- Jan 19, 2018
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I read the first post before I replied to it, as it happens.Did you actually read my post or did you just skim and an came to a conclusion based on what you think i mean vs what i actually said? Your comments are so scatter brained they don't actually make sense.
I never once complained about the release rate. Did you not understand a single point i was making? The game after 7 years is at best 21% done lets pretend it is 25% done that means given the same pace of development the game will be finished in 21 years for a total development time of 28 years. It is not unreasonable to say just shy of 3 decades development cycle for the game is lunacy.
It is not insane to say given the fact that feature creep has resulted in a development time at least two times longer then the average pro ball player's career, that maybe just maybe this game got away from the developer and that anything he can learn from this project has been learned and he should move on to a project that can be finished in 2 to 5 years.
Lets be clear there is no way this game will EVER be finished unless it gets triaged. This game will not still be under development for another two decades.
I have not advocated for a quicker release schedule the fact that you think this is what I am advocating means you lack either basic reading comprehension or like I suspect didn't bother to actually read my post.
When your development time is so long that you have to redo work to keep up with technology changes you get into the duke nukem issue. This isn't saying redoing work is bad it is saying that when you are redoing old renders and your game is not even a quarter done after 7 years then maybe it is time to start on a new project that ACTUALLY has a hope in hell of being completed.
Maybe the better choice is to triage the game and remove 2/3 of the characters with the least amount of progress and finish the game in 3 years. The fact is the game's status quo development cycle is a failure because it will never be finished. Part of development is cutting content, this game needs to either be abandoned or triaged.
I am not saying anything unreasonable here. And if you actually read my post it is not an attack on the developer at all.
Not going to read the second one there beyond the first line though.
But about the first post, pretty straightforward, it assumes some traditional game aspects mixed with an accumulating amount of opinion creep as it progress down the lines to its suggested solutions.
The fundamental problem? It is not about how Holiday Island actually is
- What Holiday Island is
What Holiday Island actually is, is a (unique) hobby project done for fun.
The game is the recipient of renders from the hobby, and the game's only function is to apply a form, format and presentation to what the hobby streams to it.
- It will do what the developer decides
The game does not decide anything and any assumptions based on what the game should or should not do are irrelevant, the game will do what the developer pleases and according to the hobby governing it.
That it is so is obvious after 7 years.
And its a free game, so the choices are to like it or leave.
- For any newcomers out there
The vast size (16k+ renders and animations), the endless period (7+ years) and so on, are all products of a hobby streaming content into a game format.
If that's what you like then it's great, it's ocean sized and will continue until the hobby moves on
If you otoh expect a classic start-fuck-stop game and development you are in for a rude awakening.
Well, that concludes my interest in public service for this release cycle, back to the air fryer.
Edit.
And having reflected a bit on the newcomer advice I'd like to stress it once more. This is great if you are into it and there is an ocean of it, but, if you are not into this way of doing things? Look elsewhere
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