RPGM How to Fuck in a Zombie Apocalypse? [v0.16 Public] [The Sex Game's Stories]

2.40 star(s) 10 Votes

Zolfried

Member
May 31, 2017
170
113
i do agree the MC to be weak when he first gets out of the shelter, because he has spent a few years in that confined space.
But only 1HP per level up doesnt seem fair. He probably didn't move much or exercise to conserve energy and food while down there so he became weak.
But fighting zombies should give you experience with how to fight them, remove the hesitation from your attacks, better defend against them and move more agile to dodge the zombies predictable attacks. Which in gaming terms translates to more atk, def, spd and luck. Meanwhile running all around town scavenging gives more endurance/stamina which translates to HP.

The rate the armors break so fast i gather like 12 cloth from fighting and i break both armors and have to spend 10 of those 12 on making a new set.

Ive also lost the game a few times because bad rng where i miss a few attacks causing me to die even though i went into a fight with full hp.. that doesnt translate to a fun experience.

For the grindiness argument. just doing clean math, some building projects costs around 50 wood. a tree gives 1-3 wood, that = 25 trees to farm mats. enemy attack rate is 30%, meaning about 8 fights.. even with weapon, you can really just kill 1 zombie per day unless you find some safe way to gather a lot of food. so at best, thats 8 days, though if you get a fight on the 1st tree you chop down, youll probably have to end the day right away, which raises the number to about 12 days. and thats just the wood to build a thing. you also need 24 food and water per person for that period aswell.

I believe the first point i stated can alleviate some of the grindiness of the game.. like if a level up gave 20hp, 2atk, 2def, 2agi, 2luk.
Especially if you plan to introduce stronger enemies in the future, a sense of power scaling is needed. and the increase in strength allows the MC to stay out and work even after just 1 fight.
 
Last edited:
  • Like
Reactions: AlexTorch

Tedger

New Member
Aug 13, 2017
10
4
i do agree the MC to be weak when he first gets out of the shelter, because he has spent a few years in that confined space.
But only 1HP per level up doesnt seem fair. He probably didn't move much or exercise to conserve energy and food while down there so he became weak.
But fighting zombies should give you experience with how to fight them, remove the hesitation from your attacks, better defend against them and move more agile to dodge the zombies predictable attacks. Which in gaming terms translates to more atk, def, spd and luck. Meanwhile running all around town scavenging gives more endurance/stamina which translates to HP.

The rate the armors break so fast i gather like 12 cloth from fighting and i break both armors and have to spend 10 of those 12 on making a new set.

Ive also lost the game a few times because bad rng where i miss a few attacks causing me to die even though i went into a fight with full hp.. that doesnt translate to a fun experience.

For the gindiness argument. just doing clean math, some building projects costs around 50 wood. a tree gives 1-3 wood, that = 25 trees to farm mats. enemy attack rate is 30%, meaning about 8 fights.. even with weapon, you can really just kill 1 zombie per day unless you find some safe way to gather a lot of food. so at best, thats 8 days, though if you get a fight on the 1st tree you chop down, youll probably have to end the day right away, which raises the number to about 12 days. and thats just the wood to build a thing. you also need 24 food and water per person for that period aswell.

I believe the first point i stated can alleviate some of the grindiness of the game.. like if a level up gave 20hp, 2atk, 2def, 2agi, 2luk.
Especially if you plan to introduce stronger enemies in the future, a sense of power scaling is needed. and the increase in strength allows the MC to stay out and work even after just 1 fight.
the thing also that you make zero damage without weapon is bit annoying...
 

TSGS

Active Member
Game Developer
Oct 21, 2019
755
477
i do agree the MC to be weak when he first gets out of the shelter, because he has spent a few years in that confined space.
But only 1HP per level up doesnt seem fair. He probably didn't move much or exercise to conserve energy and food while down there so he became weak.
But fighting zombies should give you experience with how to fight them, remove the hesitation from your attacks, better defend against them and move more agile to dodge the zombies predictable attacks. Which in gaming terms translates to more atk, def, spd and luck. Meanwhile running all around town scavenging gives more endurance/stamina which translates to HP.

The rate the armors break so fast i gather like 12 cloth from fighting and i break both armors and have to spend 10 of those 12 on making a new set.

Ive also lost the game a few times because bad rng where i miss a few attacks causing me to die even though i went into a fight with full hp.. that doesnt translate to a fun experience.

For the grindiness argument. just doing clean math, some building projects costs around 50 wood. a tree gives 1-3 wood, that = 25 trees to farm mats. enemy attack rate is 30%, meaning about 8 fights.. even with weapon, you can really just kill 1 zombie per day unless you find some safe way to gather a lot of food. so at best, thats 8 days, though if you get a fight on the 1st tree you chop down, youll probably have to end the day right away, which raises the number to about 12 days. and thats just the wood to build a thing. you also need 24 food and water per person for that period aswell.

I believe the first point i stated can alleviate some of the grindiness of the game.. like if a level up gave 20hp, 2atk, 2def, 2agi, 2luk.
Especially if you plan to introduce stronger enemies in the future, a sense of power scaling is needed. and the increase in strength allows the MC to stay out and work even after just 1 fight.
the thing also that you make zero damage without weapon is bit annoying...
As I've said many times before, the game is only at the beginning of its creation and there are still some details that need to be readjusted. On the other hand, if you tested an older version of the game, some details have already been changed in the next version (example: the stats of the hero and the zombies).

Gain atk, def, or other gain in lvlup will never be added. Considering how I set up the zombies, you'll be invulnerable to lvl14 against all of them.

I found a small mistake with the durability, it should be consumed less quickly for defense in a next version.

Equipment can be repaired.

You have to go exploring, the game map is quite large and there is food everywhere and NPCs to find. In this version => 1NPCs that will fight with you (=2vs1), 1NPCs that provide you with food, and 1NPCs that make potions that heal you, increase your strength, and increase your defense.

There are 2 guns to find and they are quite close to the NPCs to find. Chance to kill in 1 hit using them.

In V0.08, there will be stronger zombies but you will also have better equipment = give bonus stats (and a 2nd NPC to fight with you). The lvl2 equipment will make you invulnerable against zombies around your base.

I'm not talking about planned content, I'm only talking about content that's already present in the latest version of the game. But if you want to know what's planned,
=> there will be even more NPCs (1 who will fetch resources, 3rd fighter, 2 stylists, ...) and other constructions (Shooting range, gym, ... ).
=> Another survivor base with whom you will have to become friends to be able to trade (food for resources and vice versa).
=> An enemy survivor base.
=> And more
For those who have explored the map and the different regions, there is always the same number of resources that can be harvested because the code will be changed. I'm going to rewrite everything so that the farther away you are from the base, the more resources you receive, but the zombies to fight will be stronger. More details in the GameFaq, there's even the map of the areas.

ps: A little tip about defense equipment => each time you receive 1 hit, you lose 1 point of durability but this is random so the more equipment you wear and more the probability of a piece of equipment losing 2 times in a row decreases. There are 8 that can be worn at the same time.
 
Last edited:

grahegri

you can't regex stupidity
Donor
Feb 23, 2023
10,222
5,792
HowToFuckInAZombieApocalypse-0.07
You don't have permission to view the spoiler content. Log in or register now.
rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.
Want to join the team? Read more here!
 

TSGS

Active Member
Game Developer
Oct 21, 2019
755
477
IS THERE A WALK THOUGH FOR THIS GRIND OF A GAME LIKE DAM TRYING TO JERK AND ALL THIS GRINDING IS A HUG TURN OFF
You have to tell me where the grind is. There is a way to play without even leaving the starting region. And if you don't read the explanations given to you by the NPCs, you can find them on the GameFaq.

PS : Simply pick up the resources in the base to quickly build your room, kitchen, Kate's room, and portals (+2 defense gear). And I just added corpses in V0.09 where you just have to collect resources in their backpack when the Danger is at 0 (randomly, you receive 5 woods, 5 cloths, 5 stones, 2 metals or 2 ropes). So you don't even have to risk fighting zombies anymore (wait 15 days to regenerate).

Amazing game, i cant wait to play the incoming updates
You can become a member of my Patreon, subscribestar or Buymeacoffee page to get V0.08 or V0.09 ;)
 

novatitan21

Newbie
Dec 3, 2022
86
26
You have to tell me where the grind is. There is a way to play without even leaving the starting region. And if you don't read the explanations given to you by the NPCs, you can find them on the GameFaq.

PS : Simply pick up the resources in the base to quickly build your room, kitchen, Kate's room, and portals (+2 defense gear). And I just added corpses in V0.09 where you just have to collect resources in their backpack when the Danger is at 0 (randomly, you receive 5 woods, 5 cloths, 5 stones, 2 metals or 2 ropes). So you don't even have to risk fighting zombies anymore (wait 15 days to regenerate).


You can become a member of my Patreon, subscribestar or Buymeacoffee page to get V0.08 or V0.09 ;)
1714913521174.png 1714913549566.png

this is all i get i already gave farm girl water idk what to do now since it doesnt let me make a room for farm girl
 

TSGS

Active Member
Game Developer
Oct 21, 2019
755
477
View attachment 3604858 View attachment 3604859

this is all i get i already gave farm girl water idk what to do now since it doesnt let me make a room for farm girl
What you're showing is the construction book in your room, this one is blocked until you finish the introduction and you haven't recruited Elisabeth. It's Elisabeth who creates a book for you with all the possible constructions. The quest book, on the other hand, will give you more information by pressing the "PGUP" or "Previous Page" key. This is the book you have to look at to get the full walkthrough of the game or to get information about women.

In my opinion, you must be on a quest to find Elisabeth in the farm that is right next to your house and you went to Jessie's farm which is much further away.

PS: To know the room to build for each NPC, it is also in this book that you have to look and go to the pages of the women and then walkthrough.
And if you press the "PGDN/Next page" key, you see the game's map. All of this is explained in the blahblah just after capturing zombie girl 01 before coming out of the basement and on the GameFaq.
 
Last edited:

TSGS

Active Member
Game Developer
Oct 21, 2019
755
477
Unofficial version of the game with the Russian translation that has been added.

I didn't do it and I don't really have enough storage left to share an additional version so I'm sharing the folder with you as I received it. Just copy the contents and replace what's in the "www\data" folder.

with Russian (MEGA link)*
*Translation by Kurban.

Feel free to give your opinion and say if there are any mistakes.

PS : I don't know a single word of Russian so I can't tell you if this one is correct.
 

qhrieughuebgq

Newbie
Nov 7, 2023
32
77
I am not seeing what leveling up does unless all it does is increase health a minuscule amount. Also I think the areas with a literal 0 risk shouldn't be subject to the same risk of being caught from noise by zombies that aren't there. It doesn't make any sense if you do. There are other little things like how everything breaks way too quick for the resources reproduction rates and the rate which you're caught because of noise. There are also some locations I think it was the store but it was one spot there that I went there 3 days in a row and every time I searched it I would be caught and then I just gave up on it. Otherwise good game bet the end product if made right will end up something like Summertime Saga or the others.
 

TSGS

Active Member
Game Developer
Oct 21, 2019
755
477
I am not seeing what leveling up does unless all it does is increase health a minuscule amount. Also I think the areas with a literal 0 risk shouldn't be subject to the same risk of being caught from noise by zombies that aren't there. It doesn't make any sense if you do. There are other little things like how everything breaks way too quick for the resources reproduction rates and the rate which you're caught because of noise. There are also some locations I think it was the store but it was one spot there that I went there 3 days in a row and every time I searched it I would be caught and then I just gave up on it. Otherwise good game bet the end product if made right will end up something like Summertime Saga or the others.
You need to remove the name of the game you just mentioned because if a moderator sees it, they will delete your post (it's advertising).

For the lvlup, indeed, you only gain 1hp per lvl because if you get other stats on top of that, you will quickly be invulnerable. To do this, you will have to find the riot gear.

For the durability of the equipment, I found a small bug that makes you lose 2 points per hit you receive, I fixed it but as I didn't note it in my notes, I don't know in which version this is fixed but Kate's workshop can be improved up to lvl7 so you can have weapons, Tier 2 jacket and pants (more powerful and more durable). Also, I set the code so that each hit received only hits one piece of defense equipment so the more piece of equipment you have, the more likely it is to keep it longer.

For the DANGER system, it simulates the movement of zombies on the game map, this does not include the inside of buildings because they always manage to find a way to get in and end up locked inside. BUT just because an area looks harmless doesn't mean there isn't a zombie lurking (this often happens in horror movies or series).

For the harvesting system, I took a bit of inspiration from another game in which if you speed up the search, you might make noise and attract zombieS. In this game, the noise will always attract only 1 zombie (I specify because the arrival of area 2 and 3 will add the probability of fighting 2 or 3 zombies in addition to the fact that they are stronger). As for the return speed, I find this one too fast (if I go back to the other game, the resources never come back).

PS: It's not just in the store that there are search points. They are in every building.
When a zombie is going to run after you, there's always an indicator above its front head so you have time to run and move faster (if you have the run function enabled all the time or if you press the run button. If you play with the mouse, the character runs around all the time without activating anything).
When the zombie stops following you, it returns to its starting place. He doesn't see what's going on behind his back.
 

qhrieughuebgq

Newbie
Nov 7, 2023
32
77
You need to remove the name of the game you just mentioned because if a moderator sees it, they will delete your post (it's advertising).

For the lvlup, indeed, you only gain 1hp per lvl because if you get other stats on top of that, you will quickly be invulnerable. To do this, you will have to find the riot gear.

For the durability of the equipment, I found a small bug that makes you lose 2 points per hit you receive, I fixed it but as I didn't note it in my notes, I don't know in which version this is fixed but Kate's workshop can be improved up to lvl7 so you can have weapons, Tier 2 jacket and pants (more powerful and more durable). Also, I set the code so that each hit received only hits one piece of defense equipment so the more piece of equipment you have, the more likely it is to keep it longer.

For the DANGER system, it simulates the movement of zombies on the game map, this does not include the inside of buildings because they always manage to find a way to get in and end up locked inside. BUT just because an area looks harmless doesn't mean there isn't a zombie lurking (this often happens in horror movies or series).

For the harvesting system, I took a bit of inspiration from another game in which if you speed up the search, you might make noise and attract zombieS. In this game, the noise will always attract only 1 zombie (I specify because the arrival of area 2 and 3 will add the probability of fighting 2 or 3 zombies in addition to the fact that they are stronger). As for the return speed, I find this one too fast (if I go back to the other game, the resources never come back).

PS: It's not just in the store that there are search points. They are in every building.
When a zombie is going to run after you, there's always an indicator above its front head so you have time to run and move faster (if you have the run function enabled all the time or if you press the run button. If you play with the mouse, the character runs around all the time without activating anything).
When the zombie stops following you, it returns to its starting place. He doesn't see what's going on behind his back.
Thanks for the response. I have a better understanding of the mechanics now and see if that helps gameplay. Also I get what you're saying about the mentioned game and moderator, but I'm just going to leave it let them delete it those which enforce censorship will only have themselves to blame when it bites them in the ass. Oh and the danger level wasn't for inside it was for chopping trees and breaking rocks outside even at danger 0 you still have to fight a lot of zombies it's really crappy for beginning the game before durability is built up you end up burning through materials. The spot in the store I was talking about actually still results in a fight every time I search no idea what's going on there but whatever.
 
Last edited:

TSGS

Active Member
Game Developer
Oct 21, 2019
755
477
เหตุใดภารกิจจึงไม่บอกฉันว่าต้องทำอย่างไร
แล้วฉากเซ็กซ์กับคนอื่นล่ะ?
ฉันไม่เห็นเลย
You have to press the "PGUP/Previous page" key to bring up the NPCs' walkthrough ("PGDN/ Next page" key to show the map).
Don't forget to read what each NPC tells you to know what they can bring to your base.

For now, you can have fun with the zombie girl who is in the cellar and if you want to see more, there is a 2nd zombie girl to be found in V0.09 (additional content in V0.10). For other NPCs, their content will arrive as soon as possible but each one has a spy part to unlock when they are in the bathroom (need to fix it).
 
  • Heart
Reactions: john21aime
2.40 star(s) 10 Votes