FruitSmoothie

Well-Known Member
Jan 22, 2019
1,723
2,152
This game is nuts, the more I test it for my guide, the more I'm impressed by it. I can't believe how much depth you can have in character customization in a freaking RPGMaker game lol. This has to be one of the greatest diamonds in the rough I've ever played. It keeps growing on me.

Whoever thinks the combat is normal for an RPGMaker game hasn't looked much under the hood. There are a lot of tips in town that explain some of the extra mechanics, but some stuff you'll only notice if you test it. This game makes buffers/debuffers legitimate. There is a well balanced enemy threat system that can allow tanking and avoiding damage even without skills. There's a crazy amount of non obvious synergy possible with all the various skills, magic, equipment that grants skills.

Support and hybrid builds are much more exciting/viable due to the way MDF works in this game and that certain equipment is locked to only raise certain stats. For example, DEF raises magic defense more than MDF per point, but MDF also raises healing. So you can make a Paladin build that gives up some of their own direct survivability for more healing/support by using a Light Shield instead of a Heavy Shield. There are valid reasons to choose a straight tank and a hybrid. This also affects magic + physical damage dealers.

Also A+ to the dev for making most damage calculations based on flat stats first, the game is automatically balanced better because of that. It might make the start of the game seem too easy and give a bad impression when the difficulty ramps up, but it makes mid and late game much better. Rather than the game becoming more grindy, you eventually hit a point where you need to actually understand how shit works and properly gear/skill/balance your party to continue. You can kind of steam roll your way to around level 15 without thinking much about anything, but after that you're forced to make some dedicated tanks and healers and learn how to synergize damage and buff types and shit. Many buffs/debuffs stacking even from different sources and spells/abilities is also a thing way more games need to do.

I started making my guide as a way to help keep track of shit the game should be better at displaying, ended up testing various shit to make sure my info is correct, and found out the gameplay is way more complex than it seems, lmao. Glad I stuck with it, I almost quit it and now it's one of my favorite RPGMaker games. Could maybe use a bit of help with the writing though. It is above average in world building just from conversations, but it would have been nice if more shit was actually shown/demonstrated.
 
Last edited:

(^__^)

Newbie
Feb 22, 2018
56
77
Here are missing images from Memories screen, put them in www\img\pictures. This along with audio files provided earlier in this thread should be all missing files accounted for.
 

Kuroimi95

Member
Nov 20, 2017
141
297
Hm, since it looks like I'm one of the only people who has actually completed this game, except Kuroimi maybe, I suppose I'll try to answer questions as I can get to them.
Yeah, I cleared the game, didn't do much of the post-game tho, but I'll do it later on

As for the Otaku Plan release -- this looks like everything to do with the English translation and almost nothing to do with the game itself...?
That's so weird. Like, I was working on a translation myself and I didn't have the slowdowns anyone here is describing -- so I wonder if their style of injection was a poor choice. I mean, I had slowdowns in post game combat because it becomes incredibly obscene with characters using up to 50 skills in a round, but other than that.
For me, the game lag only in the world map, so yeah, maybe a problem with the translation (maybe because of how they implemented the name of the areas? Dunno tho)

Kuroimi, unless survival mode is toggled on or something, that absolutely should not be happening. Your stamina should not be remaining at 100. Can you give me more information? Your skilltree setups, things like that?
Not sure exactly how Stamina started going up, I thought it was drinks in bars, but apparently not since I tried it and nothing happened, maybe more sex scenes? I did do some, but not that many (Currently level 64, with 109 stamina)
For my skill tree...
Basic Stats : maxed Luck and HP
Fighter : only Combat Finesse branch (no Dualwielding yet to keep learning spells)
Hunter : all passives
Commander : all passives
Sorcerer : all passives
Sage : Sanitas + Unchanging flower passives
Lifeworker : everything except Awakening

Yeah my skill tree is a little strange, I know

EDIT : Oh, found out, you get Stamina when you rest, dunno why it didn't happen to me until now, maybe I activated Survival Mode without knowing like you said? Oh well, at least I know how to raise it now
 
Last edited:
Jan 5, 2019
193
91
Anyone know how to assign traders to work in the shops in town? I got nobody running any of them, talking to them in town or Mirrot doesn't seem to have an option for it. Also I can't seem to claim farm items from the NPC farm area?
 
Jun 18, 2022
224
146
That's also fairly weird, Wolven. That should be an automatic process if you actually have the merchants employed? I'll take another look, myself just to be sure. It's been a while. What do you mean NPC farm area? You mean the patch behind the Fairy Hamlet? Or Ta-yo's farm?



That's about the same thing I said as I was playing the game, FruitSmoothie. I was level 64 before I walked into the final postgame dungeon, which recommended level 90 or something. I had just dealt with elves that were faster than Shiro so I was a bit nervous, but it turns out that the team I was using tore a hole in the place. That final boss is a great fight.


Though, if I had to guess, the reason many systems are not explained is because exploration is a core component of the game. Perhaps that extends to learning the true intricacies of the game, too. I'm not saying it was the best choice or anything, just that that might be a factor. I suspect the game adapts difficulty for much the same reason -- the main game is reasonable enough to complete without much difficulty, but then the post game is for the maniacs.
Incidentally, the post game story is nice enough, too. I don't want to say anything else at the moment because spoilers.




But yeah, I'm always happy when there's a nice game in an RPGMaker system. It happens sometimes. Touhou: Wandering Souls was made in VX, and it's an absolutely wonderful game.
So I guess the biggest thing about a game engine is whether or not a developer is going to take the time to push something to its limits. Otherwise, you get games with good story, marred by an incredibly boring game. (Maiden Maker comes to mind.)


Also, could you elaborate more on what you mean by if "more shit was shown/demonstrated"? I take it from context that you're talking mostly about the battle system's intricacies, as opposed to the story, or both?



To be fair, Kuroimi, I don't know if it is my potato computer or what, but even in the Japanese version, if Shiro discovers multiple new points at once, the game does lag pretty hard for a minute.
Sometimes it lags normally as well, so I won't just chastise Otaku Plan, but at least it's fairly mild.


If your Stamina actually started rising properly, then I suspect it's probable that you hit the survival mode button. I believe it prevents Shiro from gaining AP from lifework skills, too. I don't have it in front of me to verify, though.
It's the easiest explanation, if you didn't go the entire game at like 0 stamina or something. I believe there is an explanation of Survival Mode in the accompanying documents -- except that I just looked in the files and for some reason, the manual doesn't appear to be in the English version from here? Perhaps they didn't bother translating it to English. Oh well, I'll do that later.


I'll also make a text document detailing battle shouts and their meanings, since those can't be subtitled. They're pretty nice.


Also, what? Sorceror? Sorceress. Is that your typo or have they actually written that class as sorceror? Ugh, I'll take another look when I can. Incidentally, I believe that the "Hommits" are actually "Hermits", though I can't remember the game's spelling. While the author is a fan of puns, Hommit sounds way too unusual. Since Hermits are an actual race (IE Kasen Ibaraki: Touhou), it would make sense.
Bear in mind I don't know anything about what a hobbit is, so I don't know if they're some kind of gun toting, bite sized loli wearing a Stetson.
Edit: managed to find the spelling. Still conflicted and leaning toward Hermit, if only due to some the particular styles employed in this game.


I have a question, why luck and HP? Also, who's your team? For no other reason than simple curiosity.
 
Last edited:

Kuroimi95

Member
Nov 20, 2017
141
297
Anyone know how to assign traders to work in the shops in town? I got nobody running any of them, talking to them in town or Mirrot doesn't seem to have an option for it. Also I can't seem to claim farm items from the NPC farm area?
You might've built the shop, but not brought the shopkeepers yet (Traders you recruit outside the village are not shopkeepers, shopkeepers are brought with Ryuna's menu)

Also, what? Sorceror? Sorceress. Is that your typo or have they actually written that class as sorceror? Ugh, I'll take another look when I can. Incidentally, I believe that the "Hommits" are actually "Hermits", though I can't remember the game's spelling. While the author is a fan of puns, Hommit sounds way too unusual. Since Hermits are an actual race (IE Kasen Ibaraki: Touhou), it would make sense.
Bear in mind I don't know anything about what a hobbit is, so I don't know if they're some kind of gun toting, bite sized loli wearing a Stetson.
Yes it's called Sorcerer (class are : Fighter, Tank, Hunter, Commander, Individualist, Sorcerer, Witch, Healer, Sage)
Hobbit is a race in the Lord of the Rings' universe, a race a small humans basically. I do find Hommit strange yeah

I have a question, why luck and HP? Also, who's your team? For no other reason than simple curiosity.
Luck is mostly for higher chance of encountering rare monsters
HP is for survivability, you get a very huge amount of HP if you get it to max (more than double compared to no boost to HP, even characters that sacrifice HP for more boost in their racial passives can have a big pool with that, like Misante)

I preferred using Basic Stats tree because Fighter have passives with maluses (I don't want to touch that yet, especially Dualwielding), and I don't know if Basic Stats gives more stats than the class tree (also I want at some point grab the final thing from Basic Stats to get a boost to all stats, it also gives you access to all equipment but Shiro already have that)

My team was mostly Lueme as a heal, Kunyu as a mage, and Tanika as a physical damage dealer (I farmed way too many rare mobs to learn skills from items too, so that I can mostly spend my AP on passives and whatnot)
Shiro is mostly standing there and do random things I need, since most of her points are in Lifeworker

It somehow worked that way, but to be fair, I didn't do post game content yet
 
  • Like
Reactions: Wolven Moonlight
Jun 18, 2022
224
146
And there you have it. Thank you, Kuroimi, I would not have remembered that at all. Even though I'll likely need to start over from the beginning again anyway.

That's strange, though. Sorceror. Oh well, I guess it could be worse. Everything else is correct. Individualist is written as "Personal* in katakana, so that is nice, is it not?

In any case, if I find any information regarding the use of *Hommit* I will let you know. If they are actually supposed to be tiny creatures then that would fit Mirotto, certainly.

Yes, a few months ago while testing stuff I boosted all of Ta-yos passive HP from 0. From like 19k HP to 34,000. It was interesting to see.
Though I suppose she would need that kind of HP, given that while failing to haymaker someone, she would give them a boobhat.

Incidentally, anyone else noticed that Mamo has a battle batter pose?

Your thoughts on stats make a lot of sense. I maxed out *Awakening* very quickly, myself. Two to three turns a shot is pretty great.
Sidenote...it is possible, though I am not sure if commonly used, to translate that as *Arousal Awakening*. That is not hilariously wonderful at all.

That is strange, too. I wonder if the release version was bugged to begin with -- you say that final stat booster is supposed to give access to all equipment? Because it did not do that for me.
*edit* Nope, my mistake, working as intended.
I did not really see much of a difference in rare monster appearance with luck, but I did not really test it.
If you are using Kunyuu, she does have a few incredible things that will protect you and punish your enemies fairly well in her own race tree. I do not know how much you have looked. Dynamite Body, Splash Body. Great offensive and defensive passives.

But that is a very nice team.

I specced Shiro into gloves once I realized the sheer amount of instant-attacks on gloves available, whose cooldown is reduced nicely by attacking twice in a round. Of course, this leaves a small defense hole, but since the final postgame boss can fire off a 50-60k defense ignoring attack anyway, it is totally fine.

I might have...grinded a bit too much on instinct, though. But before postgame, I was pretty much the same, builds all over the place. If you carry on into the postgame, I would love to hear about your experiences. In any case, you can max every character skill anyway because of the items you can make.

Myself, I used Shiro, Ryuna, Kunyuu and Misante. Mage style Ryuna, tank style Kunyuu, and of course, the physical damage dealer Misante.


Lastly, what again? Why are the assets unencrypted? They are encrypted in the initial release.

One more question -- where did Tanika show up? In what town? It sounds like they've written her into the main game, so that's great. I wonder if that means there will be a second Root Abyss to clear. (Post game roguelite)
 
Last edited:
  • Like
Reactions: Kuroimi95

Kuroimi95

Member
Nov 20, 2017
141
297
That is strange, too. I wonder if the release version was bugged to begin with -- you say that final stat booster is supposed to give access to all equipment? Because it did not do that for me.
*edit* Nope, my mistake, working as intended.
The passive at the very bottom of the Basic Stats tree, Master of All (cost 20 AP)
Its description is "Allows using every weapon and armor type. Also increases all basic stats."

I did not really see much of a difference in rare monster appearance with luck, but I did not really test it.
Well, it's always hard to quantify Luck in games, but I did find many rare monsters in the angel zone.

I specced Shiro into gloves once I realized the sheer amount of instant-attacks on gloves available, whose cooldown is reduced nicely by attacking twice in a round. Of course, this leaves a small defense hole, but since the final postgame boss can fire off a 50-60k defense ignoring attack anyway, it is totally fine.
Oh? cooldowns are reduced when you have multiple actions? Nice

One more question -- where did Tanika show up? In what town? It sounds like they've written her into the main game, so that's great. I wonder if that means there will be a second Root Abyss to clear. (Post game roguelite)
Tanika showed up at some point with a sleeping event, dunno how you can make her appear tho (probably by having built Mirrot's building)
 
Jan 5, 2019
193
91
That's also fairly weird, Wolven. That should be an automatic process if you actually have the merchants employed? I'll take another look, myself just to be sure. It's been a while. What do you mean NPC farm area? You mean the patch behind the Fairy Hamlet? Or Ta-yo's farm?
Yeah Tayo's farm I got a couple of different farmers from the races I could find and I guess that determines what you can grow? Then I talk to her and she says the crop is ready, but I don't get any item and the field still says its growing the same thing?
 

Kuroimi95

Member
Nov 20, 2017
141
297
Yeah Tayo's farm I got a couple of different farmers from the races I could find and I guess that determines what you can grow? Then I talk to her and she says the crop is ready, but I don't get any item and the field still says its growing the same thing?
Maybe you did get the crops, but there's no notification? Check if your quantity of item changes maybe
Also yes, the different races allows you to grow other things (like trees for example), but if you can't grow something (like for example mushrooms because you don't have a specific race), she will refuse, so you know what you can and can't grow
 
  • Like
Reactions: ArtisticTomato

SakuraKoi

Member
Oct 22, 2020
277
786
Incidentally, once one has the Casino, one can 'steamroll' the game. Alcohol apparently doubles your luck and with all the lucky items one can get with coins, earned easily through slots once one gets them rolling, one can ultimately equip everyone (not quite literally everyone until one has Master of All) with the gear in 10 minutes.

Evidently, the Lucky Bow has its damage scale with Luck so that everyone just deals at least 4k damage after going all on with luck+Master of All, with Shiro dealing twice as much under the effects of alcohol. Since I did just get two while the third speedster was not invested into yet either, I am using them.
 
  • Like
Reactions: ArtisticTomato
Jun 18, 2022
224
146
Even when Ta-yo gives the daily crops -- they aren't destroyed. She keeps using the same crop until you change it, that's normal behavior, Wolven. Why you aren't receiving items seems kinda weird.

I hadn't actually looked at that particular ability since last year -- this cast has been sitting at level 99 for about 4 months now so I just got used to the fact that everyone could wear everything and forgot that it was that skill that did it. Ha.

I suppose given how much care the developer has in the game, we can trust that luck is supposed to increase rare enemies, if it says it is supposed to.

Yeah, I think it's counted as two turns. I realize I'm not sure but that's how I *felt*.
I can't imagine what dealing with that final boss would have been like without being able to pull an instant attack or two out. In the beginning of the game I hadn't really studied a lot of the abilities so I wound up in your position. If it wasn't for Shiro bulldozing everything I might have had more of a problem.

Even without that there are a few nasty enemy types, ugh. I didn't kill an enemy in the final dungeon once, though. Expected a loss from a screenwide spell. Kunyuu apparently reflected it and killed the enemy in question.


Given that she's talking about the desert in her screenshot, probably tied in with Misante too?
 
Last edited:

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,723
2,152
Also, could you elaborate more on what you mean by if "more shit was shown/demonstrated"? I take it from context that you're talking mostly about the battle system's intricacies, as opposed to the story, or both?
Basically just "Show, don't tell" with some of the story elements. The game explains a lot of what's happening in the world through random conversations, but we rarely get any cutscenes or anything showing events taking place. It can make some of the worldbuilding feel a bit shallow because we're hearing about everything secondhand from random people instead of experiencing/witnessing it "ourselves". It doesn't have the same impact.

For example, there's supposedly a lot of racism in the cities, it would have been nice if we see more often how the various cities and races mistreat other races. Maybe occasionally you find some fights taking place between races in the dungeons or something, or when you enter town, occasionally you'll see prisoners of the war that is supposedly going on being paraded through the town. Or you could see a bunch of soldiers heading off to fight the Orcs or something.

That kind of stuff, basically more events that aren't directly related to Shiro. So far, the only events I remember that we really experience are the brief and no dialogue moment Ryuna's parents are captured and she splits up, and the moment the knight chick is ordered to kill us. Those events are like 10-15 hours apart, lol. I dunno why there's no dialogue in the Ryuna scene, that was a great moment to flesh out her character and make us care that her parents are in prison.
 
Last edited:
Jun 18, 2022
224
146
I totally getcha. I don't actually know how much of the game you've seen at this point, because I feel like there is some randomness to HOW the game chooses which conversations to play out, but there are a lot of conversations that don't involve Shiro. I believe Ryuna's father and Misante meet up, because they know eachother.


I believe there's a scene of disagreement between Rueme and Misante as well. Uhh, I can't really remember a lot at this point in time but if I can, I'll let you know. But I can totally get your point.

I actually like that for the most part, outside of Kunyuu and Rueme's moderately strained friendship, the racism isn't really an issue among the cast.
 
Last edited:

Crow Lotus

Member
Oct 18, 2018
138
41
Probably a dummy moment on my part but any help would be appreciated. I can't build anything after establishing the three residential areas. It keeps saying I don't have enough materials but, according to Town Stats, each one is maxed. I have 700/700 metal, wood, food, etc but the game keeps telling me not enough supplies. Any ideas?
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,723
2,152
Probably a dummy moment on my part but any help would be appreciated. I can't build anything after establishing the three residential areas. It keeps saying I don't have enough materials but, according to Town Stats, each one is maxed. I have 700/700 metal, wood, food, etc but the game keeps telling me not enough supplies. Any ideas?
Upgrading the Residential Areas increases the max material storage amount of your town. Even if you have the materials in your inventory, Ryuna won't accept them past the cap. A lot of the mid game buildings need like 1k+ materials. I remember a point where I had to upgrade the Residential Area twice before I could build anything else, guessing that's where you are.

The good news is if you're at that point, you're about to unlock a shit ton of useful buildings.

If that's not it, try sleeping. Sleep occasionally unlocks shit without it even mentioning it. I usually make sure to sleep at least once a day to not get too far behind on things.
 
Last edited:

Tryon

Newbie
Jun 23, 2020
71
37
The game just came out, Tyron, and it's huge. If you're just looking for the sex, I'm sure someone can upload a save with them unlocked, though.

I doubt my save is compatible with the English version, or I would send it to you.

Thanks, then I'll wait for someone to finish it.
 

Crow Lotus

Member
Oct 18, 2018
138
41
Upgrading the Residential Areas increases the max material storage amount of your town. Even if you have the materials in your inventory, Ryuna won't accept them past the cap. A lot of the mid game buildings need like 1k+ materials. I remember a point where I had to upgrade the Residential Area twice before I could build anything else, guessing that's where you are.

The good news is if you're at that point, you're about to unlock a shit ton of useful buildings.

If that's not it, try sleeping. Sleep occasionally unlocks shit without it even mentioning it. I usually make sure to sleep at least once a day to not get too far behind on things.
I unlocked 2 1/2 Residential Buildings. I say "1/2" because when it builds, I only get two buildings in the new sector. I have the option to build more buildings (Lewd Shop, Farm, etc.) but, even thought I have the materials still can't build.
 

Crow Lotus

Member
Oct 18, 2018
138
41
Having fun building & recruiting the new people. However, what makes it not fun is the error I get each time on EVERY new female or sex scene (see attached photo). I download the "fix" version of it. Should I have downloaded the original, installed it and then the fix one?
Bug.jpg
 

Kuroimi95

Member
Nov 20, 2017
141
297
I unlocked 2 1/2 Residential Buildings. I say "1/2" because when it builds, I only get two buildings in the new sector. I have the option to build more buildings (Lewd Shop, Farm, etc.) but, even thought I have the materials still can't build.
Might be a bit stupid but... Do you have enough money in the town? Sometimes I forget about the money cost and wonder why I can't build anything

The "1/2" area is actually a spot for special building (Lewd Shop goes there for example) and not a real Residential spot btw, it should still increase your material cap tho
Every corner of the town are special spots for buildings
 
3.50 star(s) 4 Votes