DuckSwim

Well-Known Member
Jan 19, 2018
1,455
8,899
Did you actually read my post or did you just skim and an came to a conclusion based on what you think i mean vs what i actually said? Your comments are so scatter brained they don't actually make sense.

I never once complained about the release rate. Did you not understand a single point i was making? The game after 7 years is at best 21% done lets pretend it is 25% done that means given the same pace of development the game will be finished in 21 years for a total development time of 28 years. It is not unreasonable to say just shy of 3 decades development cycle for the game is lunacy.

It is not insane to say given the fact that feature creep has resulted in a development time at least two times longer then the average pro ball player's career, that maybe just maybe this game got away from the developer and that anything he can learn from this project has been learned and he should move on to a project that can be finished in 2 to 5 years.

Lets be clear there is no way this game will EVER be finished unless it gets triaged. This game will not still be under development for another two decades.

I have not advocated for a quicker release schedule the fact that you think this is what I am advocating means you lack either basic reading comprehension or like I suspect didn't bother to actually read my post.

When your development time is so long that you have to redo work to keep up with technology changes you get into the duke nukem issue. This isn't saying redoing work is bad it is saying that when you are redoing old renders and your game is not even a quarter done after 7 years then maybe it is time to start on a new project that ACTUALLY has a hope in hell of being completed.

Maybe the better choice is to triage the game and remove 2/3 of the characters with the least amount of progress and finish the game in 3 years. The fact is the game's status quo development cycle is a failure because it will never be finished. Part of development is cutting content, this game needs to either be abandoned or triaged.

I am not saying anything unreasonable here. And if you actually read my post it is not an attack on the developer at all.
I read the first post before I replied to it, as it happens.
Not going to read the second one there beyond the first line though.

But about the first post, pretty straightforward, it assumes some traditional game aspects mixed with an accumulating amount of opinion creep as it progress down the lines to its suggested solutions.

The fundamental problem? It is not about how Holiday Island actually is

- What Holiday Island is
What Holiday Island actually is, is a (unique) hobby project done for fun.

The game is the recipient of renders from the hobby, and the game's only function is to apply a form, format and presentation to what the hobby streams to it.

- It will do what the developer decides
The game does not decide anything and any assumptions based on what the game should or should not do are irrelevant, the game will do what the developer pleases and according to the hobby governing it.

That it is so is obvious after 7 years.
And its a free game, so the choices are to like it or leave.

- For any newcomers out there
The vast size (16k+ renders and animations), the endless period (7+ years) and so on, are all products of a hobby streaming content into a game format.

If that's what you like then it's great, it's ocean sized and will continue until the hobby moves on
If you otoh expect a classic start-fuck-stop game and development you are in for a rude awakening.

Well, that concludes my interest in public service for this release cycle, back to the air fryer.

Edit.
And having reflected a bit on the newcomer advice I'd like to stress it once more. This is great if you are into it and there is an ocean of it, but, if you are not into this way of doing things? Look elsewhere
 
Last edited:

DuckSwim

Well-Known Member
Jan 19, 2018
1,455
8,899
Obviously not this one.
Safe to say, and in any case crazy to put a 3D lookalike into a game in this day and age, so pretty sure its not a game. Artist is Rude Frog, either way extremely off topic and this is a moderated forum so it is also a bit suicidal to post it in here

edit. can see that has already ended as predicted
 
Last edited:
  • Hey there
  • Like
Reactions: sfcpres and Bantry

SacredSlynix

New Member
Dec 5, 2020
3
0
ok im tired of looking since there is so many posts ill post an error i get while Amy is posing in the gym.



While running game code:
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/gui_screens.rpy", line 4409, in execute
File "game/gui_screens.rpy", line 4409, in execute
File "game/gui_screens.rpy", line 4427, in execute
File "game/gui_screens.rpy", line 4428, in execute
File "game/gui_screens.rpy", line 4428, in <module>
NameError: name 'l_who1' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "script.rpyc", line 704, in script call
File "appointments_workout.rpyc", line 807, in script call
File "appointments_workout.rpyc", line 1709, in script call
File "interactive_posing.rpyc", line 51, in script
File "script.rpyc", line 704, in script call
File "appointments_workout.rpyc", line 807, in script call
File "appointments_workout.rpyc", line 1709, in script call
File "interactive_posing.rpyc", line 51, in script
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3512, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3512, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/gui_screens.rpy", line 4409, in execute
File "game/gui_screens.rpy", line 4409, in execute
File "game/gui_screens.rpy", line 4427, in execute
File "game/gui_screens.rpy", line 4428, in execute
File "renpy/ast.py", line 191, in evaluate
args.append(renpy.python.py_eval(v, locals=scope))
File "renpy/python.py", line 2249, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2242, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/gui_screens.rpy", line 4428, in <module>
NameError: name 'l_who1' is not defined

Windows-10-10.0.22621
Ren'Py 7.4.4.1439
Holiday Island 0.4.5.0
Fri Jun 28 19:57:16 2024

Fixes anyone?
 

Bantry

Forum Fanatic
Oct 24, 2017
5,209
12,874
ok im tired of looking since there is so many posts ill post an error i get while Amy is posing in the gym.



While running game code:
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/gui_screens.rpy", line 4409, in execute
File "game/gui_screens.rpy", line 4409, in execute
File "game/gui_screens.rpy", line 4427, in execute
File "game/gui_screens.rpy", line 4428, in execute
File "game/gui_screens.rpy", line 4428, in <module>
NameError: name 'l_who1' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "script.rpyc", line 704, in script call
File "appointments_workout.rpyc", line 807, in script call
File "appointments_workout.rpyc", line 1709, in script call
File "interactive_posing.rpyc", line 51, in script
File "script.rpyc", line 704, in script call
File "appointments_workout.rpyc", line 807, in script call
File "appointments_workout.rpyc", line 1709, in script call
File "interactive_posing.rpyc", line 51, in script
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3512, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3512, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/gui_screens.rpy", line 4409, in execute
File "game/gui_screens.rpy", line 4409, in execute
File "game/gui_screens.rpy", line 4427, in execute
File "game/gui_screens.rpy", line 4428, in execute
File "renpy/ast.py", line 191, in evaluate
args.append(renpy.python.py_eval(v, locals=scope))
File "renpy/python.py", line 2249, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2242, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/gui_screens.rpy", line 4428, in <module>
NameError: name 'l_who1' is not defined

Windows-10-10.0.22621
Ren'Py 7.4.4.1439
Holiday Island 0.4.5.0
Fri Jun 28 19:57:16 2024

Fixes anyone?
Perhaps you should have looked harder as the BugFix has already been posted a page or two back. You can also find it here ->
 

susan4

Member
Sep 11, 2017
122
38
Is this game still didn't have the latest version for android? Sorry if it's can't be ported or dev don't have time for it
 

Bantry

Forum Fanatic
Oct 24, 2017
5,209
12,874
Is this game still didn't have the latest version for android? Sorry if it's can't be ported or dev don't have time for it
It has been the same for the last several version releases. The Android version will be released in approximately 7 -10 days (maybe less) after the release of what is commonly known as the 'Bugfix' version. It will have a new version number than the original release of v.0.4.5.0. It will be v.0.4.5.1. The reason for this, as has been stated and explained numerous times in the past, is because the Android version cannot be 'fixed' with just a correction of one or two lines of code. Example, the bugfix already released a day or two after the initial release to correct a couple issues that was missed during beta testing. To make those kind of corrections in the Android versions requires the entire version to be rewritten.

That's the long way of saying, if you're not playing on a PC, you have to wait.
 

Drearash

Member
Jan 21, 2022
208
348
Did you actually read my post or did you just skim and an came to a conclusion based on what you think i mean vs what i actually said? Your comments are so scatter brained they don't actually make sense.

I never once complained about the release rate.
DuckSwim never once suggested that you did. There is not a single reference to release dates in the post you are responding to.

Did you not understand a single point i was making?
He understood enough not to confabulate mentions of release dates.
 

Drearash

Member
Jan 21, 2022
208
348
You do realize that non of your points actually address what i was saying.
You do realize that SiJa wasn't just responding to you.

Each time an update comes out lately, there is a flurry of complaints along the lines he's talking about. Your comments are merely a few not-so-special snowflakes in that flurry.

For someone who likes to complain about being misconstrued, you sure don't seem to pay attention to the posts you are responding to.
 
4.10 star(s) 214 Votes