I want to add a wider array of scene at the beginning, ranging from simple groping to full-on sex, as a way to showcase what's going to be in the game to new players. However, the options with side and main chars are limited, since their corruption is going to be progressive. That's why I'm thinking about using extra characters that are not side or main ones, especially at the very beginning when I'm still introducing everyone.
Then only, when the corruption has picked up, will I focus more on side and main characters.
 

sfoMMA85

Active Member
May 23, 2019
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They do not contradict each other I think^^
Got it! I thought it's only one of the two - either full-on sex with side and extra characters or groping scenes etc. with main characters. But as you are adding both I am completely happy ;)
 

zexer14

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Oct 1, 2018
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Yeah, I haven't completely given up on combat system, but no for HC3 at the very least. Emphasis on the visuals comes first : )
I think that the dancing animations from might look nice in HC3
 
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helllover

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Jun 7, 2017
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Since I'm not currently a patreon supporter, I'm going to try posting it here. In terms of side characters, I think Salkia and Amaria worked much better as side characters compared to the non-family elves (aside from Solana) that live in the MC's town. I believe it's because Edwyr is far more interesting compared to the boring alchemist and old man and also cause of how effective plot wise it happens.
 
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4.00 star(s) 54 Votes