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215303j
Guest
Guest
The problem with porn games is partly the same as with porn movies, but fortunately to a lesser extent.
That's about the conflict between story and pay-off (sex).
If you look at porn movies, in the 1970's and '80's, there were a lot of soft porn movies with "great" (well, for porn) stories, but the sex was pretty limited, both in time and in quality (no dicks, let alone penetration). For some reasons, over time, the story became less and less important in porn movies. Since the '90's - 2000's, most porn movies are reduced to seeing people fucking. In more recent years, there are again some movies with some form of story, but they are usually still low budget, shot indoors etc., and still focussing more on the sex than those '70's -'80's movies.
With CG computer games there are obviously less constraints. If you want to set a game in the middle ages, you don't need to rent a castle and some decent props, like you would need to for a movie.
But the commonality between old school porn and most games here is the delayed pay-off.
For some reason, porn movies have gotten / are getting away with the lack of story, or having a very poor story. Probably because for most people, the pay-off is good enough.
Personally, I much prefer good stories.
Like Darth Seduction usually says, most stories could be much, much better. Still even the worst game here has a better story than main stream porn.
But by having any kind of story or build up, you are inevitably delaying the pay-off, in some form. DmD, which possibly has the longest build-up of all these games, tries to deal with this by having mini-pay-offs in the form of sex with side characters. This is obviously not perfect, but apparently still working from a commercial view point. I guess it depends a lot on personal preference.
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Another conflict is the one between story and gameplay.
Some forms of gameplay (e.g. puzzle minigames) do nothing for the story.
The problem here is to find a way to have an interesting game mechanic without distracting too much from the story.
One great example where this works is General Practitioner. The game play (medical examinations) is very natural and integrated in the story. But it's very complicated.
For instance, Fallout 4 is a great game. It has good combat, an excellent story with meaningful and deep choices. But adding a nude patch doesn't help in any way. It doesn't make the game erotic, only awkward. Adding sex scenes, regardless of the quality of them, would most likely not help either.
That's about the conflict between story and pay-off (sex).
If you look at porn movies, in the 1970's and '80's, there were a lot of soft porn movies with "great" (well, for porn) stories, but the sex was pretty limited, both in time and in quality (no dicks, let alone penetration). For some reasons, over time, the story became less and less important in porn movies. Since the '90's - 2000's, most porn movies are reduced to seeing people fucking. In more recent years, there are again some movies with some form of story, but they are usually still low budget, shot indoors etc., and still focussing more on the sex than those '70's -'80's movies.
With CG computer games there are obviously less constraints. If you want to set a game in the middle ages, you don't need to rent a castle and some decent props, like you would need to for a movie.
But the commonality between old school porn and most games here is the delayed pay-off.
For some reason, porn movies have gotten / are getting away with the lack of story, or having a very poor story. Probably because for most people, the pay-off is good enough.
Personally, I much prefer good stories.
Like Darth Seduction usually says, most stories could be much, much better. Still even the worst game here has a better story than main stream porn.
But by having any kind of story or build up, you are inevitably delaying the pay-off, in some form. DmD, which possibly has the longest build-up of all these games, tries to deal with this by having mini-pay-offs in the form of sex with side characters. This is obviously not perfect, but apparently still working from a commercial view point. I guess it depends a lot on personal preference.
**********************
Another conflict is the one between story and gameplay.
Some forms of gameplay (e.g. puzzle minigames) do nothing for the story.
The problem here is to find a way to have an interesting game mechanic without distracting too much from the story.
One great example where this works is General Practitioner. The game play (medical examinations) is very natural and integrated in the story. But it's very complicated.
For instance, Fallout 4 is a great game. It has good combat, an excellent story with meaningful and deep choices. But adding a nude patch doesn't help in any way. It doesn't make the game erotic, only awkward. Adding sex scenes, regardless of the quality of them, would most likely not help either.