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3, the reason why there aren't any large recruitable characters is really simple, there's no sex scenes for them
here a large recruited character
...
I've mentioned Arktis and Tilli on Sardaan island because these were created for Sardaan that was created with small sand species when medium-om-small sex scenes were already available. There was no practical reason for not utilizing NPC size at that time.
The only reason why they recruitAsCrew to medium size is that Ruffleneck (or whoever were doing that) didn't bother to set bodySize parameter for any character in the game. They are all zero = medium.
Old characters like Kara or Bosun don't have bodySize parameter in their bytes files at all.
Interestingly, CabinPaw bytes file from early 2024 does not have bodySize parameter, while newer file does. So it may have been modified/recreated at the time she got a full act. Yet that bodySize in new file is zero (medium), so still not utilized.

While the recruitAsCrew is the only function where bodySize actually matters, but it not used by in-game NPCs, there is another case where bodySize works but probably should not, at least now: Player character size. If you either start a new game or change a character bytes file for existing saved game to different bodySize, your character is rendered in that body size. Soon you'll see that the game is not ready for that. Offered prey sex scenes are either wrong or none, the only correct one is for small player on medium prey. Aiming with large player is hard because the camera view point is not adjusted for player size, etc. Not sure if Ruffleneck originally considered 3 player sizes, but it's definitely out of scope now as the number of sex animation combinations would multiply (large on small, small on large, two other sizes for full acts).
 

FurryLion

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May 2, 2023
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I've mentioned Arktis and Tilli on Sardaan island because these were created for Sardaan that was created with small sand species when medium-om-small sex scenes were already available. There was no practical reason for not utilizing NPC size at that time.
The only reason why they recruitAsCrew to medium size is that Ruffleneck (or whoever were doing that) didn't bother to set bodySize parameter for any character in the game. They are all zero = medium.
Old characters like Kara or Bosun don't have bodySize parameter in their bytes files at all.
Interestingly, CabinPaw bytes file from early 2024 does not have bodySize parameter, while newer file does. So it may have been modified/recreated at the time she got a full act. Yet that bodySize in new file is zero (medium), so still not utilized.

While the recruitAsCrew is the only function where bodySize actually matters, but it not used by in-game NPCs, there is another case where bodySize works but probably should not, at least now: Player character size.
1, you're confusing written sex scenes and random acts in the wild
2, bodySize is relatively new and there's no reason to update bosun since he's not recruitable and Juin has always been different xD
3, player bodysize shouldn't work like that, seems like a new bug
 

FurryLion

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May 2, 2023
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It took me multiple runs to catch each character in every size.

EDIT: Note1: I'm not sure if spawn_unaltered = true will work for you if you have disabled spawning females in the options menu. Both bytes files are females which seems to not be your preference.
Note2: One spawner seems to spawn one random size for all characters at one time and different size at another spawn batch. But it may be just coincidence. Also it is hard to tell the prey size until you stand next to it.
so... you can spawn large prey? then what's the problem? everything works as it should (apart from the mod being a mess) :ROFLMAO:
 
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so... you can spawn large prey? then what's the problem? everything works as it should (apart from the mod being a mess) :ROFLMAO:
The only point of that experiment was to prove that your statement that you can change the prey character size by changing bodySize parameter in bytes file in your post https://f95zone.to/threads/hunt-and-snare-r35b-rufflenecks.3408/post-18724425 is false. :ROFLMAO:
Testing that single purpose mod has proven that prey spawner ignores bodySize in bytes file entirely, both for custom spawn point and for existing in-game spawn points. It spawns prey in size randomized per SizeChance values or in default medium size if SizeChance parameters are absent.
There is nothing wrong with that, it is just a proof how the prey is spawned.

1, you're confusing written sex scenes and random acts in the wild
2, bodySize is relatively new and there's no reason to update bosun since he's not recruitable and Juin has always been different xD
3, player bodysize shouldn't work like that, seems like a new bug
I'm not confusing anything. I'm just saying that introducing the bodySize parameter in bytes file is sort of pointless if is not set properly for any in-game NPCs to match their body size, so utilizing recruitAsCrew in modding existing NPC does not render the correct size.
If the point was to use it for custom NPCs by users in their mods, then they should make the bodysize to be part of Character definition in pail file, not an undocumented parameter in binary file without UI, that even Ruffleneck is not using. Now it can be adjusted only (note 1) in a hex editor by those with enough computer background to figure it out, which is a bit above an average game user.

Note 1: Or by compiling some tool from Github yourself, which is even more user skill demanding. Definitely not meant to be used by users.
 
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FurryLion

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May 2, 2023
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The only point of that experiment was to prove that your statement that you can change the prey character size by changing bodySize parameter in bytes file in your post https://f95zone.to/threads/hunt-and-snare-r35b-rufflenecks.3408/post-18724425 is false. :ROFLMAO:
Testing that single purpose mod has proven that prey spawner ignores bodySize in bytes file entirely
well you're kinda missing the point that bodySize is the result of spawning large prey and i never claimed that changing bodysize and then using it for a spawner is the correct way, that's on you
I'm just saying that introducing the bodySize parameter in bytes file is sort of pointless
just bc you don't know what it's for doesn't make it pointless, it's been quite obvious you're just guessing most of the time what features there are and their intended use
 
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well you're kinda missing the point that bodySize is the result of spawning large prey and i never claimed that changing bodysize and then using it for a spawner is the correct way, that's on you

just bc you don't know what it's for doesn't make it pointless, it's been quite obvious you're just guessing most of the time what features there are and their intended use
1. Then read again my post that you were reacting to, accusing me of being wrong.
2. As you too. Only Ruffleneck and his coding guy Drathek know exactly what it is intended for. But since Ruffleneck is not using that (at least yet), there might be some disconnect. If you are in some connection to them, you could remind them that it is not set properly for existing NPCs and that it is an easy fix.

Anyway, enough pointless bickering here. I would be not surprised if some moderator wipes the last page. You can PM me if it was not enough for you.
 
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you mean this ? :ROFLMAO:
And here we are again. FurryLion pulling my sentence out of context, purposely misinterpreting my posts and bending the subject when I proof myself right. All just for sake of arguing as he revels himself in bickering. It's really hopeless and I have a better use for my time than bickering.

TLDR, I was right at 2 points and wrong at one.
1. You can't make a character of specific size for prey. Prey spawner just ignores "bodySize" parameter in bytes file. You can only make a spawner that spawns any character matching that subspecies at specific size set by sizeChance spawner parameters. You can make a prey spawner for only your character by setting forcedCharacters list of that spawner, but it does not prevent other spawners in the game from spawning that character in other sizes, which is medium size unless specified different.
2. You can't make a character of specific size for NPC, at least not by "bodySize" in bytes file. You have to choose standing poses, animations and sex scenes in pail file character definition and YARN conversation file consistently in chosen size.
3. I was wrong that "bodySize" parameter in bytes file is not used at all, it's just not utilized by any existing NPC. It is used by cloneAsCrew function to turn NPC into crew/follower character of chosen size. That's the only case when "bodySize" parameter in bytes file practically matters and it is the only place you can adjust it for that cloneAsCrew function. (There is no parameter for that in pail file character definition, but it would be nice to have) It's not set for existing game NPCs so all cloneAsCrew to medium size.

That's a sum up of any useful information from last 10 posts.
 
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I'm a bit confused on body pattern in modding.
You can create patterns and palettes in your mod and define that in pail file. But you can assign only palette in character definition in that file.
I though that pattern property was just omitted in modding documentation, so I've checked decompiled game scripts and found that there is no any pattern string element declared in ModCharacter class of ModInfo.cs That means there is no way to assign your pattern to your character in pail file.
Then why are patterns listed in creatorOptions.txt support file?

The only way around to create multiple characters with different patterns is to create multiple copies of bytes file and put each pattern the in hex editor. It's not just simple paste, there are two data length fields to be calculated and filled properly. That is really convoluted way and I don't believe that it's what developers meant.
Defining multiple otherwise same characters in the game's Character editor would be tedious, because there is no UI function to edit or fork existing character.
There must be something I've missed there...
 

Joyvankek

Member
Dec 9, 2019
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Yes, my mod hs_idonthavetimeforthis_r6 still works. There is a readme.txt file included on how to install it. To use it, you have to catch a prey first and talk to it. Teleport options are in the dialog with your catch follower. (I should add that to readme file too.)

To catch a prey, you need to get a gun first since r33 (or r32?). You will get one from NPC Sterling a house on the eastern side of town square, upstairs. You get ammo either from NPC in the same house downstairs. Or from a blue fox in Stone Circle south of your camp if you install my gimmethat_r1 mod.

I haven't time to search the wast emptiness of islands for new POIs in r35 to add new teleport destinations.
I might update the GimmeThat mod to include guns vending.
Could you post it?
I was searching the thread, but saw only v5.
 

Stinkfussjoe

New Member
Oct 1, 2022
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1
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I've tested the game for 15 hours now, and I have to say it looks promising. I like the jiggle physics, but I especially like the tail physics. I still remember Skyrim's, which were practically nonexistent. However, my only complaint is that the map is far too large and yet far too empty. On top of that, there's no mount yet. Perhaps you should focus on one island first and fill it in. By the way, you can soft-lock yourself at the beginning if you don't have enough money to buy the ropes and planks for the ship, because earning money is very difficult, if not impossible. I hope that abilities will be added later to make hunting more interesting, such as being able to track the wild beasts when they run away, or being able to lay traps, or having to pay attention to the wind direction. But I'm not a programmer and don't know how difficult, or even if it's possible, to program something like that. I would like to see the golden full skin once it's found.

Please keep up the good work on this project.
 
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FurryLion

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May 2, 2023
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I'm a bit confused on body pattern in modding.
You can create patterns and palettes in your mod and define that in pail file. But you can assign only palette in character definition in that file.
I though that pattern property was just omitted in modding documentation, so I've checked decompiled game scripts and found that there is no any pattern string element declared in ModCharacter class of ModInfo.cs That means there is no way to assign your pattern to your character in pail file.
Then why are patterns listed in creatorOptions.txt support file?

The only way around to create multiple characters with different patterns is to create multiple copies of bytes file and put each pattern the in hex editor. It's not just simple paste, there are two data length fields to be calculated and filled properly. That is really convoluted way and I don't believe that it's what developers meant.
Defining multiple otherwise same characters in the game's Character editor would be tedious, because there is no UI function to edit or fork existing character.
There must be something I've missed there...
what exactly are you trying to do? bc there are working pattern mods
 
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Could you post it?
I was searching the thread, but saw only v5.
There it is https://f95zone.to/threads/hunt-and-snare-r35b-rufflenecks.3408/post-15669729

what exactly are you trying to do? bc there are working pattern mods
The intention was to create multiple prey characters in pail file the easy way of assigning patterns and palettes over single bytes file. I believe that some original prey like calico cat is made this way as it does not have dedicated bytes file with that pattern.
As it turned out, game modding script supports this only for palettes, not for patterns.

...of course there is less efficient way of doing that by creating (or modifying) multiple bytes files, one for each pattern.
 

tacosgrande

Member
Sep 29, 2018
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It's probable that I'm just bad at searching but is there any info on recruiting Sinnae? Is she supposed to be the first mate that you hire or am I looking into the wrong character?
 
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