- Jul 1, 2017
- 248
- 183
agreed. it makes your preferred body type much more enjoyable.I would prefer a mixed bag of girls rather than having them with all the same body type.
Actually no it should be really easy to render out all the types he has listed just by saving the poses and switching between preset models of each type. I'm actually surprised more people haven't done it yet!Looks very promising, but if the dev has to make a new body type for each character based on the player's initial choices, it's gonna be hell to render all these images over and over again...
I disagree. First of all, 3 body types * 3 breast sizes = 9 renders to make for each image. That alone will take ages.Actually no it should be really easy to render out all the types he has listed just by saving the poses and switching between preset models of each type. I'm actually surprised more people haven't done it yet!
Well since I'm currently making a ton of 3D animations I'm not inclined to think the time it takes to tweek an existing pose for body types breast size increases slight body size change vs say tall or short where little lines up and you need to repose everything counts as much.the time that is most used in animation is character creation once you have the model the rest is far far faster especially in most of these games where the poses are being done in green screen and superimposed on static backgrounds. yes creating 9 copies is more than making one. but realistically the majority of your time will be spent letting the scene render and these looping animations just don't take that long to do. as for static poses the rendering time just doesn't count as much a single shot with enough elements to choke the average PC will still render in minutes vs animations that can run in tens of hours with the right elements included in them.I disagree. First of all, 3 body types * 3 breast sizes = 9 renders to make for each image. That alone will take ages.
Second, eventhough you could technically just keep the poses and change the body types, what if the hands were on the tits in one image? Or the arms close to the chest?Then, you have to move the hands and the arms away for the images with the bigger breasts, etc... That's a lot of extra work.
Well, we'll see how the dev deals with the issue. Hopefully, he does what you say, but so far, it doesn't look like it since the hotel receptionist only has two body types and the doctor only one if I'm not mistaken...Well since I'm currently making a ton of 3D animations I'm not inclined to think the time it takes to tweek an existing pose for body types breast size increases slight body size change vs say tall or short where little lines up and you need to repose everything counts as much.the time that is most used in animation is character creation once you have the model the rest is far far faster especially in most of these games where the poses are being done in green screen and superimposed on static backgrounds. yes creating 9 copies is more than making one. but realistically the majority of your time will be spent letting the scene render and these looping animations just don't take that long to do. as for static poses the rendering time just doesn't count as much a single shot with enough elements to choke the average PC will still render in minutes vs animations that can run in tens of hours with the right elements included in them.
It'd be nice if more games would use realistic body sizes games with tits the size of the girls entire torso look like some 12 year old still caught in puberty was in charge of character creation!Well, we'll see how the dev deals with the issue. Hopefully, he does what you say, but so far, it doesn't look like it since the hotel receptionist only has two body types and the doctor only one if I'm not mistaken...
Well, that's your opinion. I prefer huge tits. 3DG art allows you to indulge in fantasy, so why not exploit it I say...It'd be nice if more games would use realistic body sizes games with tits the size of the girls entire torso look like some 12 year old still caught in puberty was in charge of character creation!
a good solution will be to make multiples girls with differents breast. and then, once the player select his prefs, some specific girls spawn and othrs not. like that, player have better replayability of game if he want to see others modelsWell, that's your opinion. I prefer huge tits. 3DG art allows you to indulge in fantasy, so why not exploit it I say...
Agree with everything, but I can see the potential in it too. But right now, there's no real point in playing.Supergrind, buggy mess, can't eat, can't sleep, can't raise stats, way too many variables to get somewhere...
how do you use console cheats?Console/Cheats:
player.charm=xx
player.strength=xx
player.endurance=xx
player.lust=xx
Also, to add affection, use:
*girls-name*.affection=xx