1. you're lucky to not get stuck in loading, It still is unoptimized considering there's an obvious memory leak. How else would this game take up more memory than something like frostpunk
2. Ok, but there's like no indicator of that being possible unless you just randomly click on everything til you stumble upon it.
3. How is it not poor game design if everyone can easily stumble upon the exploit if they just quit the game before clicking continue?
4. no need to antagonist someone randomly.
Also, you can sometimes get no cards to choose from when the battle is over which is how I stumbled upon the exploit because I thought you can reload the screen.
I agree with points 1 and 2, but as others have said, an unintended exploit isn't bad game design. If the player cares about enjoying the game they simply won't abuse that feature repeatedly and will probably only stumble upon it after facing a very random situation in which they are not rewarded. Or maybe they will be like me and assume that cards are not guaranteed after a certain point, such as having a deck too full of cards.
Tbh, I didn't actually bother with the missing cards the one time it happened to me, but it happened after I took several of the trinkets that increase the likelihood of specific types of cards appearing, could be just a coincidence or maybe they conflicted with each other and basically made it impossible for cards to appear at all.
It is not 100% but 97% save file. I did not encounter 3 poses even after beating the entire game. But it should suffice if you just want to check what this game could offer regarding the most poses. If someone 100% please disregard this post. Put it in C:\Users\[user name]\AppData\LocalLow\Naku Kinoko\Hypnosis Card 2 Happy Life\Save
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The missing poses are probably from events, since they look like either masturbation or teasing.
Yeah, no.
Excellent gameplay, but card fighting the same fucking broad 40 times got old fast, especially in the same exact background, I'm waiting for a slay the spire type progressing with various conquests without double digit fights to get to the good stuff.
I agree with the issue about the background. I can excuse the battle having the purple dream-world background, but at least the sex scenes should have had a proper scenario since it's only 5 of them (bedroom, beach, kitchen, doctor's office, wherever the last girl I didn't face is)
However, I'm not sure what you expected of this style of game, since multiple floors are a core part of the design, otherwise you wouldn't get to develop synergies or strategy with deck building. Perhaps changing gals every 10 floors? But then that means you either have to rush content and get the girl from horny to fucking in just a few battles, since treasure/events/shops means you don't actually fight the girls 40 times. That would mean shallow mid-game content.