- Jan 22, 2019
- 1,723
- 2,152
Yeah a lot of the issues with the UI and inventory just keep getting worse and worse as the game progresses. I agree I wish this was made in a different system or the dev used some custom UI shit to add additional tabs. You have to scroll down through the crafting menu for like 20 seconds to reach the bottom recipes/items by mid game, damn. It would be so much easier to make this game more user friendly. Literally just needs to put items into categories you can swap through.
It's becoming a chore to continue to play. As much as I like the game, I don't know if I can keep dealing with this and it will only get worse... I dread whenever I have to chop up produce for seeds since they're at the bottom of the list and you have to do each type one by one. It's so bad I just stopped farming. Takes several minutes just to get some damn seeds. I did finally discover the hotkey to skip through the inventory lists faster: Q and W. That helps a bit.
QoL Ideas:
1: Obviously more inventory and crafting tabs to categorize items to find them easier.
2: Put a checkmark next to cooking recipes you've already acquired when ordering a meal from the diner/tavern, making it easier to collect new recipes.
3: Show item stats/description when crafting, and how many of that item you already have.
4: Allow us to favorite crafting recipes to find them even easier.
5: Allow us to break down multiple fruits/vegetables at a time into seeds somehow instead of having to do it one by one.
6: Show the amount of seeds you current have when attempting to plant seeds in your garden.
7: Put a checkmark next to equipment if you've already gained the skill it has on that character, would save having to scroll through all your equipment on all your characters constantly.
8: Allow us to lock skills we don't want to see, or the game could automatically lock skills that the current weapon is incompatible with. Could be a toggle.
9: Add a "Heal All" button to the menu. It would first start by using all free to cast heals skills like Wind Tales > Healing Light. Optionally it may use spells and then items after that.
10: Breaking down rice turns into booze instead of seeds, so you can't do it in higher quantities at once, that needs to be fixed.
It's becoming a chore to continue to play. As much as I like the game, I don't know if I can keep dealing with this and it will only get worse... I dread whenever I have to chop up produce for seeds since they're at the bottom of the list and you have to do each type one by one. It's so bad I just stopped farming. Takes several minutes just to get some damn seeds. I did finally discover the hotkey to skip through the inventory lists faster: Q and W. That helps a bit.
QoL Ideas:
1: Obviously more inventory and crafting tabs to categorize items to find them easier.
2: Put a checkmark next to cooking recipes you've already acquired when ordering a meal from the diner/tavern, making it easier to collect new recipes.
3: Show item stats/description when crafting, and how many of that item you already have.
4: Allow us to favorite crafting recipes to find them even easier.
5: Allow us to break down multiple fruits/vegetables at a time into seeds somehow instead of having to do it one by one.
6: Show the amount of seeds you current have when attempting to plant seeds in your garden.
7: Put a checkmark next to equipment if you've already gained the skill it has on that character, would save having to scroll through all your equipment on all your characters constantly.
8: Allow us to lock skills we don't want to see, or the game could automatically lock skills that the current weapon is incompatible with. Could be a toggle.
9: Add a "Heal All" button to the menu. It would first start by using all free to cast heals skills like Wind Tales > Healing Light. Optionally it may use spells and then items after that.
10: Breaking down rice turns into booze instead of seeds, so you can't do it in higher quantities at once, that needs to be fixed.
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