- Jun 11, 2020
- 8,813
- 29,990
Hey Dev, the name “horny love” is ok but what if you changed the name to “Horny Housewife” or “Desperate Housewife” or “Anal loving wife”
Completed... That's rich. A completed tag does not make a completed game as much as this dev(and yourself apparently) believe it does. And as long as he keeps putting out these silly, half-assed attempts at anything, we will "beat the drum". Old? Maybe. Pertinent? Absolutely!Just ignoring the fact he completed his previous game, and the game before that. Selective beating a old drum are we?
Oh dear, salty much? So is it down to the individuals now to decide when a creator's projects is completed or not? So any game we want more of, we can just claim the creator didn't complete the game, because you didn't get what you wanted?Completed... That's rich. A completed tag does not make a completed game as much as this dev(and yourself apparently) believe it does. And as long as he keeps putting out these silly, half-assed attempts at anything, we will "beat the drum". Old? Maybe. Pertinent? Absolutely!
Edit: I see you're the ultimate slonique fan. Have a nice day!
Oh dear, salty much? So is it down to the individuals now to decide when a creator's projects is completed or not? So any game we want more of, we can just claim the creator didn't complete the game, because you didn't get what you wanted?
Why would you white knight for a creator that doesn't give a damn about your opinion to start with? If a creator slap a completed tag on their project, its completed whether we like it or not. There is plenty of games around here that riddled with bad and half arsed endings, but it is what it is.Begin: Operation White Knight
Pretty sure it got a completed tag and you ended up go balls deep in her... Did you want a picket fence, and a happy ever after to go with it or?If he/she is gonna re use a char, I'd prefer it was Sandra from OML... or just go back and finish that fucking game, which was the best thing they ever made.
^^^^ This, but that also applies to a lot of creators though. To may have good initial release and a few updates in they start show problems. Idea drought, ran into a wall writers block, whatever. Movie makers start with a script and story board before they start shooting a movie. The coming up with an idea and make it up as you go along seldom lead to a good result.In general, I'd like if he worked out his concepts better, have both start and end written down before working out the inbetween, and only start building in ren'py once that is sorted out. Or maybe if he employed a writer to work out his concepts. Whenever he has a new idea, he should write it down in a notebook for future use, instead of trying to shoehorn it into what he's working on or abandoning his current project to start on the new concept. I know it can be frustrating when you have a great idea, but have to finish what you're working on first, but that's just how it is when you want to deliver great things.
you're right (although they didnt really finish that game either, just slapped a sex scene on there and called it good). The game I was thinking of is "On My Own", the non cuck version of OML.Pretty sure it got a completed tag and you ended up go balls deep in her... Did you want a picket fence, and a happy ever after to go with it or?
No, that is consequence of your choice... Just as with real life. If someone ask you a question you can answer whatever you want right? But it doesn't necessary mean it's the desired answer and give the desired outcome. And the question is never as simple as 2+2.The thing about that is it takes away any of the meaning behind the choices for the player. If they ask "2+2 =" and you want to say "4", but the gold star is behind "5"... Well, you gotta say "5". There goes all your freedom and enjoyment. You gotta answer what they want you to answer or you will be punished by not getting the animation you wanted.
All of the choices are meaningless if they are attached to a star system that holds the animations hostage.
Real life follows logic. In this universe, the answer to 2 + 2 is 4. Having to pick the wrong answer for the sake of the game would be bad game design unless the dev has demonstrated why, in his game's universe, 2 + 2 = 5.No, that is consequence of your choice... Just as with real life. If someone ask you a question you can answer whatever you want right? But it doesn't necessary mean it's the desired answer and give the desired outcome. And the question is never as simple as 2+2.
It would actually be a thing if you got a question what is 2+2, but that isn't it, you get a choice with a pre determined answer. The right choice to get your reward. If that choice doesn't compute with your reasoning, it doesn't matter, because the right choice is determined by the game.Real life follows logic. In this universe, the answer to 2 + 2 is 4. Having to pick the wrong answer for the sake of the game would be bad game design unless the dev has demonstrated why, in his game's universe, 2 + 2 = 5.
You are right many games do lock scenes behind choices. However, there is a MAJOR difference between a game that has an answer set that adjusts according to player inputs such as Being a Dik, Good Girl Gone Bad ect, and one that is basically a Kinetic Novel combined with several meaningless choices they want you to memorize.No, that is consequence of your choice... Just as with real life. If someone ask you a question you can answer whatever you want right? But it doesn't necessary mean it's the desired answer and give the desired outcome. And the question is never as simple as 2+2.
Ever played "Planscape Torment"? and then reached the point where you meet Ravel and she ask you "What can change the nature of man?"....
It's sort of a place where you curse the game designers, but it's their design. Your freedom is set within the confinement of the games design and rules.
There is many adult games that have scenes that is locked behind choices. If you want to see them you would need to make choices you don't really want too, but on the other hand you get annoyed because you want to see the scenes.
Imagine, people wanted you to make at least 10 multiple paths for every character in your game. So their preferred choices would be more in line with their mindset. Sometime a game is what it is. If you look at like LOP games. You have multiple choices but if you pick wrong choices you don't get enough "stars/progress" to get to the good bits. Like, enjoy your handjob but you could gotten a bj... We can only play and make choices inside what determined by the game, we don't have to like it, but it is what it is.You are right many games do lock scenes behind choices. However, there is a MAJOR difference between a game that has an answer set that adjusts according to player inputs such as Being a Dik, Good Girl Gone Bad ect, and one that is basically a Kinetic Novel combined with several meaningless choices they want you to memorize.
There is a difference in a parent asking their child "Would you like soup or salad?" & The parent saying "Eat your soup, or go to bed hungry."
It is always: "obey and eat your soup or go to bed hungry" in this type of coding setup. If there was a different set of rewards behind 0 stars & 1 star where you unlock a bonus render or something then it wouldn't be so forced, and players would be able to play how they want to, and it would have more replay value players would be going through multiple times to get to everything.
This type of coding setup doesn't offer silver and bronze stars. You get gold or get nothing.
Scope creep definitely goes up by adding multiple paths. There is no denying that. So, naturally, it is more work to make a game that appeals to more sorts of people with a variety of interests.Imagine, people wanted you to make at least 10 multiple paths for every character in your game. So their preferred choices would be more in line with their mindset. Sometime a game is what it is. If you look at like LOP games. You have multiple choices but if you pick wrong choices you don't get enough "stars/progress" to get to the good bits. Like, enjoy your handjob but you could gotten a bj... We can only play and make choices inside what determined by the game, we don't have to like it, but it is what it is.
Also compare this game with like GGGB, who got a very extensive story several layers deep doesn't make sense. This game is very shallow in comparison. But it's less punishing than like GGGB where choices you made early can screw you over later in the game.