slothen29

Newbie
Aug 26, 2020
80
271
A real huge issue, from what I've read in all these years of discussions, is that your perfectionism, desire to do everything by yourself and distrust on the competency of other people makes the process of game making extremely slow. I remember offering to work, for free, in translating the game for languages you didn't speak, just out of the fact that I really appreciated the content you had made so far, but got no response.
Its the fishing minigames, the procedural dungeons, the other fishing minigame, the really complicated shop windows, the crafting system, the guild board and guild assignments system, the hero points and progression system, and now apparently the "tinkering menu" and lockpicking system. people liked the sandbox renpy vn but i'm betting a good portion of the last 3+ years have been spent messing around with implementing different kinds of game mechanics in renpy, and subsequently scrapping them, when really his time might have been better spent focusing on the story, aiming a little lower in terms of new and improved game mechanics, and taking that experience and those ideas for the next game, perhaps in a different engine thats more supportive of them.

Not having a plan for the story and disorganization are the other part of it. By Komi's own admission the end of chapter 0 sort of promises new things but there wasn't a plan going forward, and building a lore and story from that point, with huge expecations from fans is not easy. Its even less easy if figuring out that story isn't your complete focus because of experimenting with the aforementioned game mechanics.

From my own personal experience I know that sometimes the critical work (in this case perhaps the story and events) can feel overwhelming while pouring your energy into something else which is engaging and smaller scale and fun is an easy trap to fall into.
 

kenny

Member
Aug 5, 2016
365
820
Not having a plan for the story and disorganization are the other part of it. By Komi's own admission the end of chapter 0 sort of promises new things but there wasn't a plan going forward, and building a lore and story from that point, with huge expecations from fans is not easy. Its even less easy if figuring out that story isn't your complete focus because of experimenting with the aforementioned game mechanics.
Holy shit, for real? A dozen "love interests" and no actual pre-planned story and progression? Then this thing was dead in the water before it even started, a rookie mistake done by way too many renpy VN "devs".
And the fishing mini-game sucks, one of the worst ones I've seen in video games in general.
 

slothen29

Newbie
Aug 26, 2020
80
271
Holy shit, for real? A dozen "love interests" and no actual pre-planned story and progression? Then this thing was dead in the water before it even started, a rookie mistake done by way too many renpy VN "devs".
I hope I'm not misrepresenting Komi's words here. perhaps I'm conflating him saying he started with 0 planning, not that he ended the prologue with 0 planning. In either case his talks about this a little bit, and he goes over a bunch of created and scrapped concepts from the past years of development. The worldbuilding in the prologue is pretty sparse at best.

And the fishing mini-game sucks, one of the worst ones I've seen in video games in general.
Yeah its awful. Somehow he made an even worse one with the christmas-in-april update.
 
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deskt

Member
Jul 24, 2018
190
420
Holy shit, for real? A dozen "love interests" and no actual pre-planned story and progression? Then this thing was dead in the water before it even started, a rookie mistake done by way too many renpy VN "devs".
And the fishing mini-game sucks, one of the worst ones I've seen in video games in general.
Don't worry, Komi promised the best fishing simulator in this game, he claimed that it would be the best thing you would ever see like ever ever... that or it's just another lie, who knows?
 

hmtot

Newbie
Aug 26, 2017
16
19
Its the fishing minigames, the procedural dungeons, the other fishing minigame, the really complicated shop windows, the crafting system, the guild board and guild assignments system, the hero points and progression system, and now apparently the "tinkering menu" and lockpicking system. people liked the sandbox renpy vn but i'm betting a good portion of the last 3+ years have been spent messing around with implementing different kinds of game mechanics in renpy, and subsequently scrapping them, when really his time might have been better spent focusing on the story, aiming a little lower in terms of new and improved game mechanics, and taking that experience and those ideas for the next game, perhaps in a different engine thats more supportive of them.

Not having a plan for the story and disorganization are the other part of it. By Komi's own admission the end of chapter 0 sort of promises new things but there wasn't a plan going forward, and building a lore and story from that point, with huge expecations from fans is not easy. Its even less easy if figuring out that story isn't your complete focus because of experimenting with the aforementioned game mechanics.

From my own personal experience I know that sometimes the critical work (in this case perhaps the story and events) can feel overwhelming while pouring your energy into something else which is engaging and smaller scale and fun is an easy trap to fall into.
It is as I said, I'm really hoping for the best, but expecting the worst. I do believe Komisari is doing his best, and will deliver one of, if not the best Koikatsu game in the site, however, there's really no excuse for his behavior and schedule, especially considering the trust so many of his supporters (and ex-supporters who got upset over these years without updates). If Komisari had closed his Patreon, stated that he would take a long time to finish, or didn't know how long it would take, people would have taken it much better. The fact that he keeps edging people, that he gave false hopes and promises back in 2021, and that he keeps getting money over a project that the supporters have no way of knowing if it'll ever come, that's what made people upset, and rightfully so. What if he happens to be a scammer, and end up stealing all the money? That'll affect other honest developers, because it'll build a huge mistrust from the community. That's a scary thought, and unfortunately, the "Early Access Developer Community" is not really known for finishing their games, ESPECIALLY porn games.

I understand your point of view, but you should really be more skeptical, or at least understand and respect the fanbase position against Komisari. And by them, I mean people with actual constructive criticism, or genuine disappointment, not people like deskt (previous comment), whose sole purpose is to provoke, attack and undervalue Komisari as a developer.

In the end, we're all just eager to play the game, that's a huge burden on Komisari's shoulders, but it's his responsibility to bear it and deliver what was promised, meet the fanbase expectations.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,173
1,316
But yeah, things have to be done first. I hope that explanation was okay to you. I could have missed something or forgotten something. I remember doing other stuff, but yeah, that's it.
Good. I figured it would be stuff like this.


I'm mostly worried about your Will To Work, combined with getting used to just not putting stuff out. That combination has lead to the death of almost every project I never completed and will no doubt kill more.

Looks like you're keeping apace though, despite the constant negativity of the thread. I still think capping things off even if it means losing a feature temporarily would be wise, but I'm sated for signs of progress regardless.

Hopefully, posts like this will help curb negativity. Obviously it's not an obligation as it is with Patrons, but if you're going to be as active in this thread as you are, you might consider some light devlogs every once in a while, to remind people that you are indeed still working.
 

slothen29

Newbie
Aug 26, 2020
80
271
Why did it get abandoned?
No posts on patreon in 3 months. I believe once flagged on this site as abandoned it only gets the tag removed on update. f95 also flags abandoned after 18 months without update regardless of patreon activity.

The other reason is the following timeline:

May 2020 - release of v0.1.1
Nov 2020 - release of v0.1.2 - finishes off all ch0 non-seasonal content and includes Halloween content
Jan-Oct 2021 - lots of sneak peaks for v0.1.3 ("chapter 1")
June 2022 - Game is tagged as Abandoned by f95 for the first time, as it has been 18 months since the last update.
Nov 2022 - "I've stopped the development of Chapter 1 a month and a half ago, exactly at Halloween. I will resume the development of Chapter 1 on January 1st. " Komi is working on the Christmas update.
April 2023 - released of v0.1.2.1 , now renamed the "snowy update" because its April 25. This is a large seasonal event with story, lewds, and includes some updates to the game's systems. This content is set after the events of chapter1, which have not yet been finalized or released.
May 2023 - release of v0.1.2.3b, final version of the snowy update, after a full month of patching and bugfixing.
Dec 2023 - 4 year anniversary patreon post
March 2024 - 3 months to the day from the last patreon post, game is tagged as "abandoned" a second time.
 

bolso_lula

Newbie
Feb 7, 2023
33
12
but how many hours of new content each update has? in general, like 20 hours? 40? if is this big it would be worth the wait.
 

Seidou

Newbie
Feb 1, 2021
77
132
Komi, I see that you're active here and I just have one question, why can't you release what you have right now? You've been working nearly a year straight, there should be a lot of content and I'm sure everybody here would enjoy it. To me it just looks like there's no end goal in sight, there is no "chapter 1 part 1 release". And I assure you a lot of weight would be taken off of your shoulders.
 

deskt

Member
Jul 24, 2018
190
420
I remember him mentioning that Chapter 1 was going to be around 20 hours long, but that was 2 years ago. I imagine it's closer to 40 hours now lol.
that would be the case if
1) komi has really done what he said over the past few years
2) so many re-dones were not made
In the end one of this is true and the other is a lie, we just wait to see which of the 2 is

Komi, I see that you're active here and I just have one question, why can't you release what you have right now? You've been working nearly a year straight, there should be a lot of content and I'm sure everybody here would enjoy it. To me it just looks like there's no end goal in sight, there is no "chapter 1 part 1 release". And I assure you a lot of weight would be taken off of your shoulders.
some people have already asked the same question before, but we still don't know beyond "I don't want to."
 

God_Batman

Member
Feb 8, 2018
463
375
Man...i was waiting since last year and i didnt had any news about it, bruh I was suprised to see the abandoned tag.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,173
1,316
Komi, I see that you're active here and I just have one question, why can't you release what you have right now? You've been working nearly a year straight, there should be a lot of content and I'm sure everybody here would enjoy it. To me it just looks like there's no end goal in sight, there is no "chapter 1 part 1 release". And I assure you a lot of weight would be taken off of your shoulders.
He said it's because a lot of things are currently broken for the purposes of gameplay. Stuff like UI that doesn't allow you to place puzzle pieces correctly or logic that looks for the wrong variable to see when your done and that sort of stuff.

I'm not convinced rewriting the whole system was wise and I'm definitely unconvinced holding the update back until everything is perfect is the way to go, but that's what Komi's doing. You can see example stuff in that post from a while back for what he's working on.
 

riderin

Newbie
Jun 18, 2019
71
249
mucho texto
I'm not gonna bother quoting all the points, I'll just point some specifics and laugh.
You just proved that you have 0 real communication and leadership abilities. Nothing what you showed is any complicated to describe and explain to competent even "cheap" programmers, or artists.

Am i getting it right that you even doing translation by hand? Not even hiring proper translator? Man i wish i could ask you as straight forward as i want to express it, but rules are rules.

You mean you hire artists for your items and icons? Can you show us "your" icons? Because a lot of icons i see on screenshots i even know where you got them...

Progress and updates are available on Patreon which haven't been updated since 15th december last year ROFL. Komi always have time to pick fights on this forum, but never time to update his own Patrons who pay him money. Let me guess you update them on discord? Where you barely update shit besides telling everyone how sick you are, or tired while posting KK screenshot which can be made in 30 minutes by competent KK artist. But wait you update your trello... Tracking down where is the actual latest Komi progress report is a game on its own lol. Komi love to play those games, its never easy with him if you catch him in one of his bs, he is already 30 mottes ahead of us, and prepping 50 bailey just in case.

Interesting observation on files you showed, there is like ~200ish of them, and you can see date of modifications. Look even at the VERY top, bunch of files being worked on 14th and than a week of nothing. That we have 2 weeks of modifications and another week of nothing. And even this "active" development looks sparce, for active development. Small clumps of very few files changes. It looks like updates of singular dev, in a proper big company enviroment where there is a lot of routine and overhead. For solo project it looks... Like person barely does anything really.
But names of your own files tells a bigger story than you think they do. You just tattled on yourself hard bro. ;)
 
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riderin

Newbie
Jun 18, 2019
71
249
After press on a button, cover everything except my to cool for school animation with a sliding cover from right to left. Add monocolore silhouette of my animation sliding to the left (attach paint level drawing as an example here). Direction of sliding/tweening always from right to left. Tween slide 3 buttons with Blueprints, Gear and Leave. Slide logo of blueprints at top right.

Tell him that I want exactly this;
View attachment 3443989
I would personally use paint to demo what i want. But i bet this can be explained.

Okay then... A programmer? So I would have to sit down and explain all the game's system to a guy.
This shows much more about YOU as a person. Spend an hour explaining your approach, and you double your productivity. Yes overhead is involved in any team work, 9 women can't make baby in a month. But in a good team 2-4 people can do dream work.
Nothing you shows, is complex, as i said in previous post, if you speak all just point to your utter incompetence.
Remember when you will be wiping your tears with dollar bills, that it could all have been much better, if you only tried a little harder to better yourself.
 

God_Batman

Member
Feb 8, 2018
463
375
Man...its truly amazing to see how humans are talented to produce any kind of violence just because they want to LMAO.

( It gets even funnier when it's about porn games )
 
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