Just
my 2 cents, about "skippable" scenes, if i may.
I'd like to throw in, that for me (
personally speaking) making a scene
skippable makes it worse then mandatory/forced or avoidable. And i'm not talking about one tag in specific but more in general. We could take any tag we want for this example, be it Rape, scat/pee, Vore, Gore, NTR of any kind or shape, Futa etc you name it...
For example: Another game i really liked had a suddenly "plot needed" rape scene of a character added in for which i cared for quite some updates already. When asked by quite a few who wanted it optional/avoidable the dev decided to make it "skippable" in strong believe that everything is good now and everyone would enjoy his game again since nobody had to see the rape.
For some of the players it left a really bad taste in ther mouth because it happend anyways and for me it was worse than when he would have just stayed with "it can't be optional, take it or leave it.". It felt like a cheap jab into the side, in the end the problem did just get a "dirty workaround".
I think "skippable" scenes don't work well with every tag or situations we may encounter ingame, maybe there are situations they might work to some extend but i mostly get a mixed feeling when i hear "skippable scenes".
I think you know what i'm trying to say.
Anyway, long story short:
1- I'd say, just be careful where and why you plant skippable scenes in your game, ask yourself if it's really better to implant a "skip" rather than to make it avoidable
or putting your foot down and say "no this isn't optional".
2 - During your development changes can happen, i know. Still, try to stay transparent with what tags/scenes will only be skippable if there are any. A prime example of what i call clear information for the playerbase would be the "Genre" section from the game "
Stray Incubus" I love how clear the dev wrote what is optional or skippable, planned or not planned.