Hopefully there will be actual basketball involved in the story this time around. Since a lot of other games out there use it as a premise/hook but then never do anything with it.
Glad to see that the number of L.I isn't too high especially since it's not a planned Harem but also not so low that it doesn't have a lot of diversity. Always turns in to an issue when you have 27 possible L.I that you gotta write somewhat meaningful stories for, not to mention the added workload of additional renders. See too many devs shoot themselves in the foot with that. As someone else said, even 8 might be too much, but that all depends on the devs personal writing ability and workflow.
Much as we all like the fantasy, the truth is that harems always feel cheap. Here's hoping this will be a well-crafted game where the player is rewarded for sticking with an LI.
Not universally true. If it's written well and makes sense in the context of the story, then it works. But mostly it's you get a girlfriend and she's like you're so wonderful I should share you with other women.
My guy who shared the renders there got lots of girl wrong.
Alyssa, Lexi, freja and serina are not my girls they are made by darkhan3d a really good friend of mine.
Amanda is made by a new dev name WsZgamez
I don't know who made Catalina
Regina, Rosetta, Erin, georgia and mackenzie(hide the pain girl) are mine and they are the main love interest in the game.
I'm curious if they're impactful to the gameplay at all. Player stats in some way for their basketball ability, or if it's just fluff stuff. Which don't get me wrong if they're done well they can be fun, but I can think of a few games where the minigame is just frustrating but at the same time changed the outcome of the following scenes and had to eventually have an added skip with whether you wanted that outcome to be win or lose since it was so jarring to the story with how bad the minigames were lol.
I'm curious if they're impactful to the gameplay at all. Player stats in some way for their basketball ability, or if it's just fluff stuff. Which don't get me wrong if they're done well they can be fun, but I can think of a few games where the minigame is just frustrating but at the same time changed the outcome of the following scenes and had to eventually have an added skip with whether you wanted that outcome to be win or lose since it was so jarring to the story with how bad the minigames were lol.
How would winning and losing a little basketball game affect your story?
Winning improves your relationship with your teammates, and they may act as your wingman in some instances, plus you may impress some girls.
But it doesn't imply you have to win every time; in some cases, losing may be more beneficial than winning.
That's where skill stats come in handy, because your opponent, like you, will have skills that you can see by Advantage points, for example:
If Callum has an offensive rebound skill of 90 and you have a defensive rebound skill of 80, the rebound will go to Callum and he will end up scoring the bucket.
However, if you have mini-games enabled, the skills won't have as much of an impact because they will act as a time increaser meaning it will make the mini-game easier for you. If you win the mini-game, you will end up beating your opponent.
The mini-game will also award you with more gallery images.
Also mini-games aren't going to be frustrating at all they will be fun to do.