The consideration which went into a variety of glass half full/empty endings, each pair of which stemmed from the same beginnings, made it obvious that "fate" as a question was nowhere to be had in this game: the seemingly most innocuous decisions would cascade and attitudes in characters would shift with the context of small movements and whims.
The player learns so much about these personas by playing through each of the options and their respective endings ... most of them feel far more developed than in other games. All of them come out as grey mixes of likable and less attractive characteristics - nobody is entirely a monster or a considerate and gentle soul, but a mix of what makes people messy and interesting.
Lots of sex for most of them? Sure, but so much about their likes, dislikes and casual attitudes which goes into why and with whom they would have sex, plus all the power struggles which arose.
I really adore this imperfect (i.e., graphics, typos, a couple klunky endings) and masterfully thought out set of woven paths from 3D personalities. A real gem of a game and fully replayable. you owe it to yourself to venture through all of the endings because that's where the enormity of the game's world and its people gets filled out in the most curious and twisty ways.