So I have encountered one bug in the 'new dungeon'. When guy asks you to look for the sensors, I cant find none in the robot, which is in gang's place. I am not able to interact with it. I assume this is due to the fact that I entered the place before meeting the guy who needs them. And I guess it was a bug that I got there in the first place, since it supposed to be under electrical pressure.
Anyway, I don't really want to replay the whole thing because of it tbh. And this comes to developer's request to review this dungeon.
I really don't want to undermine your hard work on this but I found dungeon a bit too tedious. In my opinion, these sort of things should be in less sizes. I spent around 30-60 minutes just to get to the guy who was supposed to give you the quest for sensors and stuff. I don't understand the reason behind these long corridors, so I was missing him all the time while going from one place to another without any kind of purpose, plus my mood would go down and I would have to wait for its recover. You planned 3 or 4 floors and on the first floor there are still some more places that you want to add I assume. And if they are going to be structured in same fashion and it will take the same amount of time to build all of this... well its not good(
I really enjoyed mini riddles in the sewers with 'judges'. They were not tedious and pretty enjoyable as they went alongside with the story. If you make a dungeon, I'd prefer to have them more linear in terms of structure but more 'contentwise' in terms of story.
So in general, this dungeon is a good thing but for limited amount of people. I'd prefer you made it less in size because I did a lot of walking
. Whereas I'd prefer more story.
Btw having 'placeholders' in a bar mini game is not funny at this point. Just add some text man, there is not need to wait for the pictures or sketches. I see you as a perfectionist as you try to create those complex combat mechanics, animations etc. but still...
Because of this the main thing suffers in development - story. I mean female journalist in steampunk setting going undercover into brothel to explore its secrets... That's what I personally expect from your game hahaha.
Oh and one more thing, there are some minor inconsistencies in sort of 'corruption path'. Adelina allows men touching her in the bar, but at the same time she does not drink alcohol. I think there should be some more incentives rather than just tips for her to allow some drunks touch a woman that came from high society. Maybe do not allow flirting for few nights, but add a scene where someone touches her, she becomes super angry, kicks the man. However, bar owner tells her to chill if she wants to continue to work here etc. I guess you get my point.
In the end, this is your game and your vision. So listen to your heart! I'm just a consumer