Just as Cuddler said, there is a dynamic fluid mod for the studio. It's not included in the repack though. It comes with the plugin, so make sure install both of them.
Also those things put alot of load to your PC, so proceed cautiously with it.
But if you can rig it properly, it can looks quite nice.
Also I'm just sharing the things I found after using if for a while. Maybe you've known it already, but well...
You should've known that you can change the emitter properties right?
So technically you can spawn any kind of emitter variants and make them looks each others.
For example you have fluid01 in the scene. The 01 variant is simulating thick viscous liquid just like overflowing semen. And then you added fluid03 which looks like fairly thin liquid just like water out of the hose.
You can make the 01 variant less viscous to reach 03 looks or reversely make 03 variant thicker to reach 01 viscosity.
The issue I found is kind of hard to explain but I will list the step to reproduce it :
- Let's say you have an empty scene.
- It only has a single fluid01 item.
- You changed the properties to make it thinner (like fluid03).
- And then save the scene. At this point let's call this as scene01.
- Reload the scene01.
- The fluid still looks thin as it should be (still retains the changed propeties).
- You worked on the scene for a while without touching the fluid's properties.
- Save the scene. Let's call this as scene02.
- And then you reload the scene02.
- The fluid properties should reverted to the default fluid01.
There is no fix for this issue since the maker is gone already. But I find that as long as you press "save" button in the fluid properties window before saving the scene, the properties will retains the properties you changed when you reloaded the scene.