- Jun 7, 2017
- 177
- 223
A couple of things.
1) Startup warning screen needs work, it's a bit disjointed and the text is too small, your agree/quit buttons are too far from the texts as well so this feels like underused content spacing.
2) Texts/buttons are still small in general (also not a fan of middle aligned choices when normal text is left aligned), what is the "intended" resolution for the game? All UI elements could be bigger, the save menu could be more accessible instead of being nested to "settings" > save/load (and also more slots as time goes on).
3) Missed opportunity to break away from cloning BB when you didn't allow for player naming.
4) Hide text button (tiny red down arrow pointer) is odd. It's tiny, and honestly I thought it was some misplaced advance screen indicator but it's just a really tiny hide/show text box feature.
5) Not a fan of the story atm, you're literally just another asshole molester being dumped into this house full of women, despite your reasoning for being placed there being molesting other women. I understand the cloning, but it worked in BB because of the relationships, and removing that PLUS making the molester background makes this whole setup really contradictory. The rest of the reasons for content feels thin, like the punishment system just seems like an excuse to use the spanking scenes from BB.
6) Sigh, basic room navigation, again. This is not a new feature in these games, so there's a lot of work needed to make this more appealing. I hope there are plans to improve it at least with character indicators showing who's in what room, and maybe event indicator to show where to go next instead of having players click every single room at every time interval.
I hope future versions of this won't just be clicking on "Time" until an event happens with no interaction with anything in between. You've set this up like BB but we're back to square 1, so there's a lot of basic work that needs be improved (UI, clarity of functions and events, remove 1 choice actions like "walk away", etc).
This so far is very basic (I'm aware it's a demo) and has loads of work to be done. I hope there's a vision in terms of what you want it to be at the end of the game, feature wise and story wise. I'm still not a fan of the art style (they can look smudged), but there are other more prevalent issues. An empty game with good intuitive UI can make me want to come back for more content updates, a game full of content but a pain to play will just make me want to rip the CG and not play the game.
Lots of work to do with this one, especially when it's staying close to the BB content.
1) Startup warning screen needs work, it's a bit disjointed and the text is too small, your agree/quit buttons are too far from the texts as well so this feels like underused content spacing.
2) Texts/buttons are still small in general (also not a fan of middle aligned choices when normal text is left aligned), what is the "intended" resolution for the game? All UI elements could be bigger, the save menu could be more accessible instead of being nested to "settings" > save/load (and also more slots as time goes on).
3) Missed opportunity to break away from cloning BB when you didn't allow for player naming.
4) Hide text button (tiny red down arrow pointer) is odd. It's tiny, and honestly I thought it was some misplaced advance screen indicator but it's just a really tiny hide/show text box feature.
5) Not a fan of the story atm, you're literally just another asshole molester being dumped into this house full of women, despite your reasoning for being placed there being molesting other women. I understand the cloning, but it worked in BB because of the relationships, and removing that PLUS making the molester background makes this whole setup really contradictory. The rest of the reasons for content feels thin, like the punishment system just seems like an excuse to use the spanking scenes from BB.
6) Sigh, basic room navigation, again. This is not a new feature in these games, so there's a lot of work needed to make this more appealing. I hope there are plans to improve it at least with character indicators showing who's in what room, and maybe event indicator to show where to go next instead of having players click every single room at every time interval.
I hope future versions of this won't just be clicking on "Time" until an event happens with no interaction with anything in between. You've set this up like BB but we're back to square 1, so there's a lot of basic work that needs be improved (UI, clarity of functions and events, remove 1 choice actions like "walk away", etc).
This so far is very basic (I'm aware it's a demo) and has loads of work to be done. I hope there's a vision in terms of what you want it to be at the end of the game, feature wise and story wise. I'm still not a fan of the art style (they can look smudged), but there are other more prevalent issues. An empty game with good intuitive UI can make me want to come back for more content updates, a game full of content but a pain to play will just make me want to rip the CG and not play the game.
Lots of work to do with this one, especially when it's staying close to the BB content.