Thank you!After reading so much destructive criticism, I thought about giving my feedback on the game and trying to be constructive.
The story and animation are very good, the winter update made me hyped for chapter 1.
Like the previous guys I also think that the sandbox elements are pretty bad.
I want to change both fishing and mining minigames. I said that a while ago!I don't know what Komi planned for the next update, I read that they already thought about improvements(maybe I remember wrong), but here some ideas:
I suggest making mining, gathering and fishing feel less of a chore and more like playing a game where the more skilled you are the more rewards you get.
For example a rhythm game for mining, a memory game for gathering and a quick time event for fishing.
I kinda like mining, even if it's just clicking with RNG, I don't know, I find it fun.
But, I don't like fishing that much, and I'm aware lots of people can get hurt by doing the circular motion with the mouse, and it can be really, really exhausting.
I recently found some videos about the game "Dredge", and it has REALLY interesting fishing minigames, that could easily merge together with the stats HHG uses, Reeling Strength, Reeling Speed, and Resistance.
I had another idea before, I wanted it so you have to wait until you catch the fish and then press <-- or --> based on where the fish is going, to exhaust it, and use SPACEBAR to reel while the fish is exhausted.
But I think the minigame from this game can be done and it's way more entertaining, at least for me.
Before I start any change I will of course ask the community what they want or what they do not like. To be honest most users that I ask about the fishing minigame are happy about it, but there are also lots of users who can just CAN'T do it because they get hurt.
I tried to add some sort of minigame to the fishing system in the Winter event, but... eh... I think it needs a radical change.
Foraging will probably remain as it is. They are just random items that are out there, grabbing them or not depends on you.
The only thing foraging has interesting is the different uses of TOOLS you have to get different outputs, which you will definitely see in chp1.
Some forage will be able to be cut only with specific tools, or some tools will give you different outputs based on the forage you do. It's more about management that something about skills, in this specific case, of course.
For mining, I'm deciding between a rhythm game (Just a bar that you have to click when it's in the middle) or some sort of minigame where you click, a bar appears and you have to click between certain randomly placed segments, until the last one, where you break one tier of the ore and also get the items. If you fail, you just don't receive any item or less items.
All of this combined so you have to click in specific parts of the ore each time (Like "Rust"'s woodcutting or when you pick stuff on fortnite), but this last one will definitely give trouble to mobile users, so I have to think, but I actually like the actual mining, so it'll be the last one that could be changed.
For now, I'm focusing on porting everything and creating scenes for the girls, but I will change this, eventually.
I just spent 2 weeks making some sort of new inventory* system, a forge/furnace system, and a couple more things.
I cannot afford to spend more time reworking stuff!
You are completely right, I will add something so they stop working at night and midnight and they start working again the next day. I already added it to the to-do list.I found annoying that sending a girl out with the guild board will lock the girl until i make her rest.
I suggest that they should be available at least at night and midnight.
I hope Komi finds this comment useful. Cheers
I will make them so they pseudo-stop working during that time, and then "start" working again the next day!
Thank you!