- Apr 14, 2020
- 1,837
- 4,155
Thanks.I'm not part of the team we just got it from steam and cracked it cool name by the way
Still, respect given to all who were apart of it.
Thanks.I'm not part of the team we just got it from steam and cracked it cool name by the way
So what kind of potato do you have?Still can't play the game, even after waiting almost 30 minutes after opening it but the game is still crashed and makes my computer slow. I think I need a x32 file either way I need help.
he is using a 32bit computer I'm guessing he needs to upgrade if that's the caseSo what kind of potato do you have?
On Steam it says;
- MINIMUM:
- OS: Windows 7 (SP1)+
- Processor: 1.2 GHz
- Memory: 4 GB RAM
- Graphics: DirectX® 10 Compatible Graphics Card
- DirectX: Version 10
- Storage: 4 GB available space
If you have less than this, it's time to upgrade -)
Well around 2008 64bit became standard for like Windows and OSx and even 5 years earlier 64bit became a thing, so.. if you not running 64bit these days... The problem isn't the games, its the playershe is using a 32bit computer I'm guessing he needs to upgrade if that's the case
I agree with you 100% I bought the game to support the devs as well as thinking that a sequel would be extending it's prior games aspects. The CGs is truly disappointing (I think the vulva is exactly the same just copy pasted onto every girl and it looks obvious), I actually managed to get to my second to last date before the final boss, and I could not complete it whatso ever. It was with Lillian and Ashley on Average guy difficulty, their baggage is just too much in any combination (maybe I keep messing it up but I get so close to filling the bar and then lose).Yeah, as a big fan of the first one and of tile-matching games in general, chalk me up to another person not satisfied with the sequel. Basically, there's some interesting ideas for a tile-match game but there's just too many rng and punishment elements, the porn quality and amount is just not enough (less porn in the sequel? Come the fuck on), and the way some of the ladies are characterized is makes them less appealing as the game goes on.
In terms of gameplay, I like the idea of splitting up my tile-matching between two targets with each one having traits that affect item choice and board interaction. Good idea. What's not a good idea is having those traits be overly punishing. For example, joy bells and passion hearts are imperative to winning, so having the weeb and the Zoey just flat-out reduce them is not fun. The Latino woman lowing your date score for switching away from her--a core gameplay mechanic--is not fun. The dumbass punishing you for making big matches is not fun. The weeb (again) rng butting in when you're trying to pull off a combo with the other date is not fun. Sure, there's an item that stops baggage from activating, but having to spend a precious item slot on making sure the game is actually fun to play is not fun. The good examples of this mechanic are the gift restrictions as it changes an other wise bad thing--exhaustion/upset--into a strat: something to aim for. The best ones were the traits that gave the broken heart tiles different effects. That was fun to build and combo around.
As it's been said, the stamina system is also not very fun because you get punished for making big moves. Potentially failing a date because you did something spectacular is a bit incongruent. A stamina system is not bad in of itself, quite a good idea in this case imo, but it should have just ticked away as the date progressed with perhaps matches of four or more replenishing stamina. That would have also got rid of the awful stamina tiles, which most of the time just take up space.
It's also pretty grindy and rng-dependent. I found the best strat was to shove food items that grant starting passion down the throats of the ladies and hope and pray that the starting board had a few good passion/sincerity combos straight off the bat. By the end of the game, I could pretty much tell whether or not I would fail a date based on only the first handful of moves. Without a good passion/sincerity game, getting those thousands upon thousand of date points just wasn't going to happen in a timely manner.
The porn was really disappointing too. I still find it utterly mind-boggling that the sequel has more girls but less porn than the original. How. How in the fuck. The selfie feature from the original was taken out, which is a shame because getting increasingly sexy messages from your partners was a lot of fun. Even more disappointing was that in both the original and the sequel, I found the character portraits to be more appealing than the CGs, and now they don't even get a scrap of their kit off! Come the fuck ooooon. I bet there even are nude models too. Abia is practically naked in two of them. The threesome thing, while a good idea, often looked and felt like you were just watching two other lesbians fuck without you an active participant. And while it's not my jam, if you're into dickgirls, well then you got cucked out of cock something fierce. If you're going to have something like that in your game, commit!
I think the biggest let down was the girls. Basically, you are making a porn game so make them appealing to fuck especially if I have to fuck all of them to progress the game. I appreciate the extra complexity "baggage" gave to the gameplay, but it made all of the girls more unappealing the more I got to know them. Having Jessie be depressed and wheeze in my face is not sexy. Romancing someone who is literally impressed by toddler's toys is not sexy. Having the goth chick blabber about insufferable teenage angst is not sexy. A loud, unhygienic, cringey weeb is not sexy. Not having any hidden characters like in the original is also a bit of a let-down.
To sum up my little TED Talk here: there's a good idea for a tile-matching game here, but it's just not fappable. For a porn game, that's pretty damning.