CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x
May 31, 2021
112
235
How do i uncap the body sliders?
Not to my knowledge. You can modify saved characters .bytes files. Body settings (sliders) are saved as 32-bit short float values. The minimum value is -100 (0x00 0x00 0xC8 0xC2 - highest byte with exponent is the last, msb is a sign), maximum value is +100 (0x00 0x00 0xC8 0x42 - the same except the sign). But if you modify it above or below, the game does not make model go out of the range.
Since the game character editor does not support modifying any existing characters, I use hex editor to modify characters to my liking. The file format is easy to figure out if you are familiar with binary representation. String values are always prepended with length stored as byte. The file basically consists of variable name & value pairs in following format:
Start byte: const 0x7E
Variable name: string (prepended with byte length)
Value length: 32-bit integer length of the data
Delimiter byte: const 0xFF
Value type: 32-bit magic word (0x90 0x00 0xAE 0x84 for enum, 0xEE 0xF1 0xE9 0xFD for string, etc)
Value itself: in standard binary format
End byte: const 0x7B

Body parameters are sort of an named array type (a list), so inside that list it is just a name (string) - value (32-bit float) pairs.

You can figure out more of that yourself if you want to program some character/save editor. I'm too busy and sort of lazy to do that. And I'm used to deal with binary stuff myself for living anyway.
 
Last edited:

Comprender

Newbie
Jan 6, 2022
20
15
Are there more than one Davhdrop? I gave one away for the other hunter's quest but there is still the Spirit at the stones.
 

nemecsek ernő

New Member
Aug 27, 2021
10
4
Are there more than one Davhdrop? I gave one away for the other hunter's quest but there is still the Spirit at the stones.
Yes, they spawn randomly on at least 3 points. I don't remember where, and can't run the latest version. Maybe next time the Linux build will be updated too.
 

Comprender

Newbie
Jan 6, 2022
20
15
Yes, they spawn randomly on at least 3 points. I don't remember where, and can't run the latest version. Maybe next time the Linux build will be updated too.
Thanks, I actually found the second right after asking and sweeping the shores.

Now I just got disappointed that Kizan wild bred only reward 3 guild drakes, but the ammo is more expensive for them. That kinda puts me in a net loss over time.
 

Rothinsky

New Member
Jul 14, 2019
1
3
changelog pls?
Why don't you just look at the patreon page yourself?


  • NEW Island - Saardan - First pass includes; Right side of the island has Grey Port with 14 NPCs to meet. Saardan heev and ful, small huntable species, spawn around the right side of the island. There’s currently default loot you can find in locations (we’re adding custom loot later on!). You can go to the left side of the island too, but there are no written NPCs there, however you can find more stuff to hunt for there and there’s some loot here and there. Generally you should stick to Grey Port side though! Saardan is a slow to traverse island until we have fast travel there <3 (Also p.s. First time we’ve had temp stuff in-game, as a warning on Saardan map xD)
  • NEW Small Characters and 35 small character loops - The local Saardan heev and Saardan ful are shorter and somewhat stockier than many other species on Skiir. You can now sexplore together with them in 35 small character loops in various combinations and poses, some of them variants, primarily for Saardan heev and Saardan ful who are small species, but also available on Showroom for any character
  • NEW Species - Puur - The main species of the puur are called the Saardan Puur. They’re very rare outside Saardan, and even on Saardan the puur are rare. Kind of a mix between a gazelle and deer, they’re somewhat horny.
  • NEW Subspecies - Sand Heev - They’re the rarer large Saardan heev that travel outside Saardan, more a big bunny than the hare like Iskaai heev are. Sand heev have custom skins and slightly different kind of facial structure compared to Iskaai heev.
  • NEW Character Creator Randomizer - Character Creator now allows you to randomize characters to a much greater degree by just clicking the subspecies select button. It basically now randomizes between available palettes, patterns, and tails as before, but also randomizes genitalia, body, and breast size/type options
  • NEW And More Fun Bureaucracy - Crew Rename Forms - Added ability to forge existing documents into crew rename forms to give custom names to recruited crew. You can meet the slightly stingy forger on Saardan. Bring Guild Drakes and expired forms!
  • NEW 30+ New skins - Shared between regular fox skins for the ful, tribal skins for the Sand heev, and Puur skins
  • Added Idiot’s Pillar trader who sells very randomized stuff at very unfair prices mainly to act as another way of getting items that are hard to find in random loot
  • Added ability to access ship holds while sailing
  • Added Character Creator option to swap between inside ship and at docks for different lighting
  • Added inn chests with a twist
  • Added secret in prep for future releases
  • Added Iskaai nodes for Debyrrah, Fenry, and Selis, and made Iskaai inn usable for sleeping
  • Changes overflow inventory now attempts to dump extra items into ship each load
  • Fixed heev tongue not being recolorable
  • Fixed various characters using wrong expression function in dialogue
  • Fixed various heev and vagina piercing locators
  • Fixed Skiir’s Wrath never considered as visited
  • Fixed followers swimming inside the ship (no pool yet)
  • Fixed Krakel having wrong detail texture
  • Fixed playtime not accumulating while sailing
  • Fixed Spirit of the Standing Stones quest resetting when picking up a Davh drop
  • Fixed Jesaira mini-quest lines
  • Fixed Janz dialogue making them seem less important
  • Fixed various misnamed conversation node tests and minor typos in conversations
  • Fixed upper ruffled thin clothing masking incorrectly as an icon
  • Fixed opinion and renown changes occasionally not applying for trade completion
  • Fixed an error when sending recruited crew with default equipment to the ship
  • Fixed camera clip ranges changing in sailing and creator scenes
  • Fixed a strict unequip when unequipping non-default items that were the same as default equipment
  • Fixed missing collider on a log type and wrong collider type on log pile
  • (modding) Fixed modded spawners not loading properly
 

Garnser

Member
Apr 1, 2017
383
552
can we know who will romancer and fuck
On Steam there is a very detailed guide who are frigid for you or "very busy" to fuck in this "porn" game (95% of NPCs, which i will call "lore NPCs", because this is their only one function) and who is available for one scene via "small obstacles", such as mountains of dialogue choices which should always be picked correctly or via a quest to mark four locations on a very wide map, which would take more than a real time hour to do, the game doesn't have any land transport.
Here's a link to the guide. You won't find any romance there unfortunately:
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P.s a new location, as a dev said in a dev log, is unfinished, most of the new island is unavailable, the only one location, the sand camp, I can't bring myself to call this place a port, is full of lore NPCs, aside from the desert's new species to hunt and bang, there is nothing to do in this new update, there is no new quests to do either.
 
Last edited:

baron1976

Member
Apr 16, 2019
412
785
r34c Hotfix:
  • Reduced number of [redacted] on Saardan by third
  • Fixed colliders on Saardan and added offlinks to allow NPCs to pathfind off the dock
  • Fixed Idiot's Pillar missing default location for sailing marker
  • Fixed Idiot's Pillar conversation not working if player changed scenes within play session
  • Fixed bug reports getting blocked by Pastebin due to NSFW dialogue in logs
  • Fixed missing Puur icon for landing crew selection and modded tooltip
  • Fixed Puur filter tooltip appearing behind logbook
  • Fixed crew spawners on Saardan docks to ensure they stop climbing on the dock clerk's roof
  • Fixed main menu missing volume fog
  • Fixed two inaccessible lootables on Saardan
  • Fixed loot on sailing map spawning under islands
  • Fixed missing minor trade inventories of Smithy Ott, Kisa, and Sannesieve


r34b Hotfix:
  • Storyboard cinematics should no longer lock you into fader if you have clothes on (worked fine if you were nude tho ^^')
  • Added Sannesieve to Kizan


r34a Hotfix:
  • Docking to Saardan should work now!


r34 Changelist:
  • NEW Island - Saardan - First pass includes; Right side of the island has Grey Port with 14 NPCs to meet. Saardan heev and ful, small huntable species, spawn around the right side of the island. There’s currently default loot you can find in locations (we’re adding custom loot later on!). You can go to the left side of the island too, but there are no written NPCs there, however you can find more stuff to hunt for there and there’s some loot here and there. Generally you should stick to Grey Port side though! Saardan is a slow to traverse island until we have fast travel there <3 (Also p.s. First time we’ve had temp stuff in-game, as a warning on Saardan map xD)
  • NEW Small Characters and 35 small character loops - The local Saardan heev and Saardan ful are shorter and somewhat stockier than many other species on Skiir. You can now sexplore together with them in 35 small character loops in various combinations and poses, some of them variants, primarily for Saardan heev and Saardan ful who are small species, but also available on Showroom for any character
  • NEW Species - Puur - The main species of the puur are called the Saardan Puur. They’re very rare outside Saardan, and even on Saardan the puur are rare. Kind of a mix between a gazelle and deer, they’re somewhat horny.
  • NEW Subspecies - Sand Heev - They’re the rarer large Saardan heev that travel outside Saardan, more a big bunny than the hare like Iskaai heev are. Sand heev have custom skins and slightly different kind of facial structure compared to Iskaai heev.
  • NEW Character Creator Randomizer - Character Creator now allows you to randomize characters to a much greater degree by just clicking the subspecies select button. It basically now randomizes between available palettes, patterns, and tails as before, but also randomizes genitalia, body, and breast size/type options
  • NEW And More Fun Bureaucracy - Crew Rename Forms - Added ability to forge existing documents into crew rename forms to give custom names to recruited crew. You can meet the slightly stingy forger on Saardan. Bring Guild Drakes and expired forms!
  • NEW 30+ New skins - Shared between regular fox skins for the ful, tribal skins for the Sand heev, and Puur skins
  • Added Idiot’s Pillar trader who sells very randomized stuff at very unfair prices mainly to act as another way of getting items that are hard to find in random loot
  • Added ability to access ship holds while sailing
  • Added Character Creator option to swap between inside ship and at docks for different lighting
  • Added inn chests with a twist
  • Added secret in prep for future releases
  • Added Iskaai nodes for Debyrrah, Fenry, and Selis, and made Iskaai inn usable for sleeping
  • Changes overflow inventory now attempts to dump extra items into ship each load
  • Fixed heev tongue not being recolorable
  • Fixed various characters using wrong expression function in dialogue
  • Fixed various heev and vagina piercing locators
  • Fixed Skiir’s Wrath never considered as visited
  • Fixed followers swimming inside the ship (no pool yet)
  • Fixed Krakel having wrong detail texture
  • Fixed playtime not accumulating while sailing
  • Fixed Spirit of the Standing Stones quest resetting when picking up a Davh drop
  • Fixed Jesaira mini-quest lines
  • Fixed Janz dialogue making them seem less important
  • Fixed various misnamed conversation node tests and minor typos in conversations
  • Fixed upper ruffled thin clothing masking incorrectly as an icon
  • Fixed opinion and renown changes occasionally not applying for trade completion
  • Fixed an error when sending recruited crew with default equipment to the ship
  • Fixed camera clip ranges changing in sailing and creator scenes
  • Fixed a strict unequip when unequipping non-default items that were the same as default equipment
  • Fixed missing collider on a log type and wrong collider type on log pile
  • (modding) Fixed modded spawners not loading properly

 

ivan555

Newbie
Feb 18, 2018
45
137
r34c Hotfix:
  • Reduced number of [redacted] on Saardan by third
  • Fixed colliders on Saardan and added offlinks to allow NPCs to pathfind off the dock
  • Fixed Idiot's Pillar missing default location for sailing marker
  • Fixed Idiot's Pillar conversation not working if player changed scenes within play session
  • Fixed bug reports getting blocked by Pastebin due to NSFW dialogue in logs
  • Fixed missing Puur icon for landing crew selection and modded tooltip
  • Fixed Puur filter tooltip appearing behind logbook
  • Fixed crew spawners on Saardan docks to ensure they stop climbing on the dock clerk's roof
  • Fixed main menu missing volume fog
  • Fixed two inaccessible lootables on Saardan
  • Fixed loot on sailing map spawning under islands
  • Fixed missing minor trade inventories of Smithy Ott, Kisa, and Sannesieve


r34b Hotfix:
  • Storyboard cinematics should no longer lock you into fader if you have clothes on (worked fine if you were nude tho ^^')
  • Added Sannesieve to Kizan


r34a Hotfix:
  • Docking to Saardan should work now!


r34 Changelist:
  • NEW Island - Saardan - First pass includes; Right side of the island has Grey Port with 14 NPCs to meet. Saardan heev and ful, small huntable species, spawn around the right side of the island. There’s currently default loot you can find in locations (we’re adding custom loot later on!). You can go to the left side of the island too, but there are no written NPCs there, however you can find more stuff to hunt for there and there’s some loot here and there. Generally you should stick to Grey Port side though! Saardan is a slow to traverse island until we have fast travel there <3 (Also p.s. First time we’ve had temp stuff in-game, as a warning on Saardan map xD)
  • NEW Small Characters and 35 small character loops - The local Saardan heev and Saardan ful are shorter and somewhat stockier than many other species on Skiir. You can now sexplore together with them in 35 small character loops in various combinations and poses, some of them variants, primarily for Saardan heev and Saardan ful who are small species, but also available on Showroom for any character
  • NEW Species - Puur - The main species of the puur are called the Saardan Puur. They’re very rare outside Saardan, and even on Saardan the puur are rare. Kind of a mix between a gazelle and deer, they’re somewhat horny.
  • NEW Subspecies - Sand Heev - They’re the rarer large Saardan heev that travel outside Saardan, more a big bunny than the hare like Iskaai heev are. Sand heev have custom skins and slightly different kind of facial structure compared to Iskaai heev.
  • NEW Character Creator Randomizer - Character Creator now allows you to randomize characters to a much greater degree by just clicking the subspecies select button. It basically now randomizes between available palettes, patterns, and tails as before, but also randomizes genitalia, body, and breast size/type options
  • NEW And More Fun Bureaucracy - Crew Rename Forms - Added ability to forge existing documents into crew rename forms to give custom names to recruited crew. You can meet the slightly stingy forger on Saardan. Bring Guild Drakes and expired forms!
  • NEW 30+ New skins - Shared between regular fox skins for the ful, tribal skins for the Sand heev, and Puur skins
  • Added Idiot’s Pillar trader who sells very randomized stuff at very unfair prices mainly to act as another way of getting items that are hard to find in random loot
  • Added ability to access ship holds while sailing
  • Added Character Creator option to swap between inside ship and at docks for different lighting
  • Added inn chests with a twist
  • Added secret in prep for future releases
  • Added Iskaai nodes for Debyrrah, Fenry, and Selis, and made Iskaai inn usable for sleeping
  • Changes overflow inventory now attempts to dump extra items into ship each load
  • Fixed heev tongue not being recolorable
  • Fixed various characters using wrong expression function in dialogue
  • Fixed various heev and vagina piercing locators
  • Fixed Skiir’s Wrath never considered as visited
  • Fixed followers swimming inside the ship (no pool yet)
  • Fixed Krakel having wrong detail texture
  • Fixed playtime not accumulating while sailing
  • Fixed Spirit of the Standing Stones quest resetting when picking up a Davh drop
  • Fixed Jesaira mini-quest lines
  • Fixed Janz dialogue making them seem less important
  • Fixed various misnamed conversation node tests and minor typos in conversations
  • Fixed upper ruffled thin clothing masking incorrectly as an icon
  • Fixed opinion and renown changes occasionally not applying for trade completion
  • Fixed an error when sending recruited crew with default equipment to the ship
  • Fixed camera clip ranges changing in sailing and creator scenes
  • Fixed a strict unequip when unequipping non-default items that were the same as default equipment
  • Fixed missing collider on a log type and wrong collider type on log pile
  • (modding) Fixed modded spawners not loading properly

Pixeldrain
Thank you!
 
3.20 star(s) 23 Votes