[ILLUSION] AI Girl and Honey Select 2 - Card Sharing Thread

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M Schum

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Mar 27, 2018
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It appears the author does not know how to configure a zipmod properly. You must unpack their existing zipmod, then add the already unpacked "abdata" folder to the original unpacked zipmod's contents, then repack as a new zipmod.
Their way works but yes and I have been doing that for a while now, its just slightly annoying (unless there is like 10 mods I am doing at the same time) as I am not installing any hard mods.
 
Jun 17, 2023
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It appears the author does not know how to configure a zipmod properly. You must unpack their existing zipmod, then add the already unpacked "abdata" folder to the original unpacked zipmod's contents, then repack as a new zipmod.
What software did you use to repackage the zip mod? Can you share or give me step-by-step instructions with pictures...I have a lot of defective mod cards.
 

M Schum

Member
Mar 27, 2018
192
368
What software did you use to repackage the zip mod? Can you share or give me step-by-step instructions with pictures...I have a lot of defective mod cards.
Its very simple. Zipmods are just zip files with their extension remamed that I dont think its even needed.

All you need to do is unzip the zipmod and move the abdata folder into that folder and zip it again then change the extension to zipmod, inside the zipfile there should be the abdata folder and manifest.xml but this isnt a 100% system ... Xyth24 files dont work that way for two reasons, they dont have a manifest.xml or even a zipmod to begin, this isnt much of a problem were its a extra step but the main problem is the list folder, he uses unity3d files as zipmod seem to only work with it being .csv files.

It seems your problem is you are only using the zipmod files and not moving the abdata folder, this have to be done for EACH mod if it bothers you that much ... if you move the abdata folder to the game root folder it will work, its really just a organization method since uninstall "hard" mods is much more annoying as you have to do to the abdata folder and delete those files and some moders use the same files across mods so you could delete a file you need.
 
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Jun 17, 2023
89
38
Its very simple. Zipmods are just zip files with their extension remamed that I dont think its even needed.

All you need to do is unzip the zipmod and move the abdata folder into that folder and zip it again then change the extension to zipmod, inside the zipfile there should be the abdata folder and manifest.xml but this isnt a 100% system ... Xyth24 files dont work that way for two reasons, they dont have a manifest.xml or even a zipmod to begin, this isnt much of a problem were its a extra step but the main problem is the list folder, he uses unity3d files as zipmod seem to only work with it being .csv files.

It seems your problem is you are only using the zipmod files and not moving the abdata folder, this have to be done for EACH mod if it bothers you that much ... if you move the abdata folder to the game root folder it will work, its really just a organization method since uninstall "hard" mods is much more annoying as you have to do to the abdata folder and delete those files and some moders use the same files across mods so you could delete a file you need.
Do you have a link to instructions with pictures or videos to help me...
 
Jun 17, 2023
89
38
Mod error card not working





 
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