- Jul 6, 2022
- 88
- 130
It does work in some maps, It's worth trying, but it is a case by case thing.forward path didn't work, but vertexlit did. Wish I knew what those terms meant.
Out of curiosity decided to look into Vertex Lit and it doesn't look like the best option.
From
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:"The Vertex Lit path generally renders each object in one pass, with lighting from all lights calculated for each vertex.
It’s the fastest rendering path and has the widest hardware support.
Since all lighting is calculated at the vertex level, this rendering path does not support most per-pixel effects: shadows, normal mapping, light cookies, and highly detailed specular highlights are not supported."
As far as I know deferred is the best one because it supports multiple light sources with per pixel shadows and renders normal maps (Fake 3D bumps effect using image textures), forward does support multiple light sources, but after a certain amount it starts to draw shadows on per-vertex which looks worst (Like Vertex Lit).
There is more to it, and I'm probably wrong, but that's what my pleb coomer brain took from it.