My suggestion for one handed controls would be to put Forward + Run on the right mouse button.
AFAIK 'animated' is for CG games, I think.Incredibly good start. I've been wanting to try to make a fps with similar nsfw mechanics.
Also, I would add the tag "animated". I almost skipped past it thinking it was stills.
I didn't think your comment was harsh in the slightest. The feedback is very valuable.I'm sorry if my comment seem harsh, my native language isn't english and I didn't meant to be, I quite like the concept of this game.
I like to stress test game, because I found this part fun and show how the game is made. A first tip that would help the DeltaTime issue, just cap the framerate to 60fps, and try to stick over 30fps, under the IA start to do weird thing. Adding a frame rate cap will reduce GPU usage when the graphical driver isn't configure properly (no V-Sync active or the framerate of the screen is >60hz).
As for the hitbox issue, yeah I love the particule effect, I did try to max out the number of it but it seem to work flawlessly with no visible impact on performance. The only issue I have is hitbox when the robot is stuck and try to "shoot" it, it go trough... I don't see the complexity of having moving object hitbox reacting with particules but if it's possible it would be fun to play tag with the robot lol (well perhaps it would do some weird string the further the robot will be, I don't know the implementation).
Again, I love the concept, don't thing too hard about my finding in this version, I'm pretty sure you will update and upgrade it in the near future
Ah yeah this was something I was going to mention/ask for as well. Even if it's just changing the character's skin tone, a little bit of customization would be nice.this game would be great with character creation of some kind.
Shader + cum layer dynamic texture?Yes, the robot doesnt currently have a hitbox for that, and ofcourse it's gonna be very important to have the cum land on the model properly and stick to it as it animates. I've looked around briefly for solutions on this and I'm not sure how I want to do it. The most obvious is to cover the model in individual hitboxes, tied to some of the main bones, the normal way to do a character hitbox. But I'm not sure that will get the detail that I want, espcially since the faces are a bunch of blend shapes, so when the face morphs, the fluid stuck to it wont follow it. I'll keep looking into it.
To be honest I dont like the idea of mimics, unless you have some way to tell which one is a legit chest and which is a tricky oneAs others have suggested, a mimic trap could be interesting. Maybe have it so when she puts her hands on it, binders clamp on her wrists so she can't escape being milked by it?
Soon...Any news? When we can see update? ^^
Awesome, can it be downloaded now?Soon...
Hadn't realised it's already been a month, there's a lot of stuff I wanted to get implemented for this version, so far this is what's implemented and ready:
- new robot capture scene
- new trap (no animation, just an effect)
- gamma and fov options
- third person camera (which can freely orbit any scenes)
- male option
- a ton of various tweeks and fixes
and on top of that I'm just about done adding the customisation system
View attachment 2859160
It allows for clothes/accessories and to freely choose a primary and secondary colour for each.