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Hello everyone!
Peter here with progress report!
This week was extremely hard in question of "High Pressure".
I've redone major part of Combat module:
- Fixed flaws about "
Action Points" usage
- added 3 new animations
- added walking mechanics
- added ammo types and indicator in HUD
- added reload mechanics
- added ammo choice mechanics
- added weapon modification mechanics
(no scope - no aiming attack)
I was very excited to do all this stuff! I almost break my mind few times, since it wasn't easy things to do.
RPG Maker is very wooden engine to make something, that it wasn't designed to do.))) But through the pain I'm moving to stars!)
A little change in it's design:
I decided to put all buttons on upper part of screen since it's most unused part of screen.
What's is still need to be done:
- Influence of distance to target on accuracy
- (maybe it will lead to rework of all "buff/debuff effects" mechanics)
- Influence of different ammo on different enemies
- Redo combat tutorial
- Cover spawn mechanics
- Cover endurance and destruction mechanics
- "Backward movement" animation (in next version)
Known problems:
- option buttons appears only if button "Up" or "Down" is pressed.
(it weird, but I don't know what causing the issue, maybe someone can advice me here?)
So far I'm very satisfied (in best of my ability to feel joy at all) of this mechanics!
Waitress system:
Artwork is ready, and writing is almost done, at least it won't take too much time for a basic interactions.
About sewers content:
As I said there will new story content. It will be about searching and discover of some deep part of sewers. In simple words speaking it will be big and complex "dungeon" with riddles, hidden mechanics and more than one way to solve everything. Sometimes You'll need to search for solution, sometimes chosen solution may have different outcome. To be clear - I don't want to make some choices obviously good, and other - obviously bad. Diversity of outcomes - is one of my main goals!
For example:
You chose to hit someone in a face because he tell a stupid joke about You.
- later You will find, that Your friend in a bad mood after work, and want to drink with You, and You must spend evening with him.
But! If You chose not to hit a man for a joke
- Your friend won't be in a bad mood, since someone tell him stupid joke, and he will spend evening with You, telling about how good life is.
What will wait You in a sewers:
- at least 20+ locations
- a lot of event's on locations
- expansion of story content
- 1-2 repeatable combat encounters with different enemies
- 1 boss
- 1 little secret, that right now on production
Release date:
I hope to done and test everything till end of first week of October, or in a perfect world - till end of this month(but I greatly hesitate about that).
Many gratitude's to everyone who support us!
This project won't get this far without Your support! Especially in this mad times(the world were always mad, but now - it's some extraordinary madness).
So far it's all what I can share with You!
Stay with us till next update!
With Love
Peter
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