- Jul 17, 2017
- 2,122
- 1,913
Put it anywhere you will remember it.where the file is placed???
While in game, use m_load and open the map.
Put it anywhere you will remember it.where the file is placed???
Ngl I was thinking the same and tbh It kinda is. Looks like hype died out. This game certainly needs more new features (more scenes, clothing etc...) cuz it became very stale.Man is this game dead? Nobody hardly makes mods for this game anymore... the reddit page where the mods are located at nobody hardly uploads there anymore lol.
No, the game is not dead, in the most recent few updates the game has been expanded more than it ever has.Man is this game dead? Nobody hardly makes mods for this game anymore... the reddit page where the mods are located at nobody hardly uploads there anymore lol.
Hey, potential fixOh Great, I can't start the Game anymore
Hopefully v5.092 is released soon
Become a Modder!Man is this game dead? Nobody hardly makes mods for this game anymore... the reddit page where the mods are located at nobody hardly uploads there anymore lol.
No THIS looks very interesting!... and maybe there is something we will get soon (by PowerModder) ...
View attachment 358106
With rangered dmg like bowsAny tips on how to deal with the fairy boss?
There are multiple of them made by different people.Is there any movement mod of double penetration?
where can i get this? i cant find it... and maybe there is something we will get soon (by PowerModder) ...
View attachment 358106
Our hero , thx man !!!v0.61
Enjoy!
You must be registered to see the links
This mod is in progress by PowerModder. PowerModder posted a first Version on Enlits Discord Channel in the thread "modding-related":where can i get this? i cant find it
Per thisv0.61
Enjoy!
You must be registered to see the links
- Added new Zone: "Your Room," this is a replacement for "Tent" area
- You now start the game in "Your Room" rather than "Town"
- "Tent" area is now inaccessible, but if you wish, you can go back to "Tent" via the command: m_goto "Tent"
- Added new Zone: "Prison," here you can get close and personal with your prisoners
- Accessed via talking to Talia in town, talk to the Receptionist in Prison for an explanation of the area
- H move changes:
- In safe areas, the player can now instantly escape from any friendly grabs and devices
- In safe areas, Allies will no longer attempt to escape from grapples and devices
- The "Grabbing Escape" Meter will not show up when neither party is escapings
- In safe areas, H-grabs lasts x2.0 times as long (H-damage reduced by 50%)
- In safe areas, friendly units can now interact with units already placed on devices, but they still wouldn't carry and place them onto device
- The "Escort" Command now also commands allies that are currently grabbing somebody else to cease that immediately
- You can now get up from downed state with less than 50% of total HP
- Stats rebalance
- Command Point increase per level changed from 0.5 to 1.0 per level
- Command Point bonus per INT/CHA changed from 1.0 to 0.5 per point
- MIG and DEX now gives a 5% escape rate increase per point
- CON and WIL now gives a 10% increase in HP regeneration per point
- Added a "weaponSwitch" tag under "canDo" that determines if the AI units can switch between ranged and melee weaponry.
- Also requires the unit to have valid melee/ranged weapons in inventory to switch to
- Elf units in "Woods" can now switch between bows and spears
- You can now find supply-refills in containers
- Added the entire "demon_set", "wolf_tail", "kitty_tail", "cat_ears" and "toy_gun" to the Strange Merchant until when they can be acquired in game again
- Removed acquiring new weapon and armor upgrades (the +1, +2, etc) from the game, they will come back in the future in a different form
- Added new Map metadata flag: "saveChanges", if set to true, then the game will save any changes made to the map like the "Tent" area
- Game no longer tracks changes to unique units belonging to the enemy and wild team
- this should make authoring new unique enemies easier, as previously edits in the unit json file is ineffective because it is shadowed by the saved unit state
- Added a "can_not_guard" under weapon_move_set to indicate that particular melee weapon can not guard