MrD812

Well-Known Member
Oct 24, 2021
1,347
1,782
I think there are some misconceptions about the game.

There are no puzzles in this game. Zero, none, nada.
The game is anything but a kinetic novel.
There is no need to constantly or even very often check the girls stats. There are very few events or achievments that require low stats of whatever attribute. And if I say very few, it's in the < 1% area of all achievements. And in those cases it "should" be explained in the hints of the achievements (unless I forgot it).
During a scene/event/appointment you always see when a stat check fails. So you know there is more that you missed due to a check. If you don't want to play it again, you can always just scroll back, use the companion mod to increase the stat and continue.

Since the game is mainly non linear, there is no way around certain checks that make sure that things stay consistent throughout the game and B) cannot happen before A). Every non linear game has to do it.

Most scenes are not complictaed to get. But it's a game and not a VN. So you need to play to make things happen.
There is no need to grind stats. Not any more. You need to do some more or less still mindless and sensless talking and kissing in the very beginning of the relation with each girl. But compared to the other scenes and gameplay in total it is very minor.
If you don't like or want to do that, you can use the companion mod to just cheat the stats.

Everyone who thinks that grinding and/or achievement hunting is needed should change the way he/she plays the game.
Just play along and most things will just happen.
If you have only a minority of open achievements left, then you can start hunting for specific things.
When you do it right from the start, all it does is ruin your game play experience. And it's not the game doing it to you, you're doing it yourself.

Is the game perfect? Most certainly not. Far from it. But I try to make it more user friendly and less grindy with every new release.

The future game will always be a sandbox game at it's core, but with VN scenes in between.

About new locations...

The lab will not be turned into a sandbox area like the other parts of the resort. But you will be able to visit certain areas of the lab by yourself. Meaning without the trigger of an injury or a medical check.
But since there are basically only two people at the lab (Daniela and Sara), the mechanics have to be different.
There is also no need to have the girls just stand in front of a background where you can click them.

The sailboat will always be a VN area, but with choices in the future. Meaning there will be more sailboat trips.

Joy's yacht - I don't really know yet how the format of this area will be done.
One thing is sure though. It will not be another Island sandbox that takes place on a yacht.
But I also don't want to have a huge VN area, because this is just not my style and wouldn#t be Holiday Island any more.
It will be tricky to make it work and it's one of the important decissions I have to make for the future of the game.
A lot of things have to be considered. Here are some examples:
  • How many girls will be on the yacht?
  • Will some island girls be able to visit the yacht and which ones?
  • On one hand, I like to have the girls wear different clothes. But on the other hand, I will definitely not repeat the mistake of having to render everything several times. So a solution has to be found for this problem.
  • How to "move" the MC between the yacht and the island without having to go through a lenghty sailboat trip all the time?
  • Will the girls be able to move around freely on the yacht? This might sound like a simple question with an obvious answer: Yes of course! But it's not. When everyone can be anywhere this leads to permutation problems. Imagine 8 girls with 5 locations. That's hundreds of combinations that can occcur and that have to be rendered. An impossible task.
    The restaurant area tries to work around giving everyone a fix spot. But seats at a table is relatively easy to do. A deck on a yacht where you see sun loungers, a pool, a bar (in one render) is much more complicated. I cannot very well have one girl always playing in the pool, while another one is always drinking at the bar.
  • Will the yacht be a game part that you can play by itself? Without the Island?
    No worries, I don't plan to make it the other way round too. You will be able to access the yacht from Holiday Island, but it might be possible to have the yacht as a stand alone game as well.
It may not have been Your intent.
However, what You're referring to as "Misconceptions".
Actually do not fall short from being accurate on several levels.

Regardless if it was not intended to 'Be' that way.
Recommend challenging it, on a personal reflection level.
Seeing it, from "outside the box" per se.

Because sometimes(not all the time).
Others see things/aspects/angles, Composers/Developers/Creators do not see as well at the time.
It's very common, more often then not.

Healthy to step back in sincere observation, truly see what others are seeing.
Especially view's from those whom are not directly involved with production.
Holding no bias, good or bad intent at all.

Truthfully, several of these "misconceptions" are not inaccurate.
In fact, have solid reason(s) to exist(note: this is not judgement).
Granted it's difficult to do at times with so much on Your plate, being heavily involved.

Life has a way on it's own, getting so very busy for us all at times.
 

Knight

Member
Jul 7, 2017
450
1,111
Holiday Island update to 0.3.7.1 has been released

Hi guys and gals,
the first bug fix update for 0.3.7.x has been released.

This is an update to the version 0.3.7.1 (PC, Mac, Linux only).
The update works only on version 0.3.7.0.

In case you are new to the game, you need to download one of the main game files version 0.3.7.0 beta (PC, Mac, Linux) from the links on my main patreon page or from the OP of this thread:


Save games from 0.0.8 alpha and later versions should still be working. Older saves are no longer supported. Some saves might still not load. Sorry for that, but there is nothing I can do about it.
Please download the update to 0.3.7.1 beta (PC, Mac, Linux) from one of these links:
Mega
OR
Google Drive

To apply the update, please extract all files from the zip archive to the sub folder named "game" inside the folder where you installed the full game. Overwrite all files when asked.
For Mac users, please navigate to the folder structure:

\Contents\Resources\autorun\game
Extract the content of the zip file into the "game" folder mentioned above.

Please check this post to get information about bugs that have been fixed since 0.3.7.0

Anyone know if the companion mod works for 4.0? If not, will it be updated?
 

DuckSwim

Well-Known Member
Jan 19, 2018
1,455
8,900
Bloody hell! Tech support at Santa's workshop is probably breaking records on requests-per-day.
And Santa is global of course,

So I already have a MILF (her original), a Blonde (shown above), a Dark skinned and even a Japanese/Chinese (mix) version of her.

They have had to change RAM to mean 'Randomly Assembled Melons' at Santa's.
 
Last edited:

Gambito-Zeuss33

New Member
Oct 9, 2019
13
1
Hola, tengo este erro cuando voy a jugar al strip poker con diferentes chicas, sabrían cómo arreglarlo? Gracias de antemano.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/gui_screens.rpy", line 3431, in execute
File "game/gui_screens.rpy", line 3431, in execute
File "game/gui_screens.rpy", line 3435, in execute
File "game/gui_screens.rpy", line 3505, in execute
AttributeError: 'cl_poker_participant' object has no attribute 'nombre'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 1489, in script call
File "loc_nightbar_poker.rpyc", line 372, in script call
File "loc_nightbar_poker.rpyc", line 785, in script
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3512, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3512, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/gui_screens.rpy", line 3431, in execute
File "game/gui_screens.rpy", line 3431, in execute
File "game/gui_screens.rpy", line 3435, in execute
File "game/gui_screens.rpy", line 3505, in execute
File "renpy/text/text.py", line 1525, in __init__
self.set_text(text, scope, substitute)
File "renpy/text/text.py", line 1644, in set_text
i, did_sub = renpy.substitutions.substitute(i, scope, substitute)
File "renpy/substitutions.py", line 270, in substitute
s = formatter.vformat(s, (), kwargs)
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 652, in get_field
AttributeError: 'cl_poker_participant' object has no attribute 'nombre'

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Holiday Island 0.4.0.0
Wed Dec 27 15:08:08 2023
 

zapallbugs

Engaged Member
Jul 10, 2018
2,223
2,503
Hola, tengo este erro cuando voy a jugar al strip poker con diferentes chicas, sabrían cómo arreglarlo? Gracias de antemano.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/gui_screens.rpy", line 3431, in execute
File "game/gui_screens.rpy", line 3431, in execute
File "game/gui_screens.rpy", line 3435, in execute
File "game/gui_screens.rpy", line 3505, in execute
AttributeError: 'cl_poker_participant' object has no attribute 'nombre'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 1489, in script call
File "loc_nightbar_poker.rpyc", line 372, in script call
File "loc_nightbar_poker.rpyc", line 785, in script
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3512, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3512, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/gui_screens.rpy", line 3431, in execute
File "game/gui_screens.rpy", line 3431, in execute
File "game/gui_screens.rpy", line 3435, in execute
File "game/gui_screens.rpy", line 3505, in execute
File "renpy/text/text.py", line 1525, in __init__
self.set_text(text, scope, substitute)
File "renpy/text/text.py", line 1644, in set_text
i, did_sub = renpy.substitutions.substitute(i, scope, substitute)
File "renpy/substitutions.py", line 270, in substitute
s = formatter.vformat(s, (), kwargs)
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 652, in get_field
AttributeError: 'cl_poker_participant' object has no attribute 'nombre'

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Holiday Island 0.4.0.0
Wed Dec 27 15:08:08 2023
'nombre' is a very odd word for an English language game made by a German developer. Is this by chance a version that somehow went through a translation engine? nombre seems to fit your language at the top.
 

Wolf312

Newbie
Nov 29, 2019
32
52
Hi people, somebody could help please?
Fix :
DELETE the Persistent file in these two folders (Save & AppData).
Save folder... (Holiday Island/game/saves)
AppData folder (C: user/***/AppData/roaming/RenPy/Island-1499865023)*** your user id

I managed to delete the persistent file in the appdata folder, but the game does not come with a saves folder so there's no persistent file to eliminate there
 

Zoranian

Member
Jun 26, 2017
246
283
So I'm using the companion mod and I've read the guide's warning about it, which stats are safe to edit and which are not? I only want to increase the players stats to avoid grinding.
 

spiegelbild

Newbie
Dec 16, 2019
25
392
Does anyone remember how to unlock Amy's pole dance option at the bar? I got the first one automatic, but the button to ask her for more didn't show up, I don't know what I'm missing, I already finish her quest (and almost every other girl too), I'm missing only those pole dance related scenes. screenshot0003.png
 

sfcpres

Member
Mar 29, 2019
217
504
Hi people, somebody could help please?
Fix :
DELETE the Persistent file in these two folders (Save & AppData).
Save folder... (Holiday Island/game/saves)
AppData folder (C: user/***/AppData/roaming/RenPy/Island-1499865023)*** your user id

I managed to delete the persistent file in the appdata folder, but the game does not come with a saves folder so there's no persistent file to eliminate there
You have the correct path listed in your post - C:\...\Holiday Island\game\saves)
Open the saves folder and you will see a "persistent" file listed. Delete that file.
 

sfcpres

Member
Mar 29, 2019
217
504
So I'm using the companion mod and I've read the guide's warning about it, which stats are safe to edit and which are not? I only want to increase the players stats to avoid grinding.
Most are fairly open to increase. I don't recommend going 100% on anyone however.
DO NOT TOUCH Amy however, you will not be able to achieve some of her scenes.
 
4.00 star(s) 216 Votes