I am tired of seeing unfinished games

Winterfire

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He worded it wrong, but his general point still stands.

Chara studio and Daz3D are less different than you may believe, the only major difference is that DAZ3D has rendering engines whereas Chara Studio does not (It is real time and as such you need to take screenshots).

For KK, it is not a big deal... In fact, if you want to spend extra time on it to get a better anime looking result, you can create your own lightmaps and do not rely on light at all.
 
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Deleted member 5189987

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The way I see it as a developer, it's simple. I invest money and time in my game. The art style of the developer is realistic, which is great for a game set in a medieval fantasy universe. Commissioning someone who can draw like this is very expensive.

Do I expect to make money? Eventually, yes. But until the game is complete, I will continue investing in it to make sure it is a game people will be willing to pay for if they see the potential.

And if I don't make a profit, making a game is a great project to learn new things and to interact with people who give you tips. You will learn a lot.
 
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peterppp

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He worded it wrong, but his general point still stands.

Chara studio and Daz3D are less different than you may believe, the only major difference is that DAZ3D has rendering engines whereas Chara Studio does not (It is real time and as such you need to take screenshots).

For KK, it is not a big deal... In fact, if you want to spend extra time on it to get a better anime looking result, you can create your own lightmaps and do not rely on light at all.
He said he could do Milfy City in under 2 weeks. That's delusional unless you're talking a small demo.
 
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Winterfire

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He said he could do Milfy City in under 2 weeks. That's delusional unless you're talking a small demo.
Depends, I have never played Milfy City but I am sure he has the skills to make something like that programming-wise.
IDK how's the writing in Milfy City, but that guy types a lot, so I am just going to assume his writing is also good.

What I doubt he'd be able to do is replicate the quality of renders of that game. Which I assume is what most people care about anyway.
 

ShinyDarkRai

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Nothing wrong with that.
It is not like a gaym developer stops making games once they complete a project... Choosing to support one who has finished projects is actually the safest bet.



My games are garbage.



imagine the difference between being homeless or not depended on patreon staff's mood, couldn't be me :eek:




Bruh, no. You are literally taking screenshots of KK like I do. We are both garbage, in fact, you should join the talentless team with: I (the talentless leader), ShinyDarkRai as my right hand man, fierylion (he's kind of sus tho) and some other I prob forgot.

Then again, you're also sus cos you add some fancy stuff in your game, so you know what, I'll kick you out of talentless team after all, you're not talentless, we already have fierylion being sus.

However, you cannot compare yourself to God Icstor.



Update when? go work on your game dude



Are you saying porn games cannot contain gameplay?


Bet?



you're trying too hard bro



ME ME ME ME ME ME ME ME



fax
that's why making games in order to make money is a stupid gamble, especially if you do not enjoy doing it.
imho, you should start game developing with the expectation of making 0 dollars, and be ready to finish the project with 0 dollars.



that's true for game development in general, not just nsfw
i'd say the majority just quit because they won't make money, people abandoning because they pursue a new cool idea (and are therefore enjoying this as a hobby) are an exception (at least in the nsfw scene)



are you new



oh yes, the curse of perfectionism... I feel sorry for you. You'll be in my prayers



not your choice, it's too late, i already grabbed your arm and i am pulling you into the argument, you can only fight now say goodbye to your inner peace and freedom
also you have "war" in your game, you were asking for it
That is a long ass paragraph. I am not reading that.
 

OurManBim

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Oct 16, 2022
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Counterpoint: Cataclysm Dark Days Ahead. A large team of volunteers with clear leadership and (mostly) robust contribution reviews totally can get a project stuck in "development hell"/"perpetual beta" forever. :ROFLMAO: Only that one, much like Minecraft(+mods) is largely intentional because there's always room for further expansion or refinement.

The difference is the subscriber model. If you want something added to CDDA go code it yourself or commission someone to do it. If the project leaders reject your idea fork the entire thing! Last I heard Bright Nights was one such "alternative" community. Completely legal btw.

Meanwhile most of these incomplete porn games seem to be viewed as "jobs". Devs want to earn a liveable wage and they want it from the beginning rather than upon releasing a completed product on the market. The "whales" (high-tier supporters) want control over the creative direction but Patreon and similar sites fundamentally operate as "donations" rather than as "contracted commissions" or "company shares", there is no accountability, no obligation to deliver even if promises are made. And to the broad masses 5€$ per month, potentially for several years until a successful project is completed, is way too steep for a cookie cutter VN.

I know graphics can get expensive and time-consuming very quickly but still, look at something like Minecraft, Stardew Valley or Vampire Survivors for comparison. 3-20€$ single purchase for Early Access and not that much more expensive post-1.0 either. These games offer a substantially better ratio of play time per dev time and thus can operate on much lower running costs. A porn equivalent would be Honey Select, Breeding Season or Slave Maker.

The market simply is completely out of whack for porn because everyone wants their own specific niche filled and porn itself is too niche for a Minecraft-like project to take off with a broad base of supporters and reach the stage of having space flight mods. Customers don't want to pay their substantionally larger fraction of their niche and (good) devs don't want to lower their total earnings unless they're just doing it as a hobby project to begin with.
IMO the ultimate goal would be to co-create a game with other people from this community and make it as big as possible to cover every niche but that comes with it's own set of challenges, implementing an open world 3D game in something like Unreal that actually does all those fetishes would be massive undertaking, imagine the code under the hood for something like just sexual interactions, having to take into account all those different things. Still I can always dream that one day such game will be developed.

I actually have a pretty in-detail concept for a game, along with complete list of mechanics, features, currently working on writing up base for the story and preparing some concept art, again I doubt I'll be ever able to develop it, I can predict what average answers will be to "develop for free/volounteer work/share of patreon income" :D It's gonna be a lot of "gtfo" and "no one will work for free" answers.
 

RunningFurniture

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Mar 4, 2019
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as someone that has seen games come and go...... i feel sad for the what could have been and lament when something bad happens to the devs, i wanted to make a game growing up but i realize i can never do it, but being a game dev is awesome because you have the power to bring worlds alive, universes of stories, tragic falls, delightful highs, and dramatic middles, characters we wish to win and those we wish punished, to love and to loath. I can see that work is tough, and not everyone can finish a game, but i celebrate those that do get finished, cause at least they got out into the world, even if they are not the original vision of the maker.
 

RunningFurniture

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I say don't give up, at the end of the journy to being a game dev you will have the means to make worlds of stories, breath life into characters, let us view what universes we can only dream of
 
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Klauw1988

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Aug 23, 2020
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IMO the ultimate goal would be to co-create a game with other people from this community and make it as big as possible to cover every niche but that comes with it's own set of challenges, implementing an open world 3D game in something like Unreal that actually does all those fetishes would be massive undertaking, imagine the code under the hood for something like just sexual interactions, having to take into account all those different things. Still I can always dream that one day such game will be developed.

I actually have a pretty in-detail concept for a game, along with complete list of mechanics, features, currently working on writing up base for the story and preparing some concept art, again I doubt I'll be ever able to develop it, I can predict what average answers will be to "develop for free/volounteer work/share of patreon income" :D It's gonna be a lot of "gtfo" and "no one will work for free" answers.
I also have a idea in my mind for months, but it's a kinda difficult one. I would love to see novels from different developers in the same universe or fictional city. But with a twist, not only the city is the same, but characters in story A can have a 'supporting role' in story B. Or in story A is a news article on TV that happened in story B. Or something like, a main protagonist works in a restaurant in story A, and another main protagonist in story B is served by the main protagonist in story A. Or something like, a couple in story A loves exhibitism, and the wife decides to flash a random guy in the train. While story B is about the guy that is being flashed. Just giving idea's how stories can related to eachother.

Each developer can have their own 'story' in the same universe, but connected and related to eachother. It will be very difficult but really fun to do!
 
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Gwedelino

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Sep 4, 2017
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IMO the ultimate goal would be to co-create a game with other people from this community and make it as big as possible to cover every niche but that comes with it's own set of challenges, implementing an open world 3D game in something like Unreal that actually does all those fetishes would be massive undertaking, imagine the code under the hood for something like just sexual interactions, having to take into account all those different things. Still I can always dream that one day such game will be developed.

I actually have a pretty in-detail concept for a game, along with complete list of mechanics, features, currently working on writing up base for the story and preparing some concept art, again I doubt I'll be ever able to develop it, I can predict what average answers will be to "develop for free/volounteer work/share of patreon income" :D It's gonna be a lot of "gtfo" and "no one will work for free" answers.
Collab / Big project / Unreal Engine.

Just the perfect description of a game that ends up with an abandoned tag.
 
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View attachment 2170411

peterppp
Just say you like hideously disfigured "realistic" Muppets and be done with it. :rolleyes:

I really didn't wanna reply to this thread anymore, but just one last thing i wanna add, cause there seems to be a serious misconception about it.

first, there may be few exceptions, but devs that use 3D studios cannot draw 2D art, either at all or decent 2D art. So, 3D studios enable devs - who wouldn't be able to make 2D art - to still produce games with decent graphics.
Some devs hire 2D artists, and usually have to settle for not-so-great quality + one to few art pieces per month as a result of commissioning costs. There's the risk of the artist bailing/ghosting after some point, since game development goes on for a long time. And, long as someone else is making the art, there's always the possibility details don't match what the dev wanted.
I'm sure very few people think 3D renders/screenshots are better than good handmade 2D art, if for no other reason, for the customizability and limitlessness of 2D art.

While 3D studios are "easy to use", as in, theoretically anyone can learn how to use them. It takes time and effort to learn them and to produce content with them.

Now, secondly, for everyone taking cracks about games made with Koikatsu (or other Illusion games' 3D studios + char makers):

Daz3D and Blender are 3D studios. While both of those software are free, assets can be very, very pricey.


Koikatsu's, Honey Select's, and other Illusion games' NEO studios are also 3D studios, each compatible with the same game's char maker, allowing creators to create and customize characters they use as they like without much difficulty. NEO Studio is simpler to use than Daz3D and Blender, and it doesn't take as long to learn or start creating things with. But the more experienced you become with it, and the more features you learn, the higher quality content you can produce with them.
Unlike Daz3D and Blender, most assets are free, or those patreon exclusive are still (relatively) cheap.

But the most important quality of NEO Studio + char maker is that they allow you to create anime style CGs. How wonderful is that? Someone who is not Japanese, and cannot draw, can still create anime style CGs.
Some people (myself included) actually prefer anime style CGs to realistic renders.

in short, "made with koikatsu" is not equal to "low effort" or "low quality". The quality of content produced with NEO Studio + char maker ranges widely. And (regardless of whether or not Illusion intended them to / knew they would be used for it when first creating NEO studio and char maker) they are excellent tools for solo adult-games devs.
 

Greiya Archives

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I like the aesthetic of my projects
I agree, I love the art style of Honey Select 2 Char Maker + NEO Studio, I wouldn't switch to Daz3D or Blender, putting aside cost of assets + increased difficulty of use + increased production time, I couldn't get the same anime-style appearance in those. This is the first character I designed for my next game. I love the appearance.

HS2_2022-11-14-09-34-07-345.png HS2_2022-11-14-08-46-13-382.png

These are two characters from my ongoing comic series. I fucking love the anime-esque appearance.

HS2_2022-11-15-15-26-38-205.png HS2_2022-11-15-15-26-54-485.png HS2_2022-11-15-15-27-58-906.png

And I don't think the people talking about how "koikatsu (or other Illusion games) games" are easy have even tried using char maker or neo studio. I've also not seen anyone who actually uses Daz3D or Blender claiming their superior - it's simply that some people prefer this and some people prefer that.


Sorry to hear about your artist flaking, I hope that was at least before you started publishing the game?
 

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I'm sure that there are a lot of people that prefer 3D renders over 2D illustrations. Would love to see an F95 poll about this.
you're right, my bad, that part was badly worded on my part. General statements are only ever correct in mathematics.
What i meant was that many devs who use 3D (myself included) would agree that good 2D is better, but they simply can't implement it themselves because they wouldn't be able to create said 2D art themselves, and hiring an artist isn't always a viable option, and could have drawbacks even when it is.

I think you can make a poll like that, no?
 

GrumpyGranny

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you're right, my bad, that part was badly worded on my part. General statements are only ever correct in mathematics.
What i meant was that many devs who use 3D (myself included) would agree that good 2D is better, but they simply can't implement it themselves because they wouldn't be able to create said 2D art themselves, and hiring an artist isn't always a viable option, and could have drawbacks even when it is.

I think you can make a poll like that, no?
Unsurprisingly, there were polls like that before, the most recent poll seems to be this one: https://f95zone.to/threads/3d-vs-2d.24361

I admit I find it surprising, I expected smth more like 50:50. Would also like to see western style vs anime style and I might do that poll myself, but what I meant before is that I would like to see a bigger sample, like a poll on the main page or smth like that.
 
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first rate degenerate
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Unsurprisingly, there were polls like that before, the most recent poll seems to be this one: https://f95zone.to/threads/3d-vs-2d.24361/https://f95zone.to/threads/3d-vs-2d.24361/

I admit I find it surprising, I expected smth more like 50:50. Would also like to see western style vs anime style and I might do that poll myself, but what I meant before is that I would like to see a bigger sample, like a poll on the main page or smth like that.
The link is pasted twice.
Tbh I'm surprised 30% prefer 3D lol

edit: link still points to double pasted link. has to be fixed from "insert link" (ctrl + k)