- May 31, 2017
- 170
- 113
i do agree the MC to be weak when he first gets out of the shelter, because he has spent a few years in that confined space.
But only 1HP per level up doesnt seem fair. He probably didn't move much or exercise to conserve energy and food while down there so he became weak.
But fighting zombies should give you experience with how to fight them, remove the hesitation from your attacks, better defend against them and move more agile to dodge the zombies predictable attacks. Which in gaming terms translates to more atk, def, spd and luck. Meanwhile running all around town scavenging gives more endurance/stamina which translates to HP.
The rate the armors break so fast i gather like 12 cloth from fighting and i break both armors and have to spend 10 of those 12 on making a new set.
Ive also lost the game a few times because bad rng where i miss a few attacks causing me to die even though i went into a fight with full hp.. that doesnt translate to a fun experience.
For the grindiness argument. just doing clean math, some building projects costs around 50 wood. a tree gives 1-3 wood, that = 25 trees to farm mats. enemy attack rate is 30%, meaning about 8 fights.. even with weapon, you can really just kill 1 zombie per day unless you find some safe way to gather a lot of food. so at best, thats 8 days, though if you get a fight on the 1st tree you chop down, youll probably have to end the day right away, which raises the number to about 12 days. and thats just the wood to build a thing. you also need 24 food and water per person for that period aswell.
I believe the first point i stated can alleviate some of the grindiness of the game.. like if a level up gave 20hp, 2atk, 2def, 2agi, 2luk.
Especially if you plan to introduce stronger enemies in the future, a sense of power scaling is needed. and the increase in strength allows the MC to stay out and work even after just 1 fight.
But only 1HP per level up doesnt seem fair. He probably didn't move much or exercise to conserve energy and food while down there so he became weak.
But fighting zombies should give you experience with how to fight them, remove the hesitation from your attacks, better defend against them and move more agile to dodge the zombies predictable attacks. Which in gaming terms translates to more atk, def, spd and luck. Meanwhile running all around town scavenging gives more endurance/stamina which translates to HP.
The rate the armors break so fast i gather like 12 cloth from fighting and i break both armors and have to spend 10 of those 12 on making a new set.
Ive also lost the game a few times because bad rng where i miss a few attacks causing me to die even though i went into a fight with full hp.. that doesnt translate to a fun experience.
For the grindiness argument. just doing clean math, some building projects costs around 50 wood. a tree gives 1-3 wood, that = 25 trees to farm mats. enemy attack rate is 30%, meaning about 8 fights.. even with weapon, you can really just kill 1 zombie per day unless you find some safe way to gather a lot of food. so at best, thats 8 days, though if you get a fight on the 1st tree you chop down, youll probably have to end the day right away, which raises the number to about 12 days. and thats just the wood to build a thing. you also need 24 food and water per person for that period aswell.
I believe the first point i stated can alleviate some of the grindiness of the game.. like if a level up gave 20hp, 2atk, 2def, 2agi, 2luk.
Especially if you plan to introduce stronger enemies in the future, a sense of power scaling is needed. and the increase in strength allows the MC to stay out and work even after just 1 fight.
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