Here is the thing that sets me the fuck off and makes me laugh at the true idiots out there who are so quick to go with the blame job of 'it's the bad people' 'blame the trolls' etc. When the super harsh reality is this: The guy wasn't making enough patreon cash than he expected.
Sure, some of the blame could lie on mental exhaustion, but the true main reason why you see so many Devs either up and leave their projects or become milkers and go on empty promises is that they honestly expect to make DPC/OL type money after a single update. The reality is that isn't gonna happen. They need to build up their reputation, put out updates that stays with their story, build up the fan base. And with each update they will, in time, build up a cash flow on pateron or else where. But the thing that makes me laugh at the defenders of theses devs, and even some of the Devs out there, is that just because they may have a promising game, has solid renders, a solid story, solid content, what have you, they try to make it out that they should make like 2k a month on one or two releases alone. (Not naming names but I can think of a few).
The thing with FunDi is that their game Chimera right? Had some promise and potential right? BUT, because it wasn't making their expected money counter, they abandoned that and started this one. ONLY to all of a sudden say 'Fuck it, I'll blame the mean people out there, even the ones with constructive feedback, praise the small amount of patrons and fans who had my back, plan to make a studio or whatever bullshit under a new name and such'. So... The guy who didn't make alot of money is pretty much going to rebrand himself under a new name, come back with a different game, possibly end up with the same outcome, and repeat it all over again?
And don't get me started on the thinned skinned comments, as I totally agree that you need to have a thick skin in the developing/writing world. And FunDi, among certain others out there, don't have that.