I have a question regarding this point: It is possible to "Record" animations that were made in timeline?, Let's say, I spend a lot of time doing a nice animation, and want to share it like, a single file, not a vnge, moreover, it is possible to make it like a "zipmod" ?Now i know how to make an animation by hand, but this time im lazy, and want to use the rolling over animation in the default animations tab. Animations>char>sleep>Roll over. But i cant get it to work. can someone provide a link or guide? its really frustrating. google didnt help much.
so basically Scene1: roll over and open eyes. this shouldnt be so hard, Using the animations available. or should i create it custom for it to work?
How do i get the default animations to play in a scene?
Sadly no. To the best of my knowledge the timeline animation gets imbedded into the scene file. Then whoever wants to use your animation needs to import the animation from your scene. Sometimes import works, sometimes it doesn't. It is a clusterfuck for the moment to be honest. I wish one day there would be mechanism like there is now for the poses.I have a question regarding this point: It is possible to "Record" animations that were made in timeline?, Let's say, I spend a lot of time doing a nice animation, and want to share it like, a single file, not a vnge, moreover, it is possible to make it like a "zipmod" ?
This is not a scene. This is a screenshot. Sometimes people do this shit, it is really annoying. Click on "Add" > "Frame" > [anything] and you will see.I have seen an scene data in bepis, but I can not make it run or work, any idea what's going on?
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I havent found it yet. But i managed to do so anyway.I have a question regarding this point: It is possible to "Record" animations that were made in timeline?, Let's say, I spend a lot of time doing a nice animation, and want to share it like, a single file, not a vnge, moreover, it is possible to make it like a "zipmod" ?
I think the emphasis was on sharing animation that were made using timeline.I havent found it yet. But i managed to do so anyway.
What i did is pause the animation, turn on IK and add to time line. then moved the animation, paused, turn on IK and add.... rinse and repeat until i had the entire animation in the timeline.
Why easy if you can do it the hard way?
Yeah, i read it wrongI think the emphasis was on sharing animation that were made using timeline.
In the default timeline i made a short animation, and under single file I saved it. Now I have a .XML file that i can load again. I just need to select a chara before opening the XML. Is that closer to the original question? Dont know if VNGE has the same option.I have a question regarding this point: It is possible to "Record" animations that were made in timeline?, Let's say, I spend a lot of time doing a nice animation, and want to share it like, a single file, not a vnge, moreover, it is possible to make it like a "zipmod" ?
Make animations in MMDD instead, then you can save and share them as VMD files.I have a question regarding this point: It is possible to "Record" animations that were made in timeline?, Let's say, I spend a lot of time doing a nice animation, and want to share it like, a single file, not a vnge, moreover, it is possible to make it like a "zipmod" ?
Short answer : it's impossible. The colliders you found in chara's HS2PE Adv are for clothing.I would love characters to collide into each other properly, or another usage would be for me to have a character underneath a blanket (have the item collide with the character).
You need to download [Hooh][REQUIRED FOR ALL ITEM MODS] category_reserve.zipmod sir. Then hooh items will show up at item menu. Hope this help .I'm having some trouble with Hooh's coom objects, they're not showing up when I search items. KKmanager says the zipmod is installed and I've tried deleting the zipmod and redownloading it but that didn't help. I have both hooh .dll files in the plugins folder so its not that. The strange thing is, when I load an old scene that has coom objects in it they work perfectly fine, they just don't show up in a search so I can't place new ones. Anyone have any idea what's going on?
Thank you, I appreciate it! I'll look at these older posts too.Short answer : it's impossible. The colliders you found in chara's HS2PE Adv are for clothing.
Long answer :
https://f95zone.to/threads/illusion...-maker-help-guides-thread.66252/post-10789361
https://f95zone.to/threads/illusion...-maker-help-guides-thread.66252/post-12394337
Other than manually assigning the keyframe, no.Anyone know a good way to have the hands grab body parts? There's this slight delay with the movement so it doesn't look like the hand is actually grabbing. It looks more like the hand is slightly hovering over the body part.
I'm using node constraints, set head or thigh as parent, and set arm as child with rotation and position.
This worked! Thanks for the help.You need to download [Hooh][REQUIRED FOR ALL ITEM MODS] category_reserve.zipmod sir. Then hooh items will show up at item menu. Hope this help .
If you mean including the hand shaped squeeze effect, I don't think its possible.Hi guys...
is it possible to create an animation of breast squeezing by hand?
Het guys(and maybe girls), got another problem.
I'm trying to implement colliders. I tried the dynamic bone capsule collider on the vag, and that seems to work. But now i need the boobs to move while touching them, and they dont move. i see my model has the correct thinghy over her boobs(out of the box) but this time it doesnt respond to dynamic bone capsule collider i put in place on the hand.
What could cause this?