Alright, so I promised you yesterday, big ass post incoming, with the major news of version 0.2 releasing!
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Changelog:
Notes:
As an apology for the delay, I made some teaser pics already. Here:
But these pics have to do with my next, probably most important point. Originally, I wanted to make a poll, asking about 2 important questions:
* Should the game jump to 1080p?
* Should I change ambient occlusion?
And the thing is, even though I wanted to know more opinions, I think I got quite enough in other communities and frequent and even here. So here are the answers:
* Should the game jump to 1080p?
YES. There's absolutely no reason not to. In fact, not doing it holds me back. You see, whenever I render a picture, I render it first at 1080p and THEN I resize the result to 720p. The reason I do this in the first place is the original and still ongoing plans for the game: I wanted the game to be 720p so my artist wouldn't have to work with ridiculous resolutions. However, right now there's no reason not to go 1080p completely. And if I do get actual art for the game, switching back to 720p is easy. Here are some images of the final result in a change to 1080p. I of course need to tune and redo some stuff, which I should have done quickly:
* Should I change ambient occlusion?
This was a tricky one, but ultimately, the answer is yes. I personally find appeal in polygonal models. Growing up in an era where 3D models weren't perfects but by no means ugly. Lara Croft was born out of this concept, after all. High ambient occlusion here tricked the models to show the polygons they are composed to, and I really really like the idea. However, I do get a lot of suggestions about it, and I personally don't mind either way, the hardest part is having to redo all the CGs I've done till now, and that will be easy as well because I always save a copy of the scene. Likewise, I took the opportunity to get rid of the the borderlines. You see, borderlines are used to help define a character if needed. It was needed because of the resolution, but now at 1080p, the pics are so smooth, it's ridiculous, and you don't need lines anymore.
As mentioned, the reason I ultimately choose to do this is, since I'm switching to 1080p, I might as well take the opportunity to overhaul the game as some people have suggested. Because as small as those comments may seem, I take them to heart and always consider them.
Comparisons:
Final note is: Thank you all for not dropping the game yet, despite not having news about it, but I assure you: Every day I'm working on the game with little to no rest, to deliver a better game for all of you; Something I can feel proud of while playing or other people telling me they played. So without further comments, the next update should be done by the 25th of next month, because it will be a Christmas gift (not quite), and there will be Christmas Cake, sort of.
If there's any bug, let me know, and as always:
See ya later.