RoninKai
Newbie
- Sep 5, 2017
- 56
- 114
- 236
To be honest I don't think you really need to even change the format of the game break it into chapters etc. You already have events that are gated by other events so you could just use that to limit who the MC has contact with until he reaches a point where he could spread his wings. Even more to the point all you really needed was to give the MC a saving the cat moment, by which I mean an event that happens to showcase his worth. Some act that is unquestionably good (like rescuing a cat from a tree) for example when he first shows up at school he could have seen Charlotte getting bullied and stepped in, he doesn't have to solve it perfectly but he does have to do it in a way that makes us think 'this guy is a looser but he has a good heart is willing to do the right thing and has potential'. Another thing would be to give him a reason why he failed his collage exams before, maybe he has a trauma to overcome or maybe a teacher had it out for him. This would show that he is a capable person, maybe he's even an OP badass but his self confidence issues get in the way and he fumbles but we would still know he has value.The idea is that the MC would start out as a total loser but evolve over time, but the sandbox style of the game requires his loser status to be reset at the beginning of each new story, so he never progresses. The poor guy is stuck in an eternal limbo of failure, but at least he meets some nice girls who give him some love along the way.
The idea of a guy who is at rock bottom but starts to build confidence would have worked, in my opinion, if I had kept the original idea of only 3 main girls with short stories. But I could not resist and ended up expanding the game world too much.
In my new project, I'll try to avoid all the mistakes I made in my first games. I'll pay some attention to the male character, because I usually don't spend more than 30 seconds on him (both in creating the 3D model and everything else). I'll also proofread the damn text, because I don't want to have to go back to old scripts like I'm doing (right now I'm fixing Kelly's) and get indignant about the lack of care in the writing.
Again my biggest problem was that I saw no reason for any of the girls to have any feelings for him at all. Take a look at a game like Summertime Saga. The MC in that game is arguably in a worse spot than your MC. Not particularly smart or strong or charming. He's a bit of a perv but not to the point that it becomes a problem. He's constantly having to face struggles and difficulties but he studies, works out, trains in martial arts to get better. When he's hit with a problem he is the one who finds an answer and it's usually his creativity that wins the day. Also none of the girls like him by default, some of them are friendly with him but with one childhood friend exception about half the girls do not like or outright hate him but then we get to slowly see him flip the tables and watch the girls come to like him in a believable and compelling way (the cheerleader being my favorite story by far which is a surprise because I usually hate blond haired popular cheerleader bimbo types yet I will re-download that game several times a year just to play through that story).
But hey maybe that just wasn't the kind of game you wanted, maybe you were going for something less deep and story driven and more of a wankfest, in which case it would have been better to make the MC a chad like in Public Sex Life, someone that doesn't need to overcome challenges he's just a smooth mofo that can walk into the girls shower room like he owns the place and takes a girls virginity. Could have made the MC more manipulative, instead of basically being forced to become a tutor he could have been the one with the idea specifically so he could get closer to cute girls and from there he could either slowly corrupt or romance them, this would also give the rival girl an actual place in the story instead of just another girl, she could see him for what he is and he has to deal with her taking his students or trying to expose him only to eventually fall into his arms after being defeated/seduced.
Ultimately the MC just wasn't interesting and worse yet he was infuriating to the point I started to want bad things to happen to him and if the audience doesn't like spending time with the MC it becomes very difficult to stick with him until things get better. Then again this is all just my own biased opinion and based on the number of facepalms my last comment got I might even be in the minority here. Still I believe all feedback to be valuable and if this helps you make better games in the future then awesome. I mean hell I'm just a dude who downloaded Koikatsu just to see what it would take to get the images like this game has and I'm completely stumped so in regards to actually creating a game you are way ahead of me and I tip my hat to you good sir and/or madam.