- Nov 26, 2018
- 310
- 530
Yes, development wasn't smooth, as I wanted from the very beginning. I'm not artist myself, and with low/no budget wasn't able to afford decent artist, when 1st artist quit. And with budget issue it's not easy task to find good artist and writer.Again. This game went hiatus "before" the war. I've been following this dev and this game for ages with literally nothing added
Before war I've managed to find decent artist and writer, and at last was able to put updates on stable production.
You talk about "money milking", but in reality High pressure didn't bring any single $, and even more than that - it was constant source of expenses from my salary. All patreon income from project went on it's development. I loved to work on this project, and when decet team was gathered I hoped to start to make money from it.
If You think, that my current income of near 200$/month is a "money-milking" (especially when I actively working on another project), in times, when 1/3 of population of my country, including me, lost regular jobs, due to war - well, I'd say, that You not encountering money milkers with bare promises too much.