4.20 star(s) 15 Votes

seleucus

Newbie
Oct 21, 2016
40
87
How the F do you start the merchant-chan root giving quest? Pls and thank you to any one that can lend some knowledge.
 
Apr 28, 2018
289
318
Man is this game dead? Nobody hardly makes mods for this game anymore... the reddit page where the mods are located at nobody hardly uploads there anymore lol.
 

Seth1998

Newbie
Nov 5, 2018
53
261
Man is this game dead? Nobody hardly makes mods for this game anymore... the reddit page where the mods are located at nobody hardly uploads there anymore lol.
Ngl I was thinking the same and tbh It kinda is. Looks like hype died out. This game certainly needs more new features (more scenes, clothing etc...) cuz it became very stale.
 

Prick

Engaged Member
Jul 17, 2017
2,122
1,913
Man is this game dead? Nobody hardly makes mods for this game anymore... the reddit page where the mods are located at nobody hardly uploads there anymore lol.
No, the game is not dead, in the most recent few updates the game has been expanded more than it ever has.
I've been a patron for a full year as of now, and just because mods are slow doesn't mean the game is dying.
 
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WhatADeluge

New Member
Jan 20, 2019
1
0
Oh Great, I can't start the Game anymore
Hopefully v5.092 is released soon
Hey, potential fix
I was having an issue where the window would open, but would stay white and nothing would happen, but after trying to fix it for like three hours I just decided to paste all of the files from an older version that weren't in a folder (such as chrome_100_percent.pak, VkLayer_unique_objects.dll and GameDemo) into the new version, replacing all the new files.

Seems to work, but I haven't tested too much yet.
 

elixxon

Member
Sep 4, 2017
103
30
Any tips on how to deal with the fairy boss?
So far having a large party pile up on her with swords seemed to be the only way because she can't be knocked down with blunt weapons, and her explosion spam will get you knocked out very quick. You also need to dodge so many things you won't have stamina to attack...
 

ririmudev

Member
Dec 15, 2018
304
308
Actually, I have to ask... aren't the restrains from the plant girls and vines a little OP? Maybe I'm a dummy and there's a better way to get out of it other than waiting for forever, but I couldn't help but wonder...

(Also, I appreciate the somewhat recent updates. It's nice that the APIs are json-friendly - opens up some possibilities. I'll leave it at that, though)
 
Nov 5, 2018
52
39
Is there any movement mod of double penetration?
There are multiple of them made by different people.
Scroll to the moves section, each of the big packs should have some of them though they might look bad if the characters involved have different sizes.
Kaiser Pack
SilverStud's Moveset!
PowerModder mode packs
 
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SurverX

Active Member
Jun 3, 2018
520
479
where can i get this? i cant find it
This mod is in progress by PowerModder. PowerModder posted a first Version on Enlits Discord Channel in the thread "modding-related":
The Mod has still no map (you have to place the devices manually with the terrain editor) and is not yet posted on Enlits Reddit side.
 
Last edited:

DudePersonA

Active Member
Aug 24, 2018
626
813
v0.61
Enjoy!
Per this , v0.61 changelog

- Added new Zone: "Your Room," this is a replacement for "Tent" area
- You now start the game in "Your Room" rather than "Town"
- "Tent" area is now inaccessible, but if you wish, you can go back to "Tent" via the command: m_goto "Tent"
- Added new Zone: "Prison," here you can get close and personal with your prisoners
- Accessed via talking to Talia in town, talk to the Receptionist in Prison for an explanation of the area

- H move changes:
- In safe areas, the player can now instantly escape from any friendly grabs and devices
- In safe areas, Allies will no longer attempt to escape from grapples and devices
- The "Grabbing Escape" Meter will not show up when neither party is escapings
- In safe areas, H-grabs lasts x2.0 times as long (H-damage reduced by 50%)
- In safe areas, friendly units can now interact with units already placed on devices, but they still wouldn't carry and place them onto device
- The "Escort" Command now also commands allies that are currently grabbing somebody else to cease that immediately
- You can now get up from downed state with less than 50% of total HP

- Stats rebalance
- Command Point increase per level changed from 0.5 to 1.0 per level
- Command Point bonus per INT/CHA changed from 1.0 to 0.5 per point
- MIG and DEX now gives a 5% escape rate increase per point
- CON and WIL now gives a 10% increase in HP regeneration per point

- Added a "weaponSwitch" tag under "canDo" that determines if the AI units can switch between ranged and melee weaponry.
- Also requires the unit to have valid melee/ranged weapons in inventory to switch to
- Elf units in "Woods" can now switch between bows and spears
- You can now find supply-refills in containers
- Added the entire "demon_set", "wolf_tail", "kitty_tail", "cat_ears" and "toy_gun" to the Strange Merchant until when they can be acquired in game again
- Removed acquiring new weapon and armor upgrades (the +1, +2, etc) from the game, they will come back in the future in a different form

- Added new Map metadata flag: "saveChanges", if set to true, then the game will save any changes made to the map like the "Tent" area
- Game no longer tracks changes to unique units belonging to the enemy and wild team
- this should make authoring new unique enemies easier, as previously edits in the unit json file is ineffective because it is shadowed by the saved unit state
- Added a "can_not_guard" under weapon_move_set to indicate that particular melee weapon can not guard
 
4.20 star(s) 15 Votes