In order to solve the previous 180-degree problem, I chose to rotate the y-axis of the character and scene 90 degrees.
This can solve the problem of sunken hip, but sometimes the leg dance motion will stutter (I used moka's solo "TOUGEN RENKA" motion, and the character's leg motion will lose frames after starting to play (there was the problem of hip sunken before this happened, but the dance motion was silky smooth).
I haven’t figured out the direct cause of this problem yet. Its current state is like Schrödinger’s cat.
In the saved original scene which plays dance motion smoothly (including this used character, made from an empty scene without this character):
1. Directly rotate the character and the camera 90 degrees (without rotating the scene), there is no leg dance motion stutter.
2. Then continue to rotate the scene 90 degrees, no stutter either.
3. Save this scene and then reload it, there is a significant frame loss in leg dance motion.
4. Reload a new empty scene (excluding characters), load the characters, and rotate them 90 degrees. During this period, vnge and mmdd were not used, play the motion and frames were dropped on the legs.
5. Repeat step 4, but do not rotate 90 degrees, no stutter happened.
In all the above situations, the game fps is normal. It is just the simple leg dance movements that drop frames and look stuttering. The Tougen Renka leg motion will drop frames after the character starting to take steps in the beginning of the song (it's quite obvious to notice).
Can anyone try to reproduce this problem?
The motion used is this:
You must be registered to see the links
The download password is peach.