1) What are your favourite 'types' of corruption in netorare? [...] I'm just curious to see what types of netorare you feel are either over-used or underused.
I think my favorite type of corruption would have to be just pure, unflinching
persistence that gradually wears her down over time. Going from someone who she despises and absolutely can't stand to even be around to making small, gradual concessions that weaken her ability to control their interactions. I just love that kind of "power swap" dynamic of a dominant, assertive woman turning out to be surprisingly submissive as soon as someone is bold enough to scratch the surface.
In terms of over-used... In the past few years, I have grown incredibly weary of the "muahaha, all according to my plan!" archetype of NTR villains leading her down the path of corruption step-by-step. It just feels way too contrived to me, like the entire story is dictated solely by the need to make the bad guy seem competent by just having him automatically succeed.
That, and I've never enjoyed the kind of corruption that just comes down to the guy being some absolute beefcake with a massive dick because I'm not attracted to muscular men
at all, so it just winds up making me feel uncomfortable when the NTR really fixates on how "hot" the guy is. Hell, that's probably why I enjoy Henteria/NTRPG-style games so much, because even when you have characters like Edwyr or Ulrod who are supposed to be buff as hell, I have an easier time ignoring that because the sprites aren't as detailed as full-sized character art.
2) What is your favourite corruption progression?
The classic one is: Groping -> Making Out -> Handjob -> Blowjob -> Condom sex -> Raw sex -> Anal -> Degeneracy.
What sort of things do you feel these games miss out on? Do you think it goes too fast? Too slow? How would you change, for example, Rose or Cyanna's progression in the grand scheme of things to suit YOUR perfect netorare vision?
Can't say that I have a specific progression that I prefer, since it really comes down to the specific story. But in that light, I think the one thing that really stands out to be is having it be so rigid and predictable by breaking each and every step into its own full quest, which deflates a lot of the suspense for me when you have repeated instances in the same game of multiple characters drawing the exact same boundaries: that this is the update where she where gives him a blowjob, but then refuses to go beyond that because it's too soon for that to happen. I don't mind the actual amount of time that it takes to actually get there in the story, but the actual process of going through each step makes it feel too mechanical for me to fully enjoy it.
If I had to change anything, I would probably just roll a couple of the super early ones together to make things feel more spontaneous... and then nix condom sex and anal. The former because I feel like it's mostly redundant and only works well as a major milestone in shorter stories with much more aggressive pacing, as "the big moment" where a line of no return gets crossed. But as just one step out of eight or more, it doesn't hit with nearly the same impact. And the latter because I simply don't enjoy it in the slightest and wind up skipping every single scene that focuses on anal. It's a total mood-killer for me. I tried to power through it with Neve's storyline in Chapter 2, but it just made the whole experience miserable and I eventually gave up.
As far as things that are
missing? I think the most notable thing would be... like, seeing more gossip and a change in reputation over time. It's a little specific to describe, but using Cyanna as an example, I would have really enjoyed some parts in the earlier stages where you got more examples of how other guards viewed her. The game makes it pretty clear that she is well-respected, but you mostly get that through the narration or other characters outright telling her how much everyone respects her instead of Leto being able to go around the casern on his own and optionally talk to NPCs standing around, to hear what they think of her. Hearing little bits of stories about how scary it is to train with her because she is so strong, or having them debate if she is some emotionless hardass or a "stern, but loving" kind of leader who can't show how much she truly cares about her subordinates. Maybe with the occasional little joke about being motivated to climb high enough in the ranks to impress her so that she will accept a marriage proposal. And then, as the corruption progresses, having the "mood" of the casern change alongside it. That even if the rank-and-file guards don't know what is going on with her behind closed doors, they are still picking up on the new atmosphere and are being affected by it — to where those innocent "I'm going to marry her some day" jokes would become a lot more sexually explicit and objectifying in nature.
Or using Chapter 2 as a counter-example... I don't feel like you ever saw that much of a reaction in the village to how much Aywin and Celis had changed. You eventually get the "partner swapping" scene with all of the side-characters where they all have a laugh about how surprised they are to see what was going on outside of their individual storylines, but it felt a little too abrupt and didn't stick around once that scene was over.