RPGM Henteria Chronicles Ch. 3 : The Peacekeepers [Update 13] [N_taii]

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saitamaTM

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May 4, 2020
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Do you mean HC4? Well yes, as long as people keep supporting me, I'll keep making games and try to improve the quality : ) HC4 is still a long way from now though, and the current plan is to have a smaller game in-between HC3&4, one that would be at most 2-3 hours long and that'll help me familiarize with the new graphics. That plan could be subject to change though : )
will HC4 have CG or just pixel animation
 

N_taii

The world needs a little bit more Pixel Porn
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will HC4 have CG or just pixel animation
The HC series is a pixel art game first and foremost. Rather than spending money on CG, I'd much rather spend it on better pixel art. That doesn't mean it won't have the occasional CG, like in HC3 for some story events or character portraits, but that's about it.
 

Oriandu

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Sep 1, 2017
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As I say whenever this topic comes up... the focus on sprite animation makes Henteria Chronicles fairly unique. Even most Japanese RPGM games largely focus on CG over sprite work. Take that away and you lose some of the appeal, I can say without hesitation that I would not be a patreon sub if the HC games used CG.
 

ktez

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Feb 15, 2020
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As I say whenever this topic comes up... the focus on sprite animation makes Henteria Chronicles fairly unique. Even most Japanese RPGM games largely focus on CG over sprite work. Take that away and you lose some of the appeal, I can say without hesitation that I would not be a patreon sub if the HC games used CG.
I would pay double for CGs
 
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Miss Y

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Then go support a game that already has CG scenes. I'm sure they would really appreciate that money, and wouldn't have to risk losing their core audience in the process.
 

Oriandu

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I would pay double for CGs
And that's your prerogative. A place for every niche, N_Taii fills his and people support him for it. If you want something a little more CG heavy have you tried out Inatari? It's inspired by N_Taii's work and it uses CG with the occasional full animation, the sprite work in it is pretty bad but the focus is on the CGs so it's excusable. LIke HC1-3 corruption is a core focus.
 
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mannymanhood

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Feb 9, 2018
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The HC series is a pixel art game first and foremost. Rather than spending money on CG, I'd much rather spend it on better pixel art. That doesn't mean it won't have the occasional CG, like in HC3 for some story events or character portraits, but that's about it.
Some CGs showing the characters would have quiet the impact, especially if unexpected.
 

anonsuit

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Nov 24, 2019
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to add my point I think spritework has a strenght in keeping the flow going, when the game goes from sprite to CG there is a clear separation of scenery. that in a way is telling you. "if there is no CG there is no porn going on" meanwhile in sprite ones where you can even stumble uppon them you keep the tension going with the fact that there may in fact something be happening that you may be missing.
 
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ktez

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Feb 15, 2020
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Then go support a game that already has CG scenes. I'm sure they would really appreciate that money, and wouldn't have to risk losing their core audience in the process.
I am, currently supporting both HC and Corruption of the Village. Its just that my focus went from HC to there mostly. This one didn't catch my attention as well as HC2, Cyanna story fucked everything for me.

to add my point I think spritework has a strenght in keeping the flow going, when the game goes from sprite to CG there is a clear separation of scenery. that in a way is telling you. "if there is no CG there is no porn going on" meanwhile in sprite ones where you can even stumble uppon them you keep the tension going with the fact that there may in fact something be happening that you may be missing.
Both is the best option, like Corruption of the Village + animations
 

Oriandu

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I am, currently supporting both HC and Corruption of the Village. Its just that my focus went from HC to there mostly. This one didn't catch my attention as well as HC2, Cyanna story fucked everything for me.



Both is the best option, like Corruption of the Village + animations
I wouldn't say both is the best example if you're using Inatari as your example. The sprite work in Inatari Tales is aaawful, like it's straight up dog shit. The characters look nothing like their profile and CG artwork, the animation of the sprites is rigid at best and nonexistent at worst, and the utilized effects for things like splooge make HC1's oversized semen puddles look downright normal by comparison. Corruption of the Village is a great example of what not to do with sprites, just as HC1 is a great example of what not to do with CG. The HC games prove the benefit of focusing exclusively on sprites, just as Inatari Tales proves the benefit of CGs to make up for other limitations.

I say all this as someone who subs to both N_Taii and InatariTales on patreon.
 

Ion.TemUS

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Jun 8, 2017
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And that's your prerogative. A place for every niche, N_Taii fills his and people support him for it. If you want something a little more CG heavy have you tried out Inatari? It's inspired by N_Taii's work and it uses CG with the occasional full animation, the sprite work in it is pretty bad but the focus is on the CGs so it's excusable. LIke HC1-3 corruption is a core focus.
you got a f95 (or other) link for that?
 

RossoX

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Jun 3, 2021
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Since we're on a related topic: recently after playing both HC3 and CotV, I noticed that both have kind of a eerly similar "vibe" to them, sharing many similar gameplay and plot elements, so which came first? Like who influenced who?
 

Ion.TemUS

Active Member
Jun 8, 2017
694
762
to add my point I think spritework has a strenght in keeping the flow going, when the game goes from sprite to CG there is a clear separation of scenery. that in a way is telling you. "if there is no CG there is no porn going on" meanwhile in sprite ones where you can even stumble uppon them you keep the tension going with the fact that there may in fact something be happening that you may be missing.
I think my golden middle is sprite + pixel.
I play a lot of CG-games, but I really like the creative ways you can display scenes in pixel. that being said, pixel has limitations. Like a characters new outfit not being a visually impressive, esp. on subtle differences. sprites help complement that part. the same goes for very subtle sexual things. Pixel art works very well for the basics and the BIG changes, but to show subtle differences I think sprites are a great addition.
I agree with you that once CG is introduced tho, there is a clear separation. Each CG-scene is basically its own little world. It's like watching a presentation and then being asked by the prof to watch this youtube video or fill out this test. It has a level of separation and has to be able to exist on it's own, aside from the game. Sprites bridge that gap. They are visually more enhanced and removed from the actual (RPGM-)environment but they still can exist in conjunction with pixel-art. They don't completely remove you from the (engine) framework and map.
 

Ion.TemUS

Active Member
Jun 8, 2017
694
762
Since we're on a related topic: recently after playing both HC3 and CotV, I noticed that both have kind of a eerly similar "vibe" to them, sharing many similar gameplay and plot elements, so which came first? Like who influenced who?
The answer is NTRPG influenced them both.
 

Oriandu

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Sep 1, 2017
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N_taii

The world needs a little bit more Pixel Porn
Game Developer
Dec 4, 2017
1,320
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I think my golden middle is sprite + pixel.
I play a lot of CG-games, but I really like the creative ways you can display scenes in pixel. that being said, pixel has limitations. Like a characters new outfit not being a visually impressive, esp. on subtle differences. sprites help complement that part. the same goes for very subtle sexual things. Pixel art works very well for the basics and the BIG changes, but to show subtle differences I think sprites are a great addition.
I agree with you that once CG is introduced tho, there is a clear separation. Each CG-scene is basically its own little world. It's like watching a presentation and then being asked by the prof to watch this youtube video or fill out this test. It has a level of separation and has to be able to exist on it's own, aside from the game. Sprites bridge that gap. They are visually more enhanced and removed from the actual (RPGM-)environment but they still can exist in conjunction with pixel-art. They don't completely remove you from the (engine) framework and map.
Pixel art also has many advantages from a dev standpoint. It's cheaper, and thus allows for far more variety in graphics. The deadline are also far shorter, ~1 week for several custom animations while a CG could take 3 times that amount, and even worse if you want it semi-animated. If I were to transition from pixel art from CG, forget about semi-monthly deadlines. Also, forget about having several scenes with different positions per update. At most, you're getting one CG per scene with a few variations.

What's worse, you become extremely reliant on one artist and on their own circumstances, whether they're sick, busy, etc... or you go for another artist with another artstyle and forsake consitency, which is usually not very well received.

With pixel art, I've had artists disappearing for weeks, but since it's small and low-details, I can easily ask another artist and nobody would notice the difference. Same for busy periods, where I can just ask a few new artists to do some extras here and there. As a dev, this is a huge load off my back.

Of course, if you're your own artist, things are different, but all I can draw are vaguely human-looking stick figures.
 

Oriandu

Engaged Member
Sep 1, 2017
2,440
4,630
Pixel art also has many advantages from a dev standpoint. It's cheaper, and thus allows for far more variety in graphics. The deadline are also far shorter, ~1 week for several custom animations while a CG could take 3 times that amount, and even worse if you want it semi-animated. If I were to transition from pixel art from CG, forget about semi-monthly deadlines. Also, forget about having several scenes with different positions per update. At most, you're getting one CG per scene with a few variations.

What's worse, you become extremely reliant on one artist and on their own circumstances, whether they're sick, busy, etc... or you go for another artist with another artstyle and forsake consitency, which is usually not very well received.

With pixel art, I've had artists disappearing for weeks, but since it's small and low-details, I can easily ask another artist and nobody would notice the difference. Same for busy periods, where I can just ask a few new artists to do some extras here and there. As a dev, this is a huge load off my back.

Of course, if you're your own artist, things are different, but all I can draw are vaguely human-looking stick figures.
Which, as is well covered by now, are fantastic. Everyone loves a sexy, sexy stick figure.
 
4.60 star(s) 31 Votes