Ugh, I'm sorry, it turned out that there is some variable "last_move" in which the techniques were compared in Chinese. Now I have fixed it. I also translated the places associated with the new girl, translated most of the objects in the code, so that it would be more convenient to navigate through it.
I also found a bug when, when copying a function, the variable remained the same. This caused the second scene to activate its own variable rather than the variable of the next scene, and only 2 defeat scenes out of 3 could be seen
Somewhere else (now I don't remember where) I also fixed a bug, which is related to the fact that the scene was skipped
I also had a problem with the availability of exactly two scenes. One, very good, is not activated at all (or so it seemed to me). The other is activated under some condition, which is available only when this event is executed. I am ashamed to change the code, which was not me, so in my opinion two scenes are not available (I may be wrong, you can check the code, these are the "BootsStinkyDeafeat" and "SocksSmellIncedent" scenes (in my translation)
Edit: Yes, I forgot to say thanks for what you said about the bug( Thank you!
As far as I remember, the first scene is executed during a night attack with a 30% chance (I did not check this fact, I just saw it in the code)
The second scene (IN MY OPINION I MAY BE WRONG) is not available in the original, I tried to fix it in my version and it is available as the third foot odor defeat scene
The third scene (IN MY OPINION I MAY BE WRONG) is not available since I just didn’t find the triggers that would activate it
The fourth scene (IN MY OPINION, I MAY BE WRONG) is not available in the same way, but you just need to get the variable 145 (it will be put at the end of this event itself, ironically) and have socks with you, and after you won and in the tent during the day talk to her, you have a second choice, which gives you this scene (I did not check this either, I just removed the second choice from the code)