Hi!Guys, is there a squirting object/effect/whatever for HS2, like in this gif:
I'm pretty sure this is something made in one of Illusion's engines right?
View attachment 3127595
I only see 4 types of liquids (like in HS1): 1 yellow single string, and 3 white strings of different volume, but nothing as cool as this gif has.
lol, yup I did (eventually) learn that the * meant it was modified. But the first time I discovered this was when I tried to make changes to a char from a scene file that the author had "stuck" tears on. Wanted to work with the character but didn't want tears. I put everything in maker to default and STILL couldn't get rid of it. Finally read somewhere that you could do that in material editor and yes, reset every setting till I found the one that made the tears. But it took me a while to figure that out.Hm,... When there is a non-default setting, -color or -texture in MaterialEditor, it's marked with a *
(You have to hate my cards)
Haven't seen anything as good as this w/out animating but I have come across a few inventive examples that kinda sorta give a similar vibe. For example the fluid plugin and thick liquid plugins can be used with a little bit of work. Here's a super simple example using fluid and a square collider to show what I mean. You have to position the collider to get directionality. Tie it to a character body part (like the crotch for example) and you can get a similar effect. Placing colliders on the various body parts can also get you splatter and more realistic effects.Guys, is there a squirting object/effect/whatever for HS2, like in this gif:
I'm pretty sure this is something made in one of Illusion's engines right?
View attachment 3127595
I only see 4 types of liquids (like in HS1): 1 yellow single string, and 3 white strings of different volume, but nothing as cool as this gif has.
I did see one, LB Half jeans.We still don't have ways to half-undress male-bottoms, like unlock zippers to get the pp out, right? No modded pants or anything?
(very sadge and immersion breaking)
View attachment 3132008
Hi!Guys, is there a squirting object/effect/whatever for HS2, like in this gif:
I'm pretty sure this is something made in one of Illusion's engines right?
View attachment 3127595
I only see 4 types of liquids (like in HS1): 1 yellow single string, and 3 white strings of different volume, but nothing as cool as this gif has.
Pretty sure thats the only way but I would move away the finished scenes to another location to save me some spaces and to prevent accidentally misclicking when loading up a scene.Anyone know if there's a way to organize scenes within studio? How does studio save files? Only way I've been able to organize is via folders but that's clunky as all hell.
Any advise?
I found a way to do it in a not-really-conventional way. Good thing is once you do it one time and perfect it, you will be able just load it for the same pants every time. Maybe there is a way to do it differently but anyway. Here is how I do itWe still don't have ways to half-undress male-bottoms, like unlock zippers to get the pp out, right? No modded pants or anything?
(very sadge and immersion breaking)
View attachment 3132008
So I've spent like an hour with my excellent PS skill of 10 (out of 10000I found a way to do it in a not-really-conventional way.
Hi!So. I've got the whole BetterRepack and all sideloader mods (350GB total folder with HS2 now).
Over the past 2 days I went over most of the items in Studio, to see what I've got, and what I might need.
Is there an easy way to quickly get rid of the stuff you definitely won't need?
Like, I'm 100% sure I'm not gonna need 200 variants of monsters, every single card pack, 500 variants of cars and 30 different poop-items
The only way I found how to do this for now:
search item that you won't need by name using this button, then click zipmod search
View attachment 3150522
Then go to windows explorer, then search the folder there, then see if the name of zipmod is the same, then:
a. straight up delete it and hope that there was nothing extra inside that zipmod
b. extract, see what's there, sometimes it's unity3d asset, extract it further with another tool...
The guy above me asked about scene organizing, that's easy. How the f do I organize the mods and thousands of items?
Use NC to pair a collider to Mune02 node and if you want, set the collision target to specifically only interact with other chara's breast.Hi!
Does somebody knows in how to make the breast of two different models collide each other? in this gif I want two girls intercourse each other and want to make breast interact to the approach
Hi!Use NC to pair a collider to Mune02 node and if you want, set the collision target to specifically only interact with other chara's breast.