- Nov 14, 2017
- 57,679
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sorry, her name is sukkhoi but game is kathoey (link is in fp thread).free pass I know . But sukkhoi ? There is no game on f95
3rd game is tales from the unending void (alien humanoid sorta futa (race thing)).
sorry, her name is sukkhoi but game is kathoey (link is in fp thread).free pass I know . But sukkhoi ? There is no game on f95
OK thankssorry, her name is sukkhoi but game is kathoey (link is in fp thread).
3rd game is tales from the unending void (alien humanoid sorta futa (race thing)).
Using the full version (3 part dl via pixeldrain) and Brandy Mod,Trying to play this on JoiPlay,
For some reason I get an error when I try to save.
Line 382 in 00action_file just says (return false)
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 382, in __call__ AttributeError: 'module' object has no attribute 'HIGHEST_PROTOCOL' -- Full Traceback ------------------------------------------------------------ Full traceback: File "_layout/screen_load_save.rpymc", line 35, in script File "renpy/ast.py", line 923, in execute File "renpy/python.py", line 2235, in py_exec_bytecode File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> File "renpy/ui.py", line 298, in interact File "renpy/display\core.py", line 3276, in interact File "renpy/display\core.py", line 4110, in interact_core File "renpy/display\layout.py", line 1090, in event File "renpy/display\transition.py", line 48, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\screen.py", line 726, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1297, in event File "renpy/display\layout.py", line 273, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1297, in event File "renpy/display\layout.py", line 273, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 273, in event File "renpy/display\behavior.py", line 979, in event File "renpy/display\behavior.py", line 914, in handle_click File "renpy/display\behavior.py", line 329, in run File "renpy/common/00action_file.rpy", line 382, in __call__ File "renpy/loadsave.py", line 415, in save File "renpy/loadsave.py", line 401, in save File "renpy/loadsave.py", line 49, in dump AttributeError: 'module' object has no attribute 'HIGHEST_PROTOCOL'
Out of curiosity, how can it be that a game that weighs 9G goes on to weigh 900mb without losing quality appreciably? What are developers doing wrong to drop those monsters when their game can run perfectly at 10% weight?High-Rise Climb [v0.92a] [Smokeydots] - Original size 9.86GB
it's missing part 2 and 3 and you get whole ~10 gigs by starting extraction on part1.i cant extract the files??
why is the whole file a rar but in it its a zip file
im talking about the Part 1.
it says could not execute, is it missing?. if someone wants to help ill type the whole thing it said
Yes but what do we Name the file?Amazing
I can't remember how many times people asked in this thread that, how can they change MC's name.
Good work!
tldr: Artists DGAFOut of curiosity, how can it be that a game that weighs 9G goes on to weigh 900mb without losing quality appreciably? What are developers doing wrong to drop those monsters when their game can run perfectly at 10% weight?
not existing, ingame has hints which should be enuf.Full Walkthrough plzz
So would it be like going from lossless to lossy compression?tldr: Artists DGAF
3D rendering software often outputs 32-bit (or even 64-bit!) PNG files with alpha channel and minimal compression as that is closest to what the native image format is. It is extremely wasteful but the authors of the software never intended for that to be the final distribution format, only an intermediary to be used in further processing. Converting to 24-bit PNG with max compression alone can save 40% of the size but artists don't really care to understand the technology beyond "does it look pretty?". Instead of optimizing they just copy+paste directly from the rendering program (often DAZ3D) into renpy. Sometimes they'll spend some time in Adobe Photoshop for a filter and some color correction but again they'll just use whatever default format settings photoshop gives them (or use jpg and completely fuck the image).
In AAA game studios there are sometimes dedicated technical artists that go around optimizing other artist's work so it's actually usable because this issue is very, very common.
same or near same quality but less size. when game gets to 10 gigs and still some updates left it doesn't look good.So would it be like going from lossless to lossy compression?
1 futa and 1 scene.How many and who is the Futa character???