What constitutes a game can be quite varied. Especially on here, where many items are visual novels and not games in a more traditional sense. However, throwing a mini-game into a VN doesn't magically transform it into more of a game.
I have mixed feelings with all your positions on the subject. They are both mostly true and globally wrong. Take this by example, my first intention is to answer something like: it's a good news that there isn't VN with mini-games.
But in the same time, what constitutes a VN ? Basically speaking, a Choose Your Own Adventure is a novel, and interactive novel. And so, what about their numerical versions ? Are they VN, or are they games ?
Therefore, you're right, adding a mini-game to your creation isn't enough to transform it into a game if it wasn't one at first. But you're also wrong, because your comment imply that there's VN with mini-games, which is wrong. This both for Ren'py games available here, even with a definition of VN including "almost interactive stories", and for RPG Maker games which, even when they are limited to walk simulator, tend more on the game side than on the VN one.
Obviously it doesn't or I wouldn't be here. It's a bit reductionist and I feel like you've missed my larger point.
Like you seem to have missed mine.
I'm going to go out on a limb and say you only read my first post and not the rest of the thread. What I'm advocating is that designers not put pointless time wasting elements in these games or VN or whatever you want to call them.
Yet the right/wrong thing... Yes, Authors shouldn't put pointless time wasting parts, but what's a pointless time wasting parts ? To stay on your first comment (for better understanding), you toke the last ICSTOR game as example, using the dad/money thing as proof of your point. But you're wrong, because the problem here isn't at all this part. Yes, you'll need to repeat it a lot of times to reach your goal, but it's not a pointless part, since it will help you advance, neither a time wasting one, because it take you less than 30 seconds. The problem here is the lack of possible occupation during the days needed to reach the right amount of money.
A game isn't bad because it have a pointless time wasting parts, but because it have empty days ; which isn't totally true for ICSTOR game, since you can find things to do, but not necessarily interesting ones. It's not a problem of content, it's a problem of balancing. But here it's more a natural limit than anything else. To have a good balancing, you need to have side content. Take
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by example. While the main stories advance slowly, you have three side stories for free ; three girls you don't need to seduce/corrupt.
But this kind of balancing isn't always a possibility. Firstly because it can goes against the story. In
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, the MC is a woman (re)discovering her sexuality through her children. She can't give up to lust else the story lose all its meaning ; if she can fuck with anyone, she don't need her children to be remembered that she's also a woman.
Secondly because it can mean more characters than possible. In
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, you survive a plane crash and end alone with your daughter on an island in the middle of nowhere. Unless you're into fish, there's no possibilities.
Thirdly because the size isn't unlimited.
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, that you took as example, use 2.3 Go once archived, and it's still just the version 0.3. If the author don't change the way he deal with CG and the format he use, it will reach 20Go before the end of the story. And an out of control growing size is what you get if you start to include too much side content and/or variations for the repetitive scenes.
There's few games which achieve to conciliate all this and reach a good balancing, it need to make compromise and, because of them, being disliked by a part of the public. So, like they'll be disliked anyway, authors made their choice
Maybe you are right, maybe I am way outside the target audience for this one. I don't find the concept of playing a good wife to be particularly engaging.
I'm not right just for this one (A Wife and Mother), I'm right for all the "slow burn" games. Most of them will end where, for you, they should have started, and that not a problem because it's the purpose of the game. Take
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by example. With each update you found at least one guy saying, "is it finally for this time, will MC bang his daughter ?". And the same probably happen for any games like this. What they fail to understand is that, mostly, the day they wait so impatiently mark the end of the game. Once he's not just dating his daughter, the game lost his meaning.
Well, for DmD there's potential for a few more, but globally speaking it's still true. I talked about Sisterly Lust. The day the MC will fuck with his three sisters and his mother, the only thing left is to make them accept to be part of his harem. All these games repose on the antici... pation. Once what's expected happen, the game is emptied of all its substance and must end. That's why DmD have potential for a few more content, because it grown more than a single anticipation, but still it will end when the moment the last one will die.
So, obviously, they're not games for you, because you clearly aren't appealed by the anticipation, you want something right now. Whatever if this "something" is still small at start, as long as it's present almost since the start of the game.
That was the purpose behind my, perhaps a little harsh, "they target your brain, not your hand".
I have seen games where, like you say, you can get all the way through without any erotic content. At that point, I have to ask why? [...] I just don't see the point of playing an erotic game that isn't erotic. It's like playing a fighting game as a pacifist or a dating sim as a loner.
Why ? Because it's a game before being a game for adults.
Playing a fighting game as a pacifist is one of the best possible pleasure you can get with these games and generally one of the hardest path. As for the point, its to the beat the game. Everything is designed to make you kill, and still you achieved to reach the end without doing it a single time. One of my best memories in more than 30 years of gaming, is my no kill play on Dishonored.
And the same apply for adult games. All the game is designed to make you give up to temptation, and still you end it virgin. You did it, you don't just finished the game, you beat it.
I guess my assumption (perhaps incorrect?) is that these games should all be erotic in some form or another.
The incorrectness is on your definition of "erotic". You seem to limit your definition of eroticism at softcore porn, when it's way more than this and start way before this.
All of the games (at least after their version 0.2/0.3) have erotic content. In A Wife and Mother, which have nothing erotic according to your previous saying, the moment she ask her son to help her fix her bra is, both in the dialog and in the CG, fully erotic. In fact it's one of the most erotic scene you can actually find.
What a lot of games miss, mostly because they are at early stage, is porn content. Well, let's compromise here, they miss explicit erotic contents if you want, but they clearly don't miss erotic content. This whatever it's subjective eroticism, like the one I talked above, casual eroticism or regular eroticism.
But once again, eroticism is a question of anticipation. It's a matter of "what will happen next" or, in the particular case of games, "what would happen if", which is also a "what would happen next time". This while what you want is more what follow these questions.
Again, the main issue I am concerned with is wasting the player's time. Erotic content aside, imagine you were reading an ebook and halfway through you had to play what amounts to a shitty mobile game to be able to read any more of the book. Now if you knew this going in, or perhaps if the game tied directly into the story you might accept it. But if it just shows up and makes you spend 30min not reading the book you want to read, is it a valuable addition?
It depend of the said game and on what I expected about the book. But the question is not here.
Let's say that I disliked it. I was fooled once, twice, then fooled so many times that I can't take it any more and need to complain about this... and still I continued all this time to try to read books like this, wasting 30 minutes of my life because of a mini-game, when 10 minutes reading the comments about this book would have been enough to know that I will dislike it...
So, the question is more, why am I still trying to read books like this ? Or even, why am I still trying to read e-books when there's real books ?
You can look at the rating and the tags, you can read the reviews and comments on the thread. And if you fear to be hooked by the story, then see your time wasted because a wild mini-game will appear in a future update, you can stick to completed games, there's plenty of them here. Hey, you can even goes on the mod section, find the right sticked thread, and ask for a mod which make the mini-games disappear ; but this one is without guaranties of success.