Ah, I see you read the AAA developer handbook xD
Yes, if you wanna get big, you gotta think and act big first! So I'm trying to reach scumbag level only attainable by AAA companies : D
I think its fine, if a product is liked then players will support it, well the decent ones anyways. Personally I hate waiting weeks for an update to a game since most games here require a restart/bugfix/etc so the sooner the better, ofcourse as a developer I can see how this would be detrimental but for us on F95, getting an update early is great.
I see your point, and I respectfully disagree. All in all, it is not only about potential Patrons, but also current ones. I try my best to maintain a relathionship of trust and respect with them, and one way to build that is to make sure they get access to the perks they've been promised. Early access to new updates is one of them, so I'll be trying my best to avoid leaks, but of course I'm not almighty so what I can do is very limited^^
Also, your statement "if a product is liked then players will support it, well the decent ones anyways" probably holds true to bigger developers who have a few updates/games under their belt, but it is less likely for upcoming devs. People need to have a deep emotional connection with a product for them to support it financially without the prospect of direct rewards and perks. Such emotional connection is most likely achievable with lots of hours of gameplay (which means well-established games), where people get to immerse themsleves into the game, and also means that they dev is serious about what s/he does. Also, more time to work on something means more exposure, so they're more likely to gather players who are liking their games enough for pledging money to the game.
People like Akabur can have a "tip jar" Patreon with no real perks and still be very successful, but people like me are less likely to follow in their steps as of now^^
Not whining, it is like it is, I'm just adapting : D
I look forward to seeing more of this game. Is there any chance of adding a recollection room/option into the game? There are some scenes I want to see again without waiting through one of the longer strings of cutscenes.
I'm happy you like it : ) Recollection room is planned, but only at the end of the game where all the scenes have been properly established and I can think of a fitting way to implement it. In the meantime, I've made sure to include save files before each major scene (if you downloaded the game, you should have the "save files" file with it). Also, you can find a description of what scene goes with what save file for Update 1 on a public Patreon post, post is linked in the first post of this thread under "Save files" : )