it has been asked on the other thread so i thought ill add it here to guides as a reference for everybody.
[Guide] how to use joan's projectors and edit them using rerender:
projectors are materials that you can project over objects using a special shader, it is similar to overlay textures and they can apply to anything they interact with.
for a demonstration, first go to add>item>models>general and load a couple of simple objects like a cube and a sphere then place them in front of each other, then go to add>item>2d effects>scene effects> and load the first joan's projector (they should start with "[j694]") then arrange everything to something similar to this:
this should help you get a better idea of what they are. but as you can see, the projector's texture is using a dummy as an example and we are going to change it using the "rerender" plugin.
so in general, "rerender" is plugin similar to "material editor" that allows you to change object materials and settings, open it by selecting an object from work space then (contorl+R).
next select the projector from the work space and when the plugin menu is up, first turn on the "include shaders" checkbox, then click on the object part you wish to edit on the "target" sub menu to the right then click it's instance name on the "materials" sub menu.
now you will be able to view all that object materials if you scroll down through, now to be able to change any texture using rerender in general you will have to click on that texture thumb to open the "texture selector" side menu then select a texture you desire from the scroll down list, but first you have to put all textures you wish to use in a specific folder (gamefolder\BepInEx\plugins\RendererEditor\Textures), then it will appear in the texture list.
when you successfully replace the texture that you added to that folder, the projector will now project that image instead.
and you are done. rerender will also allow you to edit both the texture image's properties and how they will appear, you can access those setting by clicking on the "properties" button under a texture on the "texture selector". you can also change the projectors's and texture's offset properties from the plugin menu.
but there is more to it, not all projector items are the same, each one uses a different shader for render and blending. if you hover over joan's projector items on list you will notice that the name is followed by a type name. ex. "[j694]projector multiply (map)" means that this projector has a "multiply" projection blend type and it only effects maps and studio items.
there are four main types and three targets (all, chara alone, map alone). the four blending types are:
- Blend: classic alpha blend, the projected texture replaces gradually the texture below according to its alpha channel.
- Add: the projected color is added to the color below (making things very bright).
- Multiply: the best one in my opinion, the projected color multiplies the color below.
- Sub: the projected color is subtracted from the color below.
depending on how do you want things to be done select the one more suitable for the job, and don't forget to load the correct projector type before you do any edits as you cant change that afterwards.
more info about joan's projector items can be found here:
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rerender:
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Credits
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-guide by:
hun hunter
-projectors by:
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-rerender plugin by:
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