Hello boys, we have some new revelations and mabye a new method for uncensoring some hard-ass games.
I'm ganna be as thorough and simple as my bad english allows me to, so here we go, buckle up and enjoy the ride
.
The game in hand is:
Infinite Squirt
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the uncensor is already done with Assemby CSharp but not with assets edit yet (correct me if i'm wrong).
So i have successfully done it with assets editing with tow methodes :
- First one is more like a brute force but it is worth mentioning cuz the process may help in other games.
The game files were genetically named ( like box1,box2...) so it was hard to locate any mosaic material file.
-1- i used
AssetStudio to locate the penis mesh, the name was
(Cylinder055) thank you devs, how obvious
.
-2- I used
DevXUnityUnpackerToolsDemo to locate the material tied with (cylinder055) and the name was
(MSC) this was the mosaic material, again nice name.
-3- Dumped (MSC) changed Blocksize from 12 to 1 and boom no more pixels.(and its time to faaaa... not yet).
The shader was the only one uncommonly named
(MosaicField) but its not like the shaders that we used to see with colmask, it just looked like a miss in note pad, i tried to do some modification but no result.
(I have i theory why this shader is different check the note at the bottom).
Something else that worked is
altering the path id of the shader in the material file (MSC) with another shader path id (not all shaders worked) i used
the colorcorrection one and it worked.
( I did this just to have an alternative incase the blocksize didnt work).
So this is all old news, this second part is what i think is maybe a new method.
This new method tackles this new type of shaders that I've found in this game.
( found in this game aswell :
You must be registered to see the links
).
I applied a method that was mentioned by "
TheBlueKnight" in this post #109 for that game and it seems that it has the same effect on this one.
So this how its done:
In this scrumbled looking shader file there is a word that ganna do the magic called
(Ztest) beside it there is a parameter
(Less ) and according to this
manual:
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it could take one of this seven parameters
(Less;Greater;LEqual;GEqual;Equal;NotEqual;Always), I've tested them all and only
(Equal) worked. No more mosaic, the others gaved none to some undesired results.
Ok let's recap:
So if you come across this type of shader
( I will attach it so you can see how it looks like)
-Look for
Ztest and change whatever comes after it to
Equal.
Note: ( this is just a wild guess, looking at the name "Ztest", Zbrush comes to my mind (its a 3d sculpting software like blinder and maya ...) , so I think the 3d models in the game were made by Zbrush so maybe it has also an impact on the shaders. pls correct me if I'm wrong).
I hope this help. And Thanks to everyone that contributed to the thread in any way, it accually helped me alot. And last but not least thanks to our LORD and SAVIOR
Prick for making this guide in the first place. ( Now i can fap in peace
).