KittyMaid

Active Member
Jul 28, 2020
662
773
Going "no u" really isn't the own you think it is.
Facts are facts whether you accept them or not.
My dislike of the story elements is clearly subjective but the game parts are just garbage thats no fun and only exists to waste your time.
That's why I suggested that they should just cut it out and turn this into a VN cause the dev is clearly more interested in creating a cinematic story with fights and cutscenes than a guild management porn game.
That's your opinion, doesn't mean it true. Why are you assuming what the dev wants? He can speak for himself, maybe hush up and listen to what he says instead jumping to conclusions. The guild management isn't even a big deal, you're just a drama queen.
"Only positive feedback allowed" wow brave stance.
I linked to dozens of projects that are almost identical in response to the guy calling the game unique.
The part about those games being better cause you don't have to fish for money was clearly a fucking joke.
Most of those games are shitty time wasting affection grind games like this too where you spend hours skipping through repeating dialogue to unlock the new event in the kitchen at noon.
THAT is not gameplay. Its a visual novel that pads out its scenes with arbitrary grind. Its a dogshit WEG trend and I hope it dies real fucking soon.
I just find it particularly egregious here where after 3+ years and a total rework of the game there is still next to no content and QoL features.

Anyway this is the last time I'll post in this thread cause I already said my piece and I never intended for the drama to spiral out of control like this. bye
Ironic coming from someone forcing their opinions to be the only answer. You are literally crying about fishing. I don't even remember spending that much time on it, sounds like you just had a skill issue lol All the more reason why you are not the targeted audience, you clearly can't handle it.
 

UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,192
674
Thing is, the rant (the last one, on this or the last page, depending on how many posts per page you see) started out with valid criticism:
The game's got a lot of systems that just exist(and repeat), with no further point to them so far, and which thus could legitimately be seen as filler. I genuinely thought "I suppose he's got a point" for a few seconds.
It is, if nothing else, a neat example of how one can discredit their own opinion by means of its presentation. Or other opinions, in this case.
 

Komisari

Well-Known Member
Game Developer
Dec 17, 2019
1,215
3,927
The game's got a lot of systems that just exist(and repeat), with no further point to them so far, and which thus could legitimately be seen as filler.
But, this is like saying that the free-roam/shooting system in GTA is a filler because it has no further point but just to send you to the next story cutscene.

The reason for having guild management, fishing, mining, finishing contracts and foraging goes with the lore and ROLE of being a random guy who ended up in a poor town and was called a "Hero".
They all have different tiers, zones, and upgrades for the player to feel like the "Hero" is being better and better in his job of putting the town on the map again.

And, the reason there is WAY too much stuff to do is not for you to do ALL of them, but to focus on one you like.
One can complete the entire game just by doing and upgrading their management and foraging perks, in case you hate fishing and mining.
Another user can complete the entire game doing only fishing and not even grabbing an apple in the entire playthrough.

Even, if someone doesn't like fishing, you can get EXP doing stuff like foraging, and then spend the extra levels on fishing perks so the work is easier, in case they need something for this last "minigame".

That is the "ROLE" element I want the game to have, that's why I put lots of effort into giving the player lots of different ways to progress the game.

Again, they are all systems to integrate you into the world and, ALSO, because HHG is a little bit of a management game, and the reward of doing all that job is, in long-term goals; leveling up the girls and seeing further in their story or just a short-term goal like, for example, just getting a new fishing rod so the minigame is easier.

I understand there are some people who don't like the minigames and all, and just want to progress in the story. That's where the cheat codes enter.
Whenever the game is finished, I will probably do an AVN version inside the own game, for those users that want to read and read and read without any pauses.

But, if you don't like the little management the game has, or you hate the idea of spending time with the girls to "level them up". Then it's simple; This game is not for you! And that's completely fine!
 

riderin

Newbie
Jun 18, 2019
69
247
But, this is like saying that the free-roam/shooting system in GTA is a filler because it has no further point but just to send you to the next story cutscene.
Well, explains why your game is just full on grindy bore fest. Trying to compare terrible underdeveloped grindy clicky RPG to actually functioning breathing world, with a lot of content to discover, is impressive ignorance, but explainable by your past posts. You just really don't get it.

The reason for having guild management, fishing, mining, finishing contracts and foraging goes with the lore and ROLE of being a random guy who ended up in a poor town and was called a "Hero".
They all have different tiers, zones, and upgrades for the player to feel like the "Hero" is being better and better in his job of putting the town on the map again.
And the rewards for those "roles" are shallow boredom. This is what you don't get, open ended games are good, and honestly lacking in porn field, but your game ain't shining example of one. You get bunch of content, with barely anything interesting to discover behind the grind. And with progress of 2 years of trying to prove everyone wrong of this forum instead of developing your game, ain't gonna make more content for your game.

And, the reason there is WAY too much stuff to do is not for you to do ALL of them, but to focus on one you like.
One can complete the entire game just by doing and upgrading their management and foraging perks, in case you hate fishing and mining.
Another user can complete the entire game doing only fishing and not even grabbing an apple in the entire playthrough.
Even, if someone doesn't like fishing, you can get EXP doing stuff like foraging, and then spend the extra levels on fishing perks so the work is easier, in case they need something for this last "minigame".
You really don't get it. Lol. Choice between bunch of poorly done shallow content.

That is the "ROLE" element I want the game to have, that's why I put lots of effort into giving the player lots of different ways to progress the game.
Which will ends up them in the exactly same spot. You really don't know what ROLE stands in ROLE PLAYING GAME. ROFL

Again, they are all systems to integrate you into the world
We have widely different definitions of systems for video games

I understand there are some people who don't like the minigames and all, and just want to progress in the story. That's where the cheat codes enter.
If you need to even think about offering the cheat codes as a solution to the problem, maybe the problem is the entire product. Don't you think?

Whenever the game is finished, I will probably do an AVN version inside the own game, for those users that want to read and read and read without any pauses.
ETA is 5e+9 years

I'll say it again maybe you should spend more time making a game rather picking fights on the forum.
 

Komisari

Well-Known Member
Game Developer
Dec 17, 2019
1,215
3,927
I'll say it again maybe you should spend more time making a game rather picking fights on the forum.
Bruh I wrote that in 10 minutes to have a healthy discussion about the game, the user was really respectful and I answered the same way about what I believe HHG is and the goals I aim for in the gameplay. I'm not fighting or anything, I'm just having a discussion, Jesus Christ.

The GTA was just an example, there are not even points of comparison between both games, ffs. I was saying that I don't believe the gameplay is a filler, because is part of the game, just like the game I mentioned. It was easy to understand, I believe.

I'm not changing my way of doing stuff because someone says the gameplay is a filler, I am interested in making it more entertaining and better because I WANT HHG to have those systems and that's one of the reasons is on the first page of the best-reviewed games on most sites.
The cheat codes are NOT a solution, but if someone wants to play the game and skip the gameplay, they have that OPTION.

AGAIN, for the last time, if YOU don't like it, search for other games. I'm not defending the AMOUNT of content the "gameplay" has but THE gameplay itself.

And Jesus Christ, I cannot even have a normal discussion without someone coming to tell me that I'm arguing and reminding me of the ETA and how I'm "picking fights" instead of making the game.

I LIKE TO TALK ABOUT THE GAME, let me talk about my game on a forum, jesus.

If it bothers you, find yourself an honest problem.
 

Toasty's

New Member
Aug 1, 2020
9
13
I played this game before the big update which my computer can't handle lol, but i recommend this game really
 

Speppo82

Active Member
Jun 21, 2020
813
573
As I said before, there are many games to play here so choose few and wait Komi to finish his game
 

xTacocat69

New Member
Sep 20, 2021
11
40
Man, the amount of armchair experts that spend more time giving "advice" to developers than actually accomplishing anything themselves on this site is astonishing, and holds too much power. With how much talk you guys do, you would think you'd have your own successful projects that Komi could actually learn some real development tips from and improve his work. Maybe, dare I say, improve his efficiency.

Instead it's just more "JuSt MaKe bEtTer gAmE" and "Da GaYme reLEase in 2065 HeHeEh. AmIriTe GuYs?".

Criticism is valid. But forcing your own idea of what the game should be when at the end of the day, Komi is just making what he wants, should be all that matters. I don't understand how people are so hell bent into making this their own thing, as if this game merely existing is a personal attack on their GAMER EXPERTISE™. He isn't a AAA developer and shouldn't need to be. This is a renpy made, Koikatsu model based, reading experience. I repeat, IT'S NOT THAT DEEP. Let the man cook. And if we all die before he releases the next chapter, then so be it. (Komi, at least let us know if Evie is truly BEST girl!)
 

riderin

Newbie
Jun 18, 2019
69
247
Small addition to the point, last update on patreon is June 3, we are nearly into September.
Roadmap activity last one is being active between 19th of august and 21st of august, than we get a gap to 26th of July nearly a month without any updates. Most tasks are marked with progress between 0-30%, disregard how do you even quantify them without visible checklists.
This is everyone a 6.7k$ per month production pipeline. For 6.7k$ per month Komi, can't even bother to do at least MONTHLY update on patreons, never mind weekly. I bet if instead of having fights here with me and other people, he could have updated his patrons on patreon. But alas, proving everyone wrong on the internet is more important.
 
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Hentai Prince

Member
Donor
Jul 24, 2017
476
366
How do you get this Scene called Behind Couch? I finished the whole Prologued, Scenes with all the Girls and even Snowy Days but it's still not unlocked.
 

ikkaculo

New Member
Nov 23, 2017
8
16
After reading so much destructive criticism, I thought about giving my feedback on the game and trying to be constructive.

The story and animation are very good, the winter update made me hyped for chapter 1.

Like the previous guys I also think that the sandbox elements are pretty bad.

Mostly because you have to repeat the same action and hope to get blessed by the RNG.

I don't know what Komi planned for the next update, I read that they already thought about improvements(maybe I remember wrong), but here some ideas:

I suggest making mining, gathering and fishing feel less of a chore and more like playing a game where the more skilled you are the more rewards you get.

For example a rhythm game for mining, a memory game for gathering and a quick time event for fishing.

The upgrades can become: add more time, add more chances, access harder difficulty for better rewards, invite someone to help so not only we get more stuff but we also get affection points.

I found annoying that sending a girl out with the guild board will lock the girl until i make her rest.

I suggest that they should be available at least at night and midnight.


I hope Komi finds this comment useful. Cheers
 
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