mattolder

Newbie
Jul 29, 2023
28
9
for various reasons I had to delete and redownload HS, then after downloading advance ik installed it as per program but opening studio neo it does not show it to me... yet the first time it was seen and used, why?
 

Yanni2011

Newbie
May 21, 2021
20
25
for various reasons I had to delete and redownload HS, then after downloading advance ik installed it as per program but opening studio neo it does not show it to me... yet the first time it was seen and used, why?

This may help, but there could be a number of reasons it's not appearing.
 
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mattolder

Newbie
Jul 29, 2023
28
9
this may have what you are looking for.

I enclose the below as some might find it useful. (As always make backup before any changes)
HS1 Plugins - 2023 Updates
Mega

Version history:

BonesFramework
v1.4.1.3:
- Fixed: The parent animator was incorrectly treated like an additional bone, causing some clothing to be parented incorrectly and/or disappear
v1.4.1.2:
- Some minor improvements
v1.4.1.1:
- Loading, deleting and some operations for extra bones are now less likely to break in some scenarios

CameraEditor
v1.0.0.1:
- Resizing Studio NEO window while having 11+ camera slots no longer makes camera icons appear cut off

HSExtSave
v1.0.1.1:
- Checks now skip the default chara preset that is always loaded durinig chara initializaiton

HSLRE/HSIBL
v5.2.0.6:
- The SSR feature no longer degrades quality or becomes incorrectly enabled, when taking screenshots
- The following settings should update correctly when toggled in the main game: Bloom (IBL equivalent: 'Bloom and Flares'), SSR, Depth of Field, SSAO, Sun Shafts, Vignette (IBL equivalent: Vignette and Chromatic Aberration), and Antialiasing
- Distortion/Chromatic Aberration/Vignette effects no longer distorted
- Changing Ambient Intensity now works even when no cubemap is selected
- SEGI: The 'main light' selection used by SEGI should now be updated as expected when loading scenes and when changing light intensity (SEGI uses the strongest directional light as 'the sun' in its calculations, but this wasn't always updated correctly)
- Volumetric lights effect is no longer distorted when taking upscaled screenshots
v5.2.0.2:
- New SSR (fixes visual corruption)
- Fixed default light rotation not being updated on scene load
- IBL settings synced with in-game equivalent graphics options
- Sliders clamped where required
- More tooltips
v5.2.0.1:
- Merged into LRE plugin
- IBL Window now scales based on game's window
- Big sliders and scrollbars

HSPE
v2.12.0.2:
- New font colors for Advanced menu
- Disabling Advanced mode on a character now also reverts changes to the character's bust
- Fixed: Face blend shapes not correctly updating when changing a character's head
v2.12.0.1:
- Additional checks when working with blendshapdes, destroying colliders, applying weights and saving scenes that were loaded using the 'load (old)' feature
- Changing a character's head now forces an update to the BlendShapesEditor list
- Duplicating stuff in the studio should no longer throw errors

HSStandard
v1.0.2.1:
- Avoid breaking when adding 'depthTextureOnly' material to hair and that hair doesn't actually exist

HSUS
v1.9.0.3:
- Default PostProcessing overrides now applied when studio finishes loading, instead of when the user presses the system button
v1.9.0.2:
- Minor optimizations
- Don't break when failing to load chara card images
v1.9.0.1:
- DebugConsole: window can be dragged while preventing clicking items behind it; error (red) text now has brighter color
- HSUS NEO optimizations: skip broken blend shapes for custom heads (some custom heads have broken blend shapes)
- HSUS NEO optimizations: main game chara maker no longer breaks when entering the male maker and then changing to the female maker
- HSUS NEO optimizations: `Add Male/Add Female` lists should load faster now

MoreAccessories
v1.3.1.1:
- Loading a character always resets MoreAccessories now
- OnCoordSave now detects correct chara when saving clothes in StudioNEO

NodesConstraints
v1.2.1.1:
- The Quit confirmation pop-up no longer causes the plugin to unload

RendererEditor
v1.6.0.2:
- Fixed a minor issue that occurred when selecting another folder in the Select Texture window
v1.6.0.1:
- The Quit confirmation pop-up no longer causes the plugin to unload
- The plugin now ensures file name is valid when dumping a texture
- Additional safety checks when loading scenes
- Renderer and Projector properties are now set up correctly when copying items, or when loading scenes
- Option to filter by tags
- Option to clear all textures from selected materials
- Includes HSSSS properties

Timeline
v1.1.0.2:
- Fixed: new body sliders were incorrectly applying changes to bones multiple times, causing conflicts with HSPE
- Fixed: plugin not working as expected when setting character height without having the AdditionalBoneModifier plugin installed
v1.1.0.1:
- When deleting stuff in the workspace or resetting the scene, affected interpolables are now correctly removed as well
- Empty interpolable groups are now correctly removed
- Added Chara Body/Face sliders

Suimono
v1.0.0.1:
- Fixed a crash issue when quitting.

FogEditor v1.2.1.1 + LightingEditor v1.1.0.1 + all the above plugins:
- Additional code refactoring, and also no longer merging the Harmony into the plugins because that added performance penalties during startup for each plugin that had Harmony merged into it; this means that in order to ensure that Joan's plugins work, you'll have to be sure the Harmony plugin is also installed.

AddonChanges
v0.9.7.6:
- Fixed: accidentally prevented FK bone update patches from HSPE plugin
- Fixed: some top clothing bodies weren't having their bust shadows fixed
- Uncensor no longer throws errors when destroyed
- Broken list files are now skipped, they no longer break the game
v0.9.7.2:
- Fixed Ggmod not working in the main game
- Fixed uncensors not loading correctly in some cases
v0.9.7:
- Fixed asset bundle load issue when there are CAB ID conflicts by clearing the bundle cache
- Bugged lights with ID 20871 or 99559 are now removed earlier, making the process faster; there's also a modprefs.ini option now, to specify light IDs to remove (in case any other bugged lights exist)
- Added output log warnings for missing asset & assetbundle during loading
- Ggmod no longer breaks feet if an expected cfg file is not found
- Patch for ItemFKCtrl: OnDisable should no longer trigger exceptions
- Fixed some Unc2 exceptions
- Fixed bust shadows

CharaMakerNeo
v0.3.0.1a:
- Fixed: eye blink setting was always being reset, when changing head-related parts
v0.3a:
- Fixed an issue with the face blendshape patch
- Included 'Mufufu' to list of things to show at the top of clothing lists
- More chara properties (chara fuse + chara personality/attributes)
- Sort by id option
- Slider behavior setting for multiple character selections (change by offset vs setting the same value for all selected charas)
- Custom chara/coord card size
- Chara/coord/preset overwrite + coord/preset comment option
- Changing front and side hair parts no longer resets the back hair, when hair sets are enabled and a hair set is selected
- Regular accessories now include MoreAccessories attach points
- FK bones are now updated when changing changing hair/clothes
- Clothing: Press middle mouse button on clothing/accessory slot to reset it to default (no clothing/accessory)
- Clothing: Color editing for multiple clothing/accessory parts simultaneously (multiple selections enable all color options)
- Clothing: Copy/paste functionality for clothing/accessories (use Ctrl+C & Ctrl+V, or right-click on clothing/accessory slots)
- Changing base color allows changing Transparency option, this affects different clothes in different ways: some will become more transparent, some will disappear completely, some will be unaffected

HSResolverExtras
v1.0.2:
- Fixed missing item being set to default sphere instead of 'emptyXXXXXXXX' item
- Fixed normal clothing loading instead of custom clothing created with HoneyKatsu
- Additional info posted in output log when failing to find studio or chara items from smart cards

ItemManager
v2.2.1.1b:
- The option to hide accessories and maps will now hide their respective groups as well
v2.2.1b:
- new modprefs.ini settings to hide accessories and maps in list ("List accessories" and "List maps"): 1 = enabled, 0 = disabled
v2.2b:
- Fixed color2 shine value being set incorrectly when using default colors
- Search input now gets auto-selected when window is opened

MaterialPropertyFix
v0.5.1.1:
- Uncensor detection
- New modprefs.ini setting: option for preferred body probe usage ("Preferred ReflectionProbeUsage for body"): Off, BlendProbes, BlendProbesAndSkybox or Simple (or 0, 1, 2, or 3)
v0.5.1:
- Chara body and face are now set to the same blend probe setting, helping with neck seams when using compatible head & body skins

PauseInBackground
v1:
- Initial release

All plugins (as of April 24th, 2023):
- Some internal changes; additionally, previous patches for Joan's plugins are now moved to those plugins


AddonChanges:
A collection of bug fixes + stability & performance improvements for the game and several plugins; prevents some broken mods from breaking the game; adds support for mods that contain custom chara animations and custom studio lights.
Impacts: HSResolveMoreSlotID, Ggmod, HSStudioNeoAddon, HSUncensor2
Requirements: Harmony

CharaMakerNeo:
Chara Maker equivalent for Studio NEO. Still in early development. Press 3 on your NumPad to open.
Requirements: Harmony, HSExtSave, MoreAccessories

ExtraItemAnimations:
Adds support for studio item mods that have 2 or more animations; adds some basic controls for particle animations; adds these animation features to Timeline plugin.
Requirements: Harmony, HSExtSave

ExplorerSupport:
Add option to drag cards (or shortcuts to cards) into Studio NEO: dragging a scene card into the studio window will load the scene; dragging coordinate cards will replace selected characters' clothing; dragging chara cards will load the charas (or replace selected charas).
Requirements: Harmony

HSResolverExtras:
Improves support for smart card data for HSResolveMoreSlotID: adds support for males; improves support for females (adds data for MoreAccessories slots); importing scenes now works with smart card data; clothing created with HoneyKatsu should now load correctly.
Requirements: Harmony, HSResolveMoreSlotID, HSExtSave, MoreAccessories

MaterialPropertyFix:
Attemps to fix some visual issues with materials like neck seams, or metallic/smoothness settings sometimes making the entire scene look weird.
Requirements: Harmony

ItemManager:
Optimized item search window for Studio NEO; also makes maps and accessories available as studio items, and makes hair parts available as Head Accessories.
Requirements: Harmony, HSResolveMoreSlotID, UI_lib.dll

PauseInBackground:
Pauses the game when the window isn't focused.
Requirements: none.

ResizePoseList:
Makes the list of character poses in Studio NEO longer.
Requirements: none.
thank goodness I solved it somehow, after yet another attempt to install HS1 Plugins - 2023 Update the icon finally appeared! Thanks for the link and the help!
 

TheHeavyLobster

New Member
Sep 15, 2024
2
0
If anyone has [HS] Cammy - Street Fighter 6 by Garnetfanatico and [HS] Sindel + Empress Of Outworld - MK1 by Garnetfanatico they'd be willing to share that'd be awesome too.
 

blimblimblom2

Member
Nov 17, 2021
119
69
I recommend making "these type of requests" so that this thread doesn't get axed like hs2 and kk.
 
Jul 5, 2020
96
142
May I ask which version or link should I download? Mainly to create scenes with studio + character creation from the game.

Thanks for the help.
 

JOe bIdeN_2099

New Member
Aug 20, 2024
10
3
I want to be sure just in case, on which folder should I install the HoneySelect Mods from Pastelink.net?...is it the Plugins subfolder in Honey Select parent folder? Same question for the optional 4k skin texture mods..is it for that folder too or should I create a separate folder for it??? I'm a bit confused and the instructions note is not even clear on WHERE should I install it.

Screenshot (4874).png
 
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